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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 13:55:38 +00:00
System: Move present skip check to core
This commit is contained in:
parent
de21ff250c
commit
c7e8233b7b
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@ -124,7 +124,7 @@ public:
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u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
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/// Returns false if the window was completely occluded.
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virtual bool Render() = 0;
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virtual bool Render(bool skip_present) = 0;
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/// Renders the display with postprocessing to the specified image.
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virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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@ -318,6 +318,6 @@ void ReleaseHostDisplay();
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//void EndPresentFrame();
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/// Provided by the host; renders the display.
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void RenderDisplay();
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void RenderDisplay(bool skip_present);
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void InvalidateDisplay();
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} // namespace Host
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@ -996,7 +996,7 @@ bool System::LoadState(const char* filename)
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ResetPerformanceCounters();
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ResetThrottler();
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Host::RenderDisplay();
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Host::RenderDisplay(false);
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Log_VerbosePrintf("Loading state took %.2f msec", load_timer.GetTimeMilliseconds());
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return true;
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}
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@ -1463,7 +1463,7 @@ void System::Execute()
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PauseSystem(true);
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}
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Host::RenderDisplay();
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Host::RenderDisplay(g_host_display->ShouldSkipDisplayingFrame());
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System::UpdatePerformanceCounters();
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@ -1502,7 +1502,7 @@ void System::RecreateSystem()
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ResetPerformanceCounters();
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ResetThrottler();
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Host::RenderDisplay();
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Host::RenderDisplay(false);
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if (was_paused)
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PauseSystem(true);
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@ -502,7 +502,7 @@ void EmuThread::bootSystem(std::shared_ptr<SystemBootParameters> params)
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return;
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// force a frame to be drawn to repaint the window
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renderDisplay();
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renderDisplay(false);
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}
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void EmuThread::bootOrLoadState(std::string path)
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@ -626,7 +626,7 @@ void EmuThread::onDisplayWindowResized(int width, int height)
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// force redraw if we're paused
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if (!System::IsRunning() && !FullscreenUI::HasActiveWindow())
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renderDisplay();
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renderDisplay(false);
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}
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}
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@ -641,7 +641,7 @@ void EmuThread::redrawDisplayWindow()
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if (!g_host_display || System::IsShutdown())
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return;
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renderDisplay();
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renderDisplay(false);
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}
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void EmuThread::toggleFullscreen()
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@ -875,7 +875,7 @@ void Host::OnSystemPaused()
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emit g_emu_thread->systemPaused();
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g_emu_thread->startBackgroundControllerPollTimer();
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g_emu_thread->renderDisplay();
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g_emu_thread->renderDisplay(false);
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}
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void Host::OnSystemResumed()
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@ -1244,7 +1244,7 @@ void EmuThread::singleStepCPU()
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return;
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System::SingleStepCPU();
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renderDisplay();
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renderDisplay(false);
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}
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void EmuThread::dumpRAM(const QString& filename)
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@ -1444,7 +1444,7 @@ void EmuThread::run()
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continue;
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}
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renderDisplay();
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renderDisplay(false);
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}
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}
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@ -1458,27 +1458,32 @@ void EmuThread::run()
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moveToThread(m_ui_thread);
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}
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void EmuThread::renderDisplay()
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void EmuThread::renderDisplay(bool skip_present)
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{
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// acquire for IO.MousePos.
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std::atomic_thread_fence(std::memory_order_acquire);
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FullscreenUI::Render();
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ImGuiManager::RenderOverlays();
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ImGuiManager::RenderOSD();
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ImGuiManager::RenderDebugWindows();
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g_host_display->Render();
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if (!skip_present)
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{
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FullscreenUI::Render();
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ImGuiManager::RenderOverlays();
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ImGuiManager::RenderOSD();
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ImGuiManager::RenderDebugWindows();
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}
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g_host_display->Render(skip_present);
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ImGuiManager::NewFrame();
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}
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void Host::InvalidateDisplay()
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{
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g_emu_thread->renderDisplay();
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g_emu_thread->renderDisplay(false);
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}
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void Host::RenderDisplay()
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void Host::RenderDisplay(bool skip_present)
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{
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g_emu_thread->renderDisplay();
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g_emu_thread->renderDisplay(skip_present);
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}
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void EmuThread::wakeThread()
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@ -94,7 +94,7 @@ public:
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bool acquireHostDisplay(HostDisplay::RenderAPI api);
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void connectDisplaySignals(DisplayWidget* widget);
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void releaseHostDisplay();
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void renderDisplay();
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void renderDisplay(bool skip_present);
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void startBackgroundControllerPollTimer();
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void stopBackgroundControllerPollTimer();
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@ -394,7 +394,7 @@ void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/,
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ImGui::End();
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ImGui::EndFrame();
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g_host_display->Render();
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g_host_display->Render(false);
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ImGui::NewFrame();
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}
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@ -745,9 +745,9 @@ bool D3D11HostDisplay::UpdateImGuiFontTexture()
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return true;
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}
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bool D3D11HostDisplay::Render()
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bool D3D11HostDisplay::Render(bool skip_present)
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{
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if (ShouldSkipDisplayingFrame() || !m_swap_chain)
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if (skip_present || !m_swap_chain)
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{
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if (ImGui::GetCurrentContext())
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ImGui::Render();
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@ -67,7 +67,7 @@ public:
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void SetVSync(bool enabled) override;
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bool Render() override;
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bool Render(bool skip_present) override;
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bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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HostDisplayPixelFormat* out_format) override;
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@ -650,9 +650,9 @@ bool D3D12HostDisplay::UpdateImGuiFontTexture()
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return ImGui_ImplDX12_CreateFontsTexture();
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}
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bool D3D12HostDisplay::Render()
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bool D3D12HostDisplay::Render(bool skip_present)
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{
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if (ShouldSkipDisplayingFrame() || !m_swap_chain)
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if (skip_present || !m_swap_chain)
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{
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if (ImGui::GetCurrentContext())
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ImGui::Render();
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@ -68,7 +68,7 @@ public:
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virtual void SetVSync(bool enabled) override;
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virtual bool Render() override;
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virtual bool Render(bool skip_present) override;
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virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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HostDisplayPixelFormat* out_format) override;
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@ -738,9 +738,9 @@ void OpenGLHostDisplay::DestroyResources()
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m_display_program.Destroy();
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}
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bool OpenGLHostDisplay::Render()
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bool OpenGLHostDisplay::Render(bool skip_present)
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{
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if (ShouldSkipDisplayingFrame())
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if (skip_present || m_window_info.type == WindowInfo::Type::Surfaceless)
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{
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if (ImGui::GetCurrentContext())
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ImGui::Render();
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@ -58,7 +58,7 @@ public:
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void SetVSync(bool enabled) override;
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bool Render() override;
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bool Render(bool skip_present) override;
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bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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HostDisplayPixelFormat* out_format) override;
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@ -572,9 +572,9 @@ bool VulkanHostDisplay::DoneRenderContextCurrent()
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return true;
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}
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bool VulkanHostDisplay::Render()
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bool VulkanHostDisplay::Render(bool skip_present)
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{
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if (ShouldSkipDisplayingFrame() || !m_swap_chain)
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if (skip_present || !m_swap_chain)
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{
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if (ImGui::GetCurrentContext())
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ImGui::Render();
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@ -63,7 +63,7 @@ public:
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void SetVSync(bool enabled) override;
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bool Render() override;
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bool Render(bool skip_present) override;
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bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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HostDisplayPixelFormat* out_format) override;
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