HostDisplay: Support screenshotting 16-bit display formats

This commit is contained in:
Connor McLaughlin 2020-12-18 01:59:32 +10:00
parent 189656cbc4
commit ca84925ff8
10 changed files with 196 additions and 76 deletions

View file

@ -1,4 +1,5 @@
#include "host_display.h" #include "host_display.h"
#include "common/align.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/file_system.h" #include "common/file_system.h"
#include "common/log.h" #include "common/log.h"
@ -277,9 +278,93 @@ std::tuple<float, float> HostDisplay::ConvertWindowCoordinatesToDisplayCoordinat
return std::make_tuple(display_x, display_y); return std::make_tuple(display_x, display_y);
} }
static bool ConvertTextureDataToRGBA8(u32 width, u32 height, std::vector<u32>& texture_data, u32& texture_data_stride,
HostDisplayPixelFormat format)
{
switch (format)
{
case HostDisplayPixelFormat::BGRA8:
{
for (u32 y = 0; y < height; y++)
{
u32* pixels = reinterpret_cast<u32*>(reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride));
for (u32 x = 0; x < width; x++)
pixels[x] = (pixels[x] & 0xFF00FF00) | ((pixels[x] & 0xFF) << 16) | ((pixels[x] >> 16) & 0xFF);
}
return true;
}
case HostDisplayPixelFormat::RGBA8:
return true;
case HostDisplayPixelFormat::RGB565:
{
std::vector<u32> temp(width * height);
for (u32 y = 0; y < height; y++)
{
const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
u32* pixels_out = &temp[y * width];
for (u32 x = 0; x < width; x++)
{
// RGB565 -> RGBA8
u16 pixel_in;
std::memcpy(&pixel_in, pixels_in, sizeof(u16));
pixels_in += sizeof(u16);
const u8 r5 = Truncate8(pixel_in >> 11);
const u8 g6 = Truncate8((pixel_in >> 5) & 0x3F);
const u8 b5 = Truncate8(pixel_in & 0x1F);
*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 2) | (g6 & 3)) << 8) |
(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (0xFF000000u);
}
}
texture_data = std::move(temp);
texture_data_stride = sizeof(u32) * width;
return true;
}
case HostDisplayPixelFormat::RGBA5551:
{
std::vector<u32> temp(width * height);
for (u32 y = 0; y < height; y++)
{
const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
u32* pixels_out = &temp[y * width];
for (u32 x = 0; x < width; x++)
{
// RGBA5551 -> RGBA8
u16 pixel_in;
std::memcpy(&pixel_in, pixels_in, sizeof(u16));
pixels_in += sizeof(u16);
const u8 a1 = Truncate8(pixel_in >> 15);
const u8 r5 = Truncate8((pixel_in >> 10) & 0x1F);
const u8 g6 = Truncate8((pixel_in >> 5) & 0x1F);
const u8 b5 = Truncate8(pixel_in & 0x1F);
*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 3) | (g6 & 7)) << 8) |
(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (a1 ? 0xFF000000u : 0u);
}
}
texture_data = std::move(temp);
texture_data_stride = sizeof(u32) * width;
return true;
}
default:
Log_ErrorPrintf("Unknown pixel format %u", static_cast<u32>(format));
return false;
}
}
static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp, static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp,
bool clear_alpha, bool flip_y, u32 resize_width, u32 resize_height, bool clear_alpha, bool flip_y, u32 resize_width, u32 resize_height,
std::vector<u32> texture_data, u32 texture_data_stride) std::vector<u32> texture_data, u32 texture_data_stride,
HostDisplayPixelFormat texture_format)
{ {
const char* extension = std::strrchr(filename.c_str(), '.'); const char* extension = std::strrchr(filename.c_str(), '.');
@ -289,6 +374,9 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
return false; return false;
} }
if (!ConvertTextureDataToRGBA8(width, height, texture_data, texture_data_stride, texture_format))
return false;
if (clear_alpha) if (clear_alpha)
{ {
for (u32& pixel : texture_data) for (u32& pixel : texture_data)
@ -359,13 +447,13 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
} }
bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
std::string filename, bool clear_alpha /* = true */, bool flip_y /* = false */, HostDisplayPixelFormat format, std::string filename, bool clear_alpha /* = true */,
u32 resize_width /* = 0 */, u32 resize_height /* = 0 */, bool flip_y /* = false */, u32 resize_width /* = 0 */, u32 resize_height /* = 0 */,
bool compress_on_thread /* = false */) bool compress_on_thread /* = false */)
{ {
std::vector<u32> texture_data(width * height); std::vector<u32> texture_data(width * height);
u32 texture_data_stride = sizeof(u32) * width; u32 texture_data_stride = Common::AlignUpPow2(GetDisplayPixelFormatSize(format) * width, 4);
