mirror of
https://github.com/RetroDECK/Duckstation.git
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HostDisplay: Support screenshotting 16-bit display formats
This commit is contained in:
parent
189656cbc4
commit
ca84925ff8
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@ -1,4 +1,5 @@
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#include "host_display.h"
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#include "common/align.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/log.h"
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@ -277,9 +278,93 @@ std::tuple<float, float> HostDisplay::ConvertWindowCoordinatesToDisplayCoordinat
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return std::make_tuple(display_x, display_y);
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}
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static bool ConvertTextureDataToRGBA8(u32 width, u32 height, std::vector<u32>& texture_data, u32& texture_data_stride,
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HostDisplayPixelFormat format)
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{
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switch (format)
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{
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case HostDisplayPixelFormat::BGRA8:
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{
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for (u32 y = 0; y < height; y++)
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{
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u32* pixels = reinterpret_cast<u32*>(reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride));
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for (u32 x = 0; x < width; x++)
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pixels[x] = (pixels[x] & 0xFF00FF00) | ((pixels[x] & 0xFF) << 16) | ((pixels[x] >> 16) & 0xFF);
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}
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return true;
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}
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case HostDisplayPixelFormat::RGBA8:
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return true;
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case HostDisplayPixelFormat::RGB565:
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{
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std::vector<u32> temp(width * height);
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for (u32 y = 0; y < height; y++)
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{
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const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
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u32* pixels_out = &temp[y * width];
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for (u32 x = 0; x < width; x++)
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{
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// RGB565 -> RGBA8
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u16 pixel_in;
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std::memcpy(&pixel_in, pixels_in, sizeof(u16));
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pixels_in += sizeof(u16);
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const u8 r5 = Truncate8(pixel_in >> 11);
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const u8 g6 = Truncate8((pixel_in >> 5) & 0x3F);
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const u8 b5 = Truncate8(pixel_in & 0x1F);
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*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 2) | (g6 & 3)) << 8) |
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(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (0xFF000000u);
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}
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}
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texture_data = std::move(temp);
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texture_data_stride = sizeof(u32) * width;
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return true;
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}
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case HostDisplayPixelFormat::RGBA5551:
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{
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std::vector<u32> temp(width * height);
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for (u32 y = 0; y < height; y++)
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{
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const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
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u32* pixels_out = &temp[y * width];
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for (u32 x = 0; x < width; x++)
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{
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// RGBA5551 -> RGBA8
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u16 pixel_in;
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std::memcpy(&pixel_in, pixels_in, sizeof(u16));
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pixels_in += sizeof(u16);
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const u8 a1 = Truncate8(pixel_in >> 15);
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const u8 r5 = Truncate8((pixel_in >> 10) & 0x1F);
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const u8 g6 = Truncate8((pixel_in >> 5) & 0x1F);
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const u8 b5 = Truncate8(pixel_in & 0x1F);
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*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 3) | (g6 & 7)) << 8) |
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(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (a1 ? 0xFF000000u : 0u);
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}
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}
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texture_data = std::move(temp);
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texture_data_stride = sizeof(u32) * width;
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return true;
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}
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default:
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Log_ErrorPrintf("Unknown pixel format %u", static_cast<u32>(format));
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return false;
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}
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}
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static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp,
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bool clear_alpha, bool flip_y, u32 resize_width, u32 resize_height,
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std::vector<u32> texture_data, u32 texture_data_stride)
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std::vector<u32> texture_data, u32 texture_data_stride,
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HostDisplayPixelFormat texture_format)
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{
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const char* extension = std::strrchr(filename.c_str(), '.');
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@ -289,6 +374,9 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
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return false;
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}
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if (!ConvertTextureDataToRGBA8(width, height, texture_data, texture_data_stride, texture_format))
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return false;
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if (clear_alpha)
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{
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for (u32& pixel : texture_data)
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@ -359,13 +447,13 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
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}
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bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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std::string filename, bool clear_alpha /* = true */, bool flip_y /* = false */,
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u32 resize_width /* = 0 */, u32 resize_height /* = 0 */,
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HostDisplayPixelFormat format, std::string filename, bool clear_alpha /* = true */,
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bool flip_y /* = false */, u32 resize_width /* = 0 */, u32 resize_height /* = 0 */,
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bool compress_on_thread /* = false */)
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{
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std::vector<u32> texture_data(width * height);
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u32 texture_data_stride = sizeof(u32) * width;
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if (!DownloadTexture(texture_handle, x, y, width, height, texture_data.data(), texture_data_stride))
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u32 texture_data_stride = Common::AlignUpPow2(GetDisplayPixelFormatSize(format) * width, 4);
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if (!DownloadTexture(texture_handle, format, x, y, width, height, texture_data.data(), texture_data_stride))
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{
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Log_ErrorPrintf("Texture download failed");
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return false;
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@ -381,12 +469,13 @@ bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u
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if (!compress_on_thread)
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{
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return CompressAndWriteTextureToFile(width, height, std::move(filename), std::move(fp), clear_alpha, flip_y,
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resize_width, resize_height, std::move(texture_data), texture_data_stride);
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resize_width, resize_height, std::move(texture_data), texture_data_stride,
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format);
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}
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std::thread compress_thread(CompressAndWriteTextureToFile, width, height, std::move(filename), std::move(fp),
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clear_alpha, flip_y, resize_width, resize_height, std::move(texture_data),
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texture_data_stride);
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texture_data_stride, format);
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compress_thread.detach();
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return true;
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}
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@ -394,7 +483,7 @@ bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u
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bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_resolution /* = true */,
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bool apply_aspect_ratio /* = true */, bool compress_on_thread /* = false */)
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{
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if (!m_display_texture_handle || m_display_texture_format != HostDisplayPixelFormat::RGBA8)
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if (!m_display_texture_handle)
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return false;
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apply_aspect_ratio = (m_display_aspect_ratio > 0) ? apply_aspect_ratio : false;
