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https://github.com/RetroDECK/Duckstation.git
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Common: Add GL Shader Cache class
This commit is contained in:
parent
ef4808bbde
commit
ca2f691dbe
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@ -24,6 +24,8 @@ add_library(common
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file_system.h
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file_system.h
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gl/program.cpp
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gl/program.cpp
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gl/program.h
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gl/program.h
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gl/shader_cache.cpp
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gl/shader_cache.h
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gl/stream_buffer.cpp
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gl/stream_buffer.cpp
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gl/stream_buffer.h
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gl/stream_buffer.h
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gl/texture.cpp
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gl/texture.cpp
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@ -51,6 +51,7 @@
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<ClInclude Include="fifo_queue.h" />
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<ClInclude Include="fifo_queue.h" />
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<ClInclude Include="file_system.h" />
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<ClInclude Include="file_system.h" />
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<ClInclude Include="gl\program.h" />
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<ClInclude Include="gl\program.h" />
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<ClInclude Include="gl\shader_cache.h" />
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<ClInclude Include="gl\stream_buffer.h" />
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<ClInclude Include="gl\stream_buffer.h" />
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<ClInclude Include="gl\texture.h" />
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<ClInclude Include="gl\texture.h" />
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<ClInclude Include="hash_combine.h" />
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<ClInclude Include="hash_combine.h" />
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@ -88,6 +89,7 @@
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<ClCompile Include="d3d11\texture.cpp" />
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<ClCompile Include="d3d11\texture.cpp" />
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="gl\program.cpp" />
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<ClCompile Include="gl\program.cpp" />
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<ClCompile Include="gl\shader_cache.cpp" />
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<ClCompile Include="gl\stream_buffer.cpp" />
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<ClCompile Include="gl\stream_buffer.cpp" />
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<ClCompile Include="gl\texture.cpp" />
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<ClCompile Include="gl\texture.cpp" />
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<ClCompile Include="iso_reader.cpp" />
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<ClCompile Include="iso_reader.cpp" />
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@ -53,6 +53,9 @@
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<ClInclude Include="hash_combine.h" />
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<ClInclude Include="hash_combine.h" />
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<ClInclude Include="progress_callback.h" />
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<ClInclude Include="progress_callback.h" />
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<ClInclude Include="wav_writer.h" />
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<ClInclude Include="wav_writer.h" />
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<ClInclude Include="gl\shader_cache.h">
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<Filter>gl</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="jit_code_buffer.cpp" />
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<ClCompile Include="jit_code_buffer.cpp" />
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@ -102,6 +105,9 @@
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<ClCompile Include="cd_image_chd.cpp" />
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<ClCompile Include="cd_image_chd.cpp" />
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<ClCompile Include="progress_callback.cpp" />
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<ClCompile Include="progress_callback.cpp" />
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<ClCompile Include="wav_writer.cpp" />
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<ClCompile Include="wav_writer.cpp" />
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<ClCompile Include="gl\shader_cache.cpp">
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<Filter>gl</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Natvis Include="bitfield.natvis" />
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<Natvis Include="bitfield.natvis" />
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@ -149,6 +149,9 @@ bool ShaderCache::ReadExisting(const std::string& index_filename, const std::str
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m_index.emplace(key, data);
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m_index.emplace(key, data);
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}
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}
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// ensure we don't write before seeking
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std::fseek(m_index_file, 0, SEEK_END);
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Log_InfoPrintf("Read %zu entries from '%s'", m_index.size(), index_filename.c_str());
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Log_InfoPrintf("Read %zu entries from '%s'", m_index.size(), index_filename.c_str());
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return true;
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return true;
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}
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}
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308
src/common/gl/shader_cache.cpp
Normal file
308
src/common/gl/shader_cache.cpp
Normal file
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@ -0,0 +1,308 @@
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#include "shader_cache.h"
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#include "../file_system.h"
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#include "../log.h"
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#include "../md5_digest.h"
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Log_SetChannel(GL::ShaderCache);
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namespace GL {
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#pragma pack(push, 1)
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struct CacheIndexEntry
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{
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u64 vertex_source_hash_low;
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u64 vertex_source_hash_high;
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u32 vertex_source_length;