if (!DownloadTexture(texture_handle, x, y, width, height, texture_data.data(), texture_data_stride)) if (!DownloadTexture(texture_handle, format, x, y, width, height, texture_data.data(), texture_data_stride))
{ {
Log_ErrorPrintf("Texture download failed"); Log_ErrorPrintf("Texture download failed");
return false; return false;
@ -381,12 +469,13 @@ bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u
if (!compress_on_thread) if (!compress_on_thread)
{ {
return CompressAndWriteTextureToFile(width, height, std::move(filename), std::move(fp), clear_alpha, flip_y, return CompressAndWriteTextureToFile(width, height, std::move(filename), std::move(fp), clear_alpha, flip_y,
resize_width, resize_height, std::move(texture_data), texture_data_stride); resize_width, resize_height, std::move(texture_data), texture_data_stride,
format);
} }
std::thread compress_thread(CompressAndWriteTextureToFile, width, height, std::move(filename), std::move(fp), std::thread compress_thread(CompressAndWriteTextureToFile, width, height, std::move(filename), std::move(fp),
clear_alpha, flip_y, resize_width, resize_height, std::move(texture_data), clear_alpha, flip_y, resize_width, resize_height, std::move(texture_data),
texture_data_stride); texture_data_stride, format);
compress_thread.detach(); compress_thread.detach();
return true; return true;
} }
@ -394,7 +483,7 @@ bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u
bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_resolution /* = true */, bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_resolution /* = true */,
bool apply_aspect_ratio /* = true */, bool compress_on_thread /* = false */) bool apply_aspect_ratio /* = true */, bool compress_on_thread /* = false */)
{ {
if (!m_display_texture_handle || m_display_texture_format != HostDisplayPixelFormat::RGBA8) if (!m_display_texture_handle)
return false; return false;
apply_aspect_ratio = (m_display_aspect_ratio > 0) ? apply_aspect_ratio : false; apply_aspect_ratio = (m_display_aspect_ratio > 0) ? apply_aspect_ratio : false;
@ -454,14 +543,14 @@ bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_reso
} }
return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width, return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width,
read_height, std::move(filename), true, flip_y, static_cast<u32>(resize_width), read_height, m_display_texture_format, std::move(filename), true, flip_y,
static_cast<u32>(resize_height), compress_on_thread); static_cast<u32>(resize_width), static_cast<u32>(resize_height), compress_on_thread);
} }
bool HostDisplay::WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resize_width /* = 0 */, bool HostDisplay::WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resize_width /* = 0 */,
u32 resize_height /* = 0 */, bool clear_alpha /* = true */) u32 resize_height /* = 0 */, bool clear_alpha /* = true */)
{ {
if (!m_display_texture_handle || m_display_texture_format != HostDisplayPixelFormat::RGBA8) if (!m_display_texture_handle)
return false; return false;
const bool flip_y = (m_display_texture_view_height < 0); const bool flip_y = (m_display_texture_view_height < 0);
@ -478,14 +567,17 @@ bool HostDisplay::WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resi
u32 width = static_cast<u32>(read_width); u32 width = static_cast<u32>(read_width);
u32 height = static_cast<u32>(read_height); u32 height = static_cast<u32>(read_height);
std::vector<u32> texture_data(width * height); std::vector<u32> texture_data(width * height);
u32 texture_data_stride = sizeof(u32) * width; u32 texture_data_stride = Common::AlignUpPow2(GetDisplayPixelFormatSize(m_display_texture_format) * width, 4);
if (!DownloadTexture(m_display_texture_handle, read_x, read_y, width, height, texture_data.data(), if (!DownloadTexture(m_display_texture_handle, m_display_texture_format, read_x, read_y, width, height,
texture_data_stride)) texture_data.data(), texture_data_stride))
{ {
Log_ErrorPrintf("Failed to download texture from GPU."); Log_ErrorPrintf("Failed to download texture from GPU.");
return false; return false;
} }
if (!ConvertTextureDataToRGBA8(width, height, texture_data, texture_data_stride, m_display_texture_format))
return false;
if (clear_alpha) if (clear_alpha)
{ {
for (u32& pixel : texture_data) for (u32& pixel : texture_data)

