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https://github.com/RetroDECK/Duckstation.git
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GPU: Add force true color setting
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fc09b722ea
commit
c9feb7ea07
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@ -26,7 +26,7 @@ bool GPU::Initialize(System* system, DMA* dma, InterruptController* interrupt_co
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return true;
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}
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void GPU::UpdateResolutionScale()
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void GPU::UpdateSettings()
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{
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m_resolution_scale = std::clamp<u32>(m_system->GetSettings().gpu_resolution_scale, 1, m_max_resolution_scale);
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}
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@ -55,7 +55,7 @@ public:
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// Resolution scaling.
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u32 GetResolutionScale() const { return m_resolution_scale; }
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u32 GetMaxResolutionScale() const { return m_max_resolution_scale; }
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virtual void UpdateResolutionScale();
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virtual void UpdateSettings();
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// Ticks for hblank/vblank.
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void Execute(TickCount ticks);
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@ -1,6 +1,8 @@
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#include "gpu_hw.h"
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#include "YBaseLib/Assert.h"
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#include "YBaseLib/Log.h"
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#include "settings.h"
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#include "system.h"
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#include <sstream>
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Log_SetChannel(GPU_HW);
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@ -15,6 +17,13 @@ void GPU_HW::Reset()
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m_batch = {};
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}
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void GPU_HW::UpdateSettings()
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{
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GPU::UpdateSettings();
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m_true_color = m_system->GetSettings().gpu_true_color;
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}
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void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
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{
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const u32 texpage =
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@ -259,6 +268,7 @@ std::string GPU_HW::GenerateFragmentShader(HWBatchRenderMode transparency, Textu
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DefineMacro(ss, "PALETTE_8_BIT", actual_texture_mode == GPU::TextureMode::Palette8Bit);
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DefineMacro(ss, "RAW_TEXTURE", raw_texture);
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DefineMacro(ss, "DITHERING", dithering);
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DefineMacro(ss, "TRUE_COLOR", m_true_color);
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ss << "const int[16] s_dither_values = int[16]( ";
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for (u32 i = 0; i < 16; i++)
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@ -384,7 +394,9 @@ void main()
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#endif
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// Clip to 15-bit range
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icolor = TruncateTo15Bit(icolor);
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#if !TRUE_COLOR
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icolor = TruncateTo15Bit(icolor);
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#endif
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// Normalize
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vec3 color = vec3(icolor) / vec3(255.0, 255.0, 255.0);
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@ -585,7 +597,7 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
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const TransparencyMode transparency_mode =
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rc.transparency_enable ? m_render_state.transparency_mode : TransparencyMode::Disabled;
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const HWPrimitive rc_primitive = GetPrimitiveForCommand(rc);
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const bool dithering_enable = rc.IsDitheringEnabled() ? m_GPUSTAT.dither_enable : false;
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const bool dithering_enable = (!m_true_color && rc.IsDitheringEnabled()) ? m_GPUSTAT.dither_enable : false;
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if (!IsFlushed())
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{
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const u32 max_added_vertices = num_vertices + 2;
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@ -12,6 +12,7 @@ public:
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virtual ~GPU_HW();
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virtual void Reset() override;
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virtual void UpdateSettings() override;
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protected:
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enum class HWPrimitive : u8
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@ -107,6 +108,7 @@ protected:
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std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
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HWRenderBatch m_batch = {};
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bool m_true_color = false;
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private:
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static HWPrimitive GetPrimitiveForCommand(RenderCommand rc);
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@ -65,9 +65,9 @@ void GPU_HW_OpenGL::RestoreGraphicsAPIState()
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glBindVertexArray(m_vao_id);
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}
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void GPU_HW_OpenGL::UpdateResolutionScale()
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void GPU_HW_OpenGL::UpdateSettings()
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{
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GPU_HW::UpdateResolutionScale();
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GPU_HW::UpdateSettings();
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CreateFramebuffer();
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CompilePrograms();
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@ -322,8 +322,8 @@ bool GPU_HW_OpenGL::CompileProgram(GL::Program& prog, HWBatchRenderMode render_m
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void GPU_HW_OpenGL::SetDrawState(HWBatchRenderMode render_mode)
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{
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const GL::Program& prog =
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m_render_programs[static_cast<u32>(render_mode)][static_cast<u32>(m_batch.texture_mode)][m_batch.dithering];
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const GL::Program& prog = m_render_programs[static_cast<u8>(render_mode)][static_cast<u8>(m_batch.texture_mode)]
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[BoolToUInt8(m_batch.dithering)];
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prog.Bind();
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prog.Uniform2i(0, m_drawing_offset.x, m_drawing_offset.y);
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@ -18,7 +18,7 @@ public:
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void ResetGraphicsAPIState() override;
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void RestoreGraphicsAPIState() override;
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void UpdateResolutionScale() override;
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void UpdateSettings() override;
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void DrawRendererStatsWindow() override;
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@ -17,6 +17,7 @@ struct Settings
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u32 gpu_resolution_scale = 1;
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u32 max_gpu_resolution_scale = 1;
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bool gpu_vsync = true;
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bool gpu_true_color = false;
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bool display_linear_filtering = true;
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struct DebugSettings
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@ -862,7 +862,7 @@ void SDLInterface::DrawMainMenuBar()
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nullptr, current_internal_resolution == scale))
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{
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m_system->GetSettings().gpu_resolution_scale = scale;
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m_system->GetGPU()->UpdateResolutionScale();
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m_system->GetGPU()->UpdateSettings();
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}
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}
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@ -872,10 +872,13 @@ void SDLInterface::DrawMainMenuBar()
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if (ImGui::MenuItem("VSync", nullptr, &m_system->GetSettings().gpu_vsync))
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UpdateAudioVisualSync();
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if (ImGui::MenuItem("True (24-Bit) Color", nullptr, &m_system->GetSettings().gpu_true_color))
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m_system->GetGPU()->UpdateSettings();
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if (ImGui::MenuItem("Display Linear Filtering", nullptr, &m_system->GetSettings().display_linear_filtering))
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{
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// this has to update the display texture for now..
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m_system->GetGPU()->UpdateResolutionScale();
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m_system->GetGPU()->UpdateSettings();
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}
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ImGui::EndMenu();
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@ -1300,7 +1303,7 @@ void SDLInterface::DoModifyInternalResolution(s32 increment)
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return;
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settings.gpu_resolution_scale = new_resolution_scale;
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m_system->GetGPU()->UpdateResolutionScale();
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m_system->GetGPU()->UpdateSettings();
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AddOSDMessage(TinyString::FromFormat("Resolution scale set to %ux (%ux%u)", settings.gpu_resolution_scale,
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GPU::VRAM_WIDTH * settings.gpu_resolution_scale,
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