diff --git a/src/duckstation-qt/foldersettingswidget.ui b/src/duckstation-qt/foldersettingswidget.ui
index 2f2e0bfb5..a4d8561cb 100644
--- a/src/duckstation-qt/foldersettingswidget.ui
+++ b/src/duckstation-qt/foldersettingswidget.ui
@@ -201,8 +201,5 @@
-
-
-
diff --git a/src/duckstation-qt/qthost.cpp b/src/duckstation-qt/qthost.cpp
index 58b552c79..052827cb1 100644
--- a/src/duckstation-qt/qthost.cpp
+++ b/src/duckstation-qt/qthost.cpp
@@ -275,7 +275,7 @@ void QtHost::SetDataDirectory()
}
#if defined(_WIN32)
- // On Windows, use My Documents\PCSX2 to match old installs.
+ // On Windows, use My Documents\DuckStation.
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
@@ -284,16 +284,15 @@ void QtHost::SetDataDirectory()
CoTaskMemFree(documents_directory);
}
#elif defined(__linux__)
- // Use $XDG_CONFIG_HOME/PCSX2 if it exists.
+ // Use $XDG_CONFIG_HOME/duckstation if it exists.
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home && Path::IsAbsolute(xdg_config_home))
{
- EmuFolders::DataRoot = Path::Combine(xdg_config_home, "PCSX2");
+ EmuFolders::DataRoot = Path::Combine(xdg_config_home, "duckstation");
}
else
{
- // Use ~/PCSX2 for non-XDG, and ~/.config/PCSX2 for XDG.
- // Maybe we should drop the former when Qt goes live.
+ // Use ~/.local/share/duckstation otherwise.
const char* home_dir = getenv("HOME");
if (home_dir)
{
diff --git a/src/duckstation-qt/settingsdialog.cpp b/src/duckstation-qt/settingsdialog.cpp
index bba852d42..a3ed0068d 100644
--- a/src/duckstation-qt/settingsdialog.cpp
+++ b/src/duckstation-qt/settingsdialog.cpp
@@ -154,7 +154,7 @@ void SettingsDialog::addPages()
addWidget(
m_folder_settings = new FolderSettingsWidget(this, m_ui.settingsContainer), tr("Folders"),
QStringLiteral("folder-settings-line"),
- tr("Folder Settings
These options control where PCSX2 will save runtime data files."));
+ tr("Folder Settings
These options control where DuckStation will save runtime data files."));
}
addWidget(m_advanced_settings = new AdvancedSettingsWidget(this, m_ui.settingsContainer), tr("Advanced"),
@@ -500,4 +500,4 @@ void SettingsDialog::openGamePropertiesDialog(const std::string& path, const std
dialog->setWindowTitle(window_title);
dialog->setModal(false);
dialog->show();
-}
\ No newline at end of file
+}