View file

@ -95,8 +95,8 @@ public:
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) = 0; u32 data_stride) = 0;
virtual bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, virtual bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 out_data_stride) = 0; u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
/// Returns false if the window was completely occluded. /// Returns false if the window was completely occluded.
virtual bool Render() = 0; virtual bool Render() = 0;
@ -194,8 +194,9 @@ public:
s32 window_height, s32 top_margin) const; s32 window_height, s32 top_margin) const;
/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL. /// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, std::string filename, bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0, HostDisplayPixelFormat format, std::string filename, bool clear_alpha = true,
bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
bool compress_on_thread = false); bool compress_on_thread = false);
/// Helper function to save current display texture to PNG. /// Helper function to save current display texture to PNG.

View file

@ -156,8 +156,8 @@ void LibretroHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32
{ {
} }
bool LibretroHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, bool LibretroHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x,
void* out_data, u32 out_data_stride) u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride)
{ {
return false; return false;
} }

View file

@ -38,8 +38,8 @@ public:
bool dynamic) override; bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override; u32 data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 out_data_stride) override; u32 height, void* out_data, u32 out_data_stride) override;
void SetVSync(bool enabled) override; void SetVSync(bool enabled) override;

View file

@ -155,8 +155,8 @@ void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
} }
} }
bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 out_data_stride) u32 width, u32 height, void* out_data, u32 out_data_stride)
{ {
ID3D11ShaderResourceView* srv = ID3D11ShaderResourceView* srv =
const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle)); const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle));
@ -169,8 +169,17 @@ bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y,
return false; return false;
m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource.Get(), 0, x, y, 0, 0, width, height); m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource.Get(), 0, x, y, 0, 0, width, height);
return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32),
static_cast<u32*>(out_data)); if (srv_desc.Format == DXGI_FORMAT_B5G6R5_UNORM || srv_desc.Format == DXGI_FORMAT_B5G5R5A1_UNORM)
{
return m_readback_staging_texture.ReadPixels<u16>(m_context.Get(), 0, 0, width, height,
out_data_stride / sizeof(u16), static_cast<u16*>(out_data));
}
else
{
return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height,
out_data_stride / sizeof(u32), static_cast<u32*>(out_data));
}
} }
static constexpr std::array<DXGI_FORMAT, static_cast<u32>(HostDisplayPixelFormat::Count)> static constexpr std::array<DXGI_FORMAT, static_cast<u32>(HostDisplayPixelFormat::Count)>

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@ -55,8 +55,8 @@ public:
u32 initial_data_stride, bool dynamic) override; u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override; u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 out_data_stride) override; u32 height, void* out_data, u32 out_data_stride) override;
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override; bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer, bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) override; u32* out_pitch) override;