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u64 fragment_source_hash_low;
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u64 fragment_source_hash_high;
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u32 fragment_source_length;
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u32 file_offset;
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u32 blob_size;
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u32 blob_format;
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};
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#pragma pack(pop)
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ShaderCache::ShaderCache() = default;
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ShaderCache::~ShaderCache()
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{
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Close();
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}
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bool ShaderCache::CacheIndexKey::operator==(const CacheIndexKey& key) const
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{
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return (
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vertex_source_hash_low == key.vertex_source_hash_low && vertex_source_hash_high == key.vertex_source_hash_high &&
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vertex_source_length == key.vertex_source_length && fragment_source_hash_low == key.fragment_source_hash_low &&
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fragment_source_hash_high == key.fragment_source_hash_high && fragment_source_length == key.fragment_source_length);
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}
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bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
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{
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return (
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vertex_source_hash_low != key.vertex_source_hash_low || vertex_source_hash_high != key.vertex_source_hash_high ||
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vertex_source_length != key.vertex_source_length || fragment_source_hash_low != key.fragment_source_hash_low ||
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fragment_source_hash_high != key.fragment_source_hash_high || fragment_source_length != key.fragment_source_length);
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}
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void ShaderCache::Open(bool is_gles, std::string_view base_path)
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{
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m_program_binary_supported = is_gles || GLAD_GL_ARB_get_program_binary;
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if (m_program_binary_supported)
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{
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// check that there's at least one format and the extension isn't being "faked"
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GLint num_formats = 0;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
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Log_InfoPrintf("%u program binary formats supported by driver", num_formats);
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m_program_binary_supported = (num_formats > 0);
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}
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if (!m_program_binary_supported)
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{
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Log_WarningPrintf("Your GL driver does not support program binaries. Hopefully it has a built-in cache, otherwise "
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"startup will be slow due to compiling shaders.");
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return;
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}
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const std::string base_filename = GetCacheBaseFileName(base_path);
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const std::string index_filename = base_filename + ".idx";
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const std::string blob_filename = base_filename + ".bin";
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if (!ReadExisting(index_filename, blob_filename))
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CreateNew(index_filename, blob_filename);
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}
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bool ShaderCache::CreateNew(const std::string& index_filename, const std::string& blob_filename)
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{
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if (FileSystem::FileExists(index_filename.c_str()))
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{
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Log_WarningPrintf("Removing existing index file '%s'", index_filename.c_str());
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FileSystem::DeleteFile(index_filename.c_str());
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}
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if (FileSystem::FileExists(blob_filename.c_str()))
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{
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Log_WarningPrintf("Removing existing blob file '%s'", blob_filename.c_str());
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FileSystem::DeleteFile(blob_filename.c_str());
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}
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m_index_file = FileSystem::OpenCFile(index_filename.c_str(), "wb");
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if (!m_index_file)
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{
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Log_ErrorPrintf("Failed to open index file '%s' for writing", index_filename.c_str());
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return false;
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}
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const u32 index_version = FILE_VERSION;
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if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1)
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{
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Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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FileSystem::DeleteFile(index_filename.c_str());
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return false;
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}
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m_blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "w+b");
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if (!m_blob_file)
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{
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Log_ErrorPrintf("Failed to open blob file '%s' for writing", blob_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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FileSystem::DeleteFile(index_filename.c_str());
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return false;
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}
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return true;
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}
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bool ShaderCache::ReadExisting(const std::string& index_filename, const std::string& blob_filename)
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{
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m_index_file = FileSystem::OpenCFile(index_filename.c_str(), "r+b");
