System: Move present skip check to core

This commit is contained in:
Connor McLaughlin 2022-08-18 23:51:43 +10:00
parent de21ff250c
commit c7e8233b7b
13 changed files with 39 additions and 34 deletions

View file

@ -124,7 +124,7 @@ public:
u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
/// Returns false if the window was completely occluded.
virtual bool Render() = 0;
virtual bool Render(bool skip_present) = 0;
/// Renders the display with postprocessing to the specified image.
virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
@ -318,6 +318,6 @@ void ReleaseHostDisplay();
//void EndPresentFrame();
/// Provided by the host; renders the display.
void RenderDisplay();
void RenderDisplay(bool skip_present);
void InvalidateDisplay();
} // namespace Host

View file

@ -996,7 +996,7 @@ bool System::LoadState(const char* filename)
ResetPerformanceCounters();
ResetThrottler();
Host::RenderDisplay();
Host::RenderDisplay(false);
Log_VerbosePrintf("Loading state took %.2f msec", load_timer.GetTimeMilliseconds());
return true;
}
@ -1463,7 +1463,7 @@ void System::Execute()
PauseSystem(true);
}
Host::RenderDisplay();
Host::RenderDisplay(g_host_display->ShouldSkipDisplayingFrame());
System::UpdatePerformanceCounters();
@ -1502,7 +1502,7 @@ void System::RecreateSystem()
ResetPerformanceCounters();
ResetThrottler();
Host::RenderDisplay();
Host::RenderDisplay(false);
if (was_paused)
PauseSystem(true);

View file

@ -502,7 +502,7 @@ void EmuThread::bootSystem(std::shared_ptr<SystemBootParameters> params)
return;
// force a frame to be drawn to repaint the window
renderDisplay();
renderDisplay(false);
}
void EmuThread::bootOrLoadState(std::string path)
@ -626,7 +626,7 @@ void EmuThread::onDisplayWindowResized(int width, int height)
// force redraw if we're paused
if (!System::IsRunning() && !FullscreenUI::HasActiveWindow())
renderDisplay();
renderDisplay(false);
}
}
@ -641,7 +641,7 @@ void EmuThread::redrawDisplayWindow()
if (!g_host_display || System::IsShutdown())
return;
renderDisplay();
renderDisplay(false);
}
void EmuThread::toggleFullscreen()
@ -875,7 +875,7 @@ void Host::OnSystemPaused()
emit g_emu_thread->systemPaused();
g_emu_thread->startBackgroundControllerPollTimer();
g_emu_thread->renderDisplay();
g_emu_thread->renderDisplay(false);
}
void Host::OnSystemResumed()
@ -1244,7 +1244,7 @@ void EmuThread::singleStepCPU()
return;
System::SingleStepCPU();
renderDisplay();
renderDisplay(false);
}
void EmuThread::dumpRAM(const QString& filename)
@ -1444,7 +1444,7 @@ void EmuThread::run()
continue;
}
renderDisplay();
renderDisplay(false);
}
}
@ -1458,27 +1458,32 @@ void EmuThread::run()
moveToThread(m_ui_thread);
}
void EmuThread::renderDisplay()
void EmuThread::renderDisplay(bool skip_present)
{
// acquire for IO.MousePos.
std::atomic_thread_fence(std::memory_order_acquire);
if (!skip_present)
{
FullscreenUI::Render();
ImGuiManager::RenderOverlays();
ImGuiManager::RenderOSD();
ImGuiManager::RenderDebugWindows();
g_host_display->Render();
}
g_host_display->Render(skip_present);
ImGuiManager::NewFrame();
}
void Host::InvalidateDisplay()
{
g_emu_thread->renderDisplay();
g_emu_thread->renderDisplay(false);
}
void Host::RenderDisplay()
void Host::RenderDisplay(bool skip_present)
{
g_emu_thread->renderDisplay();
g_emu_thread->renderDisplay(skip_present);
}
void EmuThread::wakeThread()

View file

@ -94,7 +94,7 @@ public:
bool acquireHostDisplay(HostDisplay::RenderAPI api);
void connectDisplaySignals(DisplayWidget* widget);
void releaseHostDisplay();
void renderDisplay();
void renderDisplay(bool skip_present);
void startBackgroundControllerPollTimer();
void stopBackgroundControllerPollTimer();

View file

@ -394,7 +394,7 @@ void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/,
ImGui::End();
ImGui::EndFrame();
g_host_display->Render();
g_host_display->Render(false);
ImGui::NewFrame();
}

View file

@ -745,9 +745,9 @@ bool D3D11HostDisplay::UpdateImGuiFontTexture()
return true;
}
bool D3D11HostDisplay::Render()
bool D3D11HostDisplay::Render(bool skip_present)
{
if (ShouldSkipDisplayingFrame() || !m_swap_chain)
if (skip_present || !m_swap_chain)
{
if (ImGui::GetCurrentContext())
ImGui::Render();

View file

@ -67,7 +67,7 @@ public:
void SetVSync(bool enabled) override;
bool Render() override;
bool Render(bool skip_present) override;
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override;

View file

@ -650,9 +650,9 @@ bool D3D12HostDisplay::UpdateImGuiFontTexture()
return ImGui_ImplDX12_CreateFontsTexture();
}
bool D3D12HostDisplay::Render()
bool D3D12HostDisplay::Render(bool skip_present)
{
if (ShouldSkipDisplayingFrame() || !m_swap_chain)
if (skip_present || !m_swap_chain)
{
if (ImGui::GetCurrentContext())
ImGui::Render();

View file

@ -68,7 +68,7 @@ public:
virtual void SetVSync(bool enabled) override;
virtual bool Render() override;
virtual bool Render(bool skip_present) override;
virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override;

View file

@ -738,9 +738,9 @@ void OpenGLHostDisplay::DestroyResources()
m_display_program.Destroy();
}
bool OpenGLHostDisplay::Render()
bool OpenGLHostDisplay::Render(bool skip_present)
{
if (ShouldSkipDisplayingFrame())
if (skip_present || m_window_info.type == WindowInfo::Type::Surfaceless)
{
if (ImGui::GetCurrentContext())
ImGui::Render();

View file

@ -58,7 +58,7 @@ public:
void SetVSync(bool enabled) override;
bool Render() override;
bool Render(bool skip_present) override;
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override;

View file

@ -572,9 +572,9 @@ bool VulkanHostDisplay::DoneRenderContextCurrent()
return true;
}
bool VulkanHostDisplay::Render()
bool VulkanHostDisplay::Render(bool skip_present)
{
if (ShouldSkipDisplayingFrame() || !m_swap_chain)
if (skip_present || !m_swap_chain)
{
if (ImGui::GetCurrentContext())
ImGui::Render();

View file

@ -63,7 +63,7 @@ public:
void SetVSync(bool enabled) override;
bool Render() override;
bool Render(bool skip_present) override;
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override;