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Qt: Add per-shader postprocessing options
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parent
60ed9e7191
commit
c4f18c12d5
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@ -1,5 +1,6 @@
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#include "postprocessingchainconfigwidget.h"
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#include "frontend-common/postprocessing_chain.h"
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#include "postprocessingshaderconfigwidget.h"
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#include <QtGui/QCursor>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QMessageBox>
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@ -72,7 +73,8 @@ void PostProcessingChainConfigWidget::updateButtonStates()
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std::optional<u32> index = getSelectedIndex();
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m_ui.remove->setEnabled(index.has_value());
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m_ui.clear->setEnabled(!m_chain.IsEmpty());
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m_ui.shaderSettings->setEnabled(index.has_value());
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m_ui.shaderSettings->setEnabled(index.has_value() && (index.value() < m_chain.GetStageCount()) &&
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m_chain.GetShaderStage(index.value()).HasOptions());
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if (index.has_value())
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{
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@ -168,7 +170,10 @@ void PostProcessingChainConfigWidget::onMoveDownButtonClicked()
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void PostProcessingChainConfigWidget::onShaderConfigButtonClicked()
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{
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std::optional<u32> index = getSelectedIndex();
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if (index.has_value())
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if (index.has_value() && index.value() < m_chain.GetStageCount())
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{
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PostProcessingShaderConfigWidget shader_config(this, &m_chain.GetShaderStage(index.value()));
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connect(&shader_config, &PostProcessingShaderConfigWidget::configChanged, [this]() { configChanged(); });
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shader_config.exec();
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}
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}
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@ -0,0 +1,151 @@
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#include "postprocessingshaderconfigwidget.h"
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#include <QtWidgets/QCheckBox>
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#include <QtWidgets/QGridLayout>
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QPushButton>
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#include <QtWidgets/QSlider>
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using FrontendCommon::PostProcessingShader;
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PostProcessingShaderConfigWidget::PostProcessingShaderConfigWidget(QWidget* parent,
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FrontendCommon::PostProcessingShader* shader)
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: QDialog(parent), m_shader(shader)
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{
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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setWindowTitle(tr("%1 Shader Options").arg(QString::fromStdString(m_shader->GetName())));
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createUi();
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}
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PostProcessingShaderConfigWidget::~PostProcessingShaderConfigWidget() = default;
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void PostProcessingShaderConfigWidget::createUi()
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{
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QGridLayout* layout = new QGridLayout(this);
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u32 row = 0;
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for (PostProcessingShader::Option& option : m_shader->GetOptions())
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{
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if (option.type == PostProcessingShader::Option::Type::Bool)
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{
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QCheckBox* checkbox = new QCheckBox(QString::fromStdString(option.ui_name), this);
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checkbox->setChecked(option.value[0].bool_value);
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connect(checkbox, &QCheckBox::stateChanged, [this, &option](int state) {
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option.value[0].bool_value = (state == Qt::Checked);
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configChanged();
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});
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connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults, [&option, checkbox]() {
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QSignalBlocker sb(checkbox);
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checkbox->setChecked(option.default_value[0].bool_value);
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option.value = option.default_value;
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});
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layout->addWidget(checkbox, row, 0, 1, 3, Qt::AlignLeft);
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row++;
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}
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else
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{
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for (u32 i = 0; i < option.vector_size; i++)
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{
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QString label;
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if (option.vector_size <= 1)
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{
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label = QStringLiteral("%1").arg(QString::fromStdString(option.ui_name));
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}
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else
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{
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static constexpr std::array<const char*, PostProcessingShader::Option::MAX_VECTOR_COMPONENTS + 1> suffixes = {
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{QT_TR_NOOP("Red"), QT_TR_NOOP("Green"), QT_TR_NOOP("Blue"), QT_TR_NOOP("Alpha")}};
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label = tr("%1 (%2)").arg(QString::fromStdString(option.ui_name)).arg(tr(suffixes[i]));
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}
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layout->addWidget(new QLabel(label, this), row, 0, 1, 1, Qt::AlignLeft);
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QSlider* slider = new QSlider(Qt::Horizontal, this);
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layout->addWidget(slider, row, 1, 1, 1, Qt::AlignLeft);
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QLabel* slider_label = new QLabel(this);
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layout->addWidget(slider_label, row, 2, 1, 1, Qt::AlignLeft);
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if (option.type == PostProcessingShader::Option::Type::Int)
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{
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slider_label->setText(QStringLiteral("%1").arg(option.value[i].int_value));
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const int range = std::max(option.max_value[i].int_value - option.min_value[i].int_value, 1);
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const int step_value =