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if (!m_index_file)
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return false;
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u32 file_version;
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if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION)
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{
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Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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}
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m_blob_file = FileSystem::OpenCFile(blob_filename.c_str(), "a+b");
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if (!m_blob_file)
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{
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Log_ErrorPrintf("Blob file '%s' is missing", blob_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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}
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std::fseek(m_blob_file, 0, SEEK_END);
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const u32 blob_file_size = static_cast<u32>(std::ftell(m_blob_file));
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for (;;)
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{
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CacheIndexEntry entry;
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if (std::fread(&entry, sizeof(entry), 1, m_index_file) != 1 ||
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(entry.file_offset + entry.blob_size) > blob_file_size)
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{
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if (std::feof(m_index_file))
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break;
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Log_ErrorPrintf("Failed to read entry from '%s', corrupt file?", index_filename.c_str());
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m_index.clear();
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std::fclose(m_blob_file);
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m_blob_file = nullptr;
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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}
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const CacheIndexKey key{entry.vertex_source_hash_low, entry.vertex_source_hash_high,
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entry.vertex_source_length, entry.fragment_source_hash_low,
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entry.fragment_source_hash_high, entry.fragment_source_length};
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const CacheIndexData data{entry.file_offset, entry.blob_size, entry.blob_format};
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m_index.emplace(key, data);
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}
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Log_InfoPrintf("Read %zu entries from '%s'", m_index.size(), index_filename.c_str());
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return true;
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}
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void ShaderCache::Close()
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{
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if (m_index_file)
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std::fclose(m_index_file);
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if (m_blob_file)
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std::fclose(m_blob_file);
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}
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std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path)
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{
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std::string base_filename(base_path);
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base_filename += FS_OSPATH_SEPERATOR_CHARACTER;
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base_filename += "gl_programs";
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return base_filename;
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}
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ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(const std::string_view& vertex_shader,
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const std::string_view& fragment_shader)
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{
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union ShaderHash
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{
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struct
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{
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u64 low;
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u64 high;
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};
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u8 bytes[16];
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};
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ShaderHash vertex_hash;
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ShaderHash fragment_hash;
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MD5Digest digest;
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digest.Update(vertex_shader.data(), static_cast<u32>(vertex_shader.length()));
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digest.Final(vertex_hash.bytes);
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digest.Reset();
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digest.Update(fragment_shader.data(), static_cast<u32>(fragment_shader.length()));
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digest.Final(fragment_hash.bytes);
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return CacheIndexKey{vertex_hash.low, vertex_hash.high, static_cast<u32>(vertex_shader.length()),
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fragment_hash.low, fragment_hash.high, static_cast<u32>(fragment_shader.length())};
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}
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std::optional<Program> ShaderCache::GetProgram(const std::string_view vertex_shader,
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const std::string_view fragment_shader, const PreLinkCallback& callback)
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{
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if (!m_program_binary_supported)
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return CompileProgram(vertex_shader, fragment_shader, callback, false);
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const auto key = GetCacheKey(vertex_shader, fragment_shader);
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auto iter = m_index.find(key);
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if (iter == m_index.end())
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return CompileAndAddProgram(key, vertex_shader, fragment_shader, callback);
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std::vector<u8> data(iter->second.blob_size);
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if (std::fseek(m_blob_file, iter->second.file_offset, SEEK_SET) != 0 ||
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std::fread(data.data(), 1, iter->second.blob_size, m_blob_file) != iter->second.blob_size)
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{
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Log_ErrorPrintf("Read blob from file failed");
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return {};
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}
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Program prog;