View file

@ -83,46 +83,6 @@ std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width,
return OpenGLHostDisplayTexture::Create(width, height, initial_data, initial_data_stride); return OpenGLHostDisplayTexture::Create(width, height, initial_data, initial_data_stride);
} }
void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* texture_data, u32 texture_data_stride)
{
OpenGLHostDisplayTexture* tex = static_cast<OpenGLHostDisplayTexture*>(texture);
Assert((texture_data_stride % sizeof(u32)) == 0);
GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length);
glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_data_stride / sizeof(u32));
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride)
{
GLint old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
height * out_data_stride, out_data);
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
return true;
}
static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(HostDisplayPixelFormat::Count)> static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(HostDisplayPixelFormat::Count)>
s_display_pixel_format_mapping = {{ s_display_pixel_format_mapping = {{
{}, // Unknown {}, // Unknown
@ -132,6 +92,65 @@ static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV} // RGBA5551 {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV} // RGBA5551
}}; }};
void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* texture_data, u32 texture_data_stride)
{
OpenGLHostDisplayTexture* tex = static_cast<OpenGLHostDisplayTexture*>(texture);
const auto [gl_internal_format, gl_format, gl_type] =
s_display_pixel_format_mapping[static_cast<u32>(texture->GetFormat())];
GLint alignment;
if (texture_data_stride & 1)
alignment = 1;
else if (texture_data_stride & 2)
alignment = 2;
else
alignment = 4;
GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length);
glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_data_stride / GetDisplayPixelFormatSize(texture->GetFormat()));
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, texture_data);
glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 width, u32 height, void* out_data, u32 out_data_stride)
{
GLint alignment;
if (out_data_stride & 1)
alignment = 1;
else if (out_data_stride & 2)
alignment = 2;
else
alignment = 4;
GLint old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_PACK_ALIGNMENT, alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / GetDisplayPixelFormatSize(texture_format));
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
const auto [gl_internal_format, gl_format, gl_type] =
s_display_pixel_format_mapping[static_cast<u32>(texture_format)];
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, gl_format, gl_type, height * out_data_stride,
out_data);
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
return true;
}
bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
{ {
return (std::get<0>(s_display_pixel_format_mapping[static_cast<u32>(format)]) != static_cast<GLenum>(0)); return (std::get<0>(s_display_pixel_format_mapping[static_cast<u32>(format)]) != static_cast<GLenum>(0));

View file

@ -55,8 +55,8 @@ public:
u32 initial_data_stride, bool dynamic) override; u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override; u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 out_data_stride) override; u32 height, void* out_data, u32 out_data_stride) override;
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override; bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer, bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) override; u32* out_pitch) override;

View file

@ -230,14 +230,13 @@ void VulkanHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
staging_texture->CopyToTexture(0, 0, vk_texture->GetTexture(), x, y, 0, 0, width, height); staging_texture->CopyToTexture(0, 0, vk_texture->GetTexture(), x, y, 0, 0, width, height);
} }
bool VulkanHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, bool VulkanHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 out_data_stride) u32 width, u32 height, void* out_data, u32 out_data_stride)
{ {
Vulkan::Texture* texture = static_cast<Vulkan::Texture*>(const_cast<void*>(texture_handle)); Vulkan::Texture* texture = static_cast<Vulkan::Texture*>(const_cast<void*>(texture_handle));
if ((m_readback_staging_texture.GetWidth() < width || m_readback_staging_texture.GetHeight() < height) && if ((m_readback_staging_texture.GetWidth() < width || m_readback_staging_texture.GetHeight() < height) &&
!m_readback_staging_texture.Create(Vulkan::StagingBuffer::Type::Readback, VK_FORMAT_R8G8B8A8_UNORM, width, !m_readback_staging_texture.Create(Vulkan::StagingBuffer::Type::Readback, texture->GetFormat(), width, height))
height))
{ {
return false; return false;
} }

View file

@ -52,8 +52,8 @@ public:
u32 initial_data_stride, bool dynamic) override; u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override; u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 out_data_stride) override; u32 height, void* out_data, u32 out_data_stride) override;
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override; bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer, bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,