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(option.step_value[i].int_value != 0) ? option.step_value[i].int_value : ((range + 99) / 100);
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const int num_steps = range / step_value;
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slider->setMinimum(0);
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slider->setMaximum(num_steps);
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slider->setSingleStep(1);
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slider->setTickInterval(step_value);
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slider->setValue((option.value[i].int_value - option.min_value[i].int_value) / step_value);
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connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label, step_value](int value) {
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const int new_value = std::clamp(option.min_value[i].int_value + (value * option.step_value[i].int_value),
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option.min_value[i].int_value, option.max_value[i].int_value);
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option.value[i].int_value = new_value;
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slider_label->setText(QStringLiteral("%1").arg(new_value));
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configChanged();
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});
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connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults,
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[&option, i, slider, slider_label, step_value]() {
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QSignalBlocker sb(slider);
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slider->setValue((option.default_value[i].int_value - option.min_value[i].int_value) / step_value);
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slider_label->setText(QStringLiteral("%1").arg(option.default_value[i].int_value));
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option.value = option.default_value;
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});
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}
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else
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{
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slider_label->setText(QStringLiteral("%1").arg(option.value[i].float_value));
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const float range = std::max(option.max_value[i].float_value - option.min_value[i].float_value, 1.0f);
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const float step_value =
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(option.step_value[i].float_value != 0) ? option.step_value[i].float_value : ((range + 99.0f) / 100.0f);
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const float num_steps = range / step_value;
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slider->setMinimum(0);
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slider->setMaximum(num_steps);
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slider->setSingleStep(1);
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slider->setTickInterval(step_value);
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slider->setValue(
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static_cast<int>((option.value[i].float_value - option.min_value[i].float_value) / step_value));
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connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label, step_value](int value) {
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const float new_value = std::clamp(option.min_value[i].float_value +
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(static_cast<float>(value) * option.step_value[i].float_value),
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option.min_value[i].float_value, option.max_value[i].float_value);
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option.value[i].float_value = new_value;
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slider_label->setText(QStringLiteral("%1").arg(new_value));
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configChanged();
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});
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connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults,
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[&option, i, slider, slider_label, step_value]() {
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QSignalBlocker sb(slider);
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slider->setValue(static_cast<int>(
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(option.default_value[i].float_value - option.min_value[i].float_value) / step_value));
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slider_label->setText(QStringLiteral("%1").arg(option.default_value[i].float_value));
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option.value = option.default_value;
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});
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}
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row++;
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}
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}
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}
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QPushButton* reset_button = new QPushButton(tr("Reset to Defaults"), this);
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connect(reset_button, &QPushButton::clicked, this, &PostProcessingShaderConfigWidget::onResetToDefaultsClicked);
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layout->addWidget(reset_button, row, 0, 1, 2);
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QPushButton* close_button = new QPushButton(tr("Close"), this);
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connect(close_button, &QPushButton::clicked, this, &PostProcessingShaderConfigWidget::onCloseClicked);
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layout->addWidget(close_button, row, 2, 1, 2);
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}
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void PostProcessingShaderConfigWidget::onCloseClicked()
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{
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done(0);
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}
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void PostProcessingShaderConfigWidget::onResetToDefaultsClicked()
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{
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resettingtoDefaults();
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configChanged();
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}
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@ -0,0 +1,26 @@
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#pragma once
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#include "frontend-common/postprocessing_shader.h"
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#include <QtWidgets/QDialog>
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class PostProcessingShaderConfigWidget : public QDialog
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{
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Q_OBJECT
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public:
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PostProcessingShaderConfigWidget(QWidget* parent, FrontendCommon::PostProcessingShader* shader);
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~PostProcessingShaderConfigWidget();
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Q_SIGNALS:
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void configChanged();
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void resettingtoDefaults();
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private Q_SLOTS:
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void onCloseClicked();
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void onResetToDefaultsClicked();
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private:
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void createUi();
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FrontendCommon::PostProcessingShader* m_shader;
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};
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