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if (prog.CreateFromBinary(data.data(), static_cast<u32>(data.size()), iter->second.blob_format))
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return prog;
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return CompileProgram(vertex_shader, fragment_shader, callback, false);
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}
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std::optional<Program> ShaderCache::CompileProgram(const std::string_view& vertex_shader,
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const std::string_view& fragment_shader,
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const PreLinkCallback& callback, bool set_retrievable)
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{
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Program prog;
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if (!prog.Compile(vertex_shader, fragment_shader))
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return std::nullopt;
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if (callback)
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callback(prog);
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if (set_retrievable)
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prog.SetBinaryRetrievableHint();
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if (!prog.Link())
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return std::nullopt;
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return prog;
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}
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std::optional<Program> ShaderCache::CompileAndAddProgram(const CacheIndexKey& key,
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const std::string_view& vertex_shader,
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const std::string_view& fragment_shader,
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const PreLinkCallback& callback)
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{
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std::optional<Program> prog = CompileProgram(vertex_shader, fragment_shader, callback, true);
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if (!prog)
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return std::nullopt;
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std::vector<u8> prog_data;
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u32 prog_format = 0;
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if (!prog->GetBinary(&prog_data, &prog_format))
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return std::nullopt;
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if (!m_blob_file || std::fseek(m_blob_file, 0, SEEK_END) != 0)
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return prog;
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CacheIndexData data;
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data.file_offset = static_cast<u32>(std::ftell(m_blob_file));
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data.blob_size = static_cast<u32>(prog_data.size());
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data.blob_format = prog_format;
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CacheIndexEntry entry = {};
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entry.vertex_source_hash_low = key.vertex_source_hash_low;
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entry.vertex_source_hash_high = key.vertex_source_hash_high;
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entry.vertex_source_length = key.vertex_source_length;
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entry.fragment_source_hash_low = key.fragment_source_hash_low;
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||||||
|
entry.fragment_source_hash_high = key.fragment_source_hash_high;
|
||||||
|
entry.fragment_source_length = key.fragment_source_length;
|
||||||
|
entry.file_offset = data.file_offset;
|
||||||
|
entry.blob_size = data.blob_size;
|
||||||
|
entry.blob_format = data.blob_format;
|
||||||
|
|
||||||
|
if (std::fwrite(prog_data.data(), 1, entry.blob_size, m_blob_file) != entry.blob_size ||
|
||||||
|
std::fflush(m_blob_file) != 0 || std::fwrite(&entry, sizeof(entry), 1, m_index_file) != 1 ||
|
||||||
|
std::fflush(m_index_file) != 0)
|
||||||
|
{
|
||||||
|
Log_ErrorPrintf("Failed to write shader blob to file");
|
||||||
|
return prog;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_index.emplace(key, data);
|
||||||
|
return prog;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace GL
|
82
src/common/gl/shader_cache.h
Normal file
82
src/common/gl/shader_cache.h
Normal file
|
@ -0,0 +1,82 @@
|
||||||
|
#pragma once
|
||||||
|
#include "../hash_combine.h"
|
||||||
|
#include "../types.h"
|
||||||
|
#include "program.h"
|
||||||
|
#include <cstdio>
|
||||||
|
#include <functional>
|
||||||
|
#include <optional>
|
||||||
|
#include <string_view>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace GL {
|
||||||
|
|
||||||
|
class ShaderCache
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
using PreLinkCallback = std::function<void(Program&)>;
|
||||||
|
|
||||||
|
ShaderCache();
|
||||||
|
~ShaderCache();
|
||||||
|
|
||||||
|
void Open(bool is_gles, std::string_view base_path);
|
||||||
|
|
||||||
|
std::optional<Program> GetProgram(const std::string_view vertex_shader, const std::string_view fragment_shader,
|
||||||
|
const PreLinkCallback& callback = {});
|
||||||
|
|
||||||
|
private:
|
||||||
|
static constexpr u32 FILE_VERSION = 1;
|
||||||
|
|
||||||
|
struct CacheIndexKey
|
||||||
|
{
|
||||||
|
u64 vertex_source_hash_low;
|
||||||
|
u64 vertex_source_hash_high;
|
||||||
|
u32 vertex_source_length;
|
||||||
|
u64 fragment_source_hash_low;
|
||||||
|
u64 fragment_source_hash_high;
|
||||||
|
u32 fragment_source_length;
|
||||||
|
|
||||||
|
bool operator==(const CacheIndexKey& key) const;
|
||||||
|
bool operator!=(const CacheIndexKey& key) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CacheIndexEntryHasher
|
||||||
|
{
|
||||||
|
std::size_t operator()(const CacheIndexKey& e) const noexcept
|
||||||
|
{
|
||||||
|
std::size_t h = 0;
|
||||||
|
hash_combine(h, e.vertex_source_hash_low, e.vertex_source_hash_high, e.vertex_source_length,
|
||||||
|
e.fragment_source_hash_low, e.fragment_source_hash_high, e.fragment_source_length);
|
||||||
|
return h;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CacheIndexData
|
||||||
|
{
|
||||||
|
u32 file_offset;
|
||||||
|
u32 blob_size;
|
||||||
|
u32 blob_format;
|
||||||
|
};
|
||||||
|
|
||||||
|
using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHasher>;
|
||||||
|
|
||||||
|
static std::string GetCacheBaseFileName(const std::string_view& base_path);
|
||||||
|
static CacheIndexKey GetCacheKey(const std::string_view& vertex_shader, const std::string_view& fragment_shader);
|
||||||
|
|
||||||
|
bool CreateNew(const std::string& index_filename, const std::string& blob_filename);
|
||||||
|
bool ReadExisting(const std::string& index_filename, const std::string& blob_filename);
|
||||||
|
void Close();
|
||||||
|
|
||||||
|
std::optional<Program> CompileProgram(const std::string_view& vertex_shader, const std::string_view& fragment_shader,
|
||||||
|
const PreLinkCallback& callback, bool set_retrievable);
|
||||||
|
std::optional<Program> CompileAndAddProgram(const CacheIndexKey& key, const std::string_view& vertex_shader,
|
||||||
|
const std::string_view& fragment_shader, const PreLinkCallback& callback);
|
||||||
|
|
||||||
|
std::FILE* m_index_file = nullptr;
|
||||||
|
std::FILE* m_blob_file = nullptr;
|
||||||
|
|
||||||
|
CacheIndex m_index;
|
||||||
|
bool m_program_binary_supported = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace GL
|
Loading…
Reference in a new issue