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@ -454,14 +543,14 @@ bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_reso
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}
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return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width,
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read_height, std::move(filename), true, flip_y, static_cast<u32>(resize_width),
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static_cast<u32>(resize_height), compress_on_thread);
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read_height, m_display_texture_format, std::move(filename), true, flip_y,
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static_cast<u32>(resize_width), static_cast<u32>(resize_height), compress_on_thread);
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}
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bool HostDisplay::WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resize_width /* = 0 */,
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u32 resize_height /* = 0 */, bool clear_alpha /* = true */)
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{
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if (!m_display_texture_handle || m_display_texture_format != HostDisplayPixelFormat::RGBA8)
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if (!m_display_texture_handle)
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return false;
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const bool flip_y = (m_display_texture_view_height < 0);
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@ -478,14 +567,17 @@ bool HostDisplay::WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resi
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u32 width = static_cast<u32>(read_width);
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u32 height = static_cast<u32>(read_height);
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std::vector<u32> texture_data(width * height);
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u32 texture_data_stride = sizeof(u32) * width;
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if (!DownloadTexture(m_display_texture_handle, read_x, read_y, width, height, texture_data.data(),
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texture_data_stride))
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u32 texture_data_stride = Common::AlignUpPow2(GetDisplayPixelFormatSize(m_display_texture_format) * width, 4);
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if (!DownloadTexture(m_display_texture_handle, m_display_texture_format, read_x, read_y, width, height,
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texture_data.data(), texture_data_stride))
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{
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Log_ErrorPrintf("Failed to download texture from GPU.");
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return false;
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}
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if (!ConvertTextureDataToRGBA8(width, height, texture_data, texture_data_stride, m_display_texture_format))
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return false;
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if (clear_alpha)
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{
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for (u32& pixel : texture_data)
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@ -95,8 +95,8 @@ public:
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virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) = 0;
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virtual bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) = 0;
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virtual bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
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u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
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/// Returns false if the window was completely occluded.
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virtual bool Render() = 0;
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s32 window_height, s32 top_margin) const;
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/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, std::string filename,
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bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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HostDisplayPixelFormat format, std::string filename, bool clear_alpha = true,
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bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
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bool compress_on_thread = false);
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/// Helper function to save current display texture to PNG.
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@ -156,8 +156,8 @@ void LibretroHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32
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{
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}
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bool LibretroHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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void* out_data, u32 out_data_stride)
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bool LibretroHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x,
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u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride)
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{
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return false;
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}
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@ -38,8 +38,8 @@ public:
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bool dynamic) override;
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) override;
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bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
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u32 height, void* out_data, u32 out_data_stride) override;
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void SetVSync(bool enabled) override;
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@ -155,8 +155,8 @@ void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
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}
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}
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bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride)
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bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
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u32 width, u32 height, void* out_data, u32 out_data_stride)
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{
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ID3D11ShaderResourceView* srv =
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const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle));
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return false;
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m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource.Get(), 0, x, y, 0, 0, width, height);
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return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32),
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static_cast<u32*>(out_data));
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if (srv_desc.Format == DXGI_FORMAT_B5G6R5_UNORM || srv_desc.Format == DXGI_FORMAT_B5G5R5A1_UNORM)
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{
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return m_readback_staging_texture.ReadPixels<u16>(m_context.Get(), 0, 0, width, height,
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out_data_stride / sizeof(u16), static_cast<u16*>(out_data));
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}
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else
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{
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return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height,
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out_data_stride / sizeof(u32), static_cast<u32*>(out_data));
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}
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}
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static constexpr std::array<DXGI_FORMAT, static_cast<u32>(HostDisplayPixelFormat::Count)>
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@ -55,8 +55,8 @@ public:
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u32 initial_data_stride, bool dynamic) override;
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
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u32 texture_data_stride) override;
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bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) override;
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bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
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u32 height, void* out_data, u32 out_data_stride) override;
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bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
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bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
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u32* out_pitch) override;
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@ -83,46 +83,6 @@ std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width,
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return OpenGLHostDisplayTexture::Create(width, height, initial_data, initial_data_stride);
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}
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void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
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const void* texture_data, u32 texture_data_stride)
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{
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OpenGLHostDisplayTexture* tex = static_cast<OpenGLHostDisplayTexture*>(texture);
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Assert((texture_data_stride % sizeof(u32)) == 0);
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GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
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glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment);
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glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length);
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glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_data_stride / sizeof(u32));
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
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glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
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glBindTexture(GL_TEXTURE_2D, old_texture_binding);
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}
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bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride)
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{
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GLint old_alignment = 0, old_row_length = 0;
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glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
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glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
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glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
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glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
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const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
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GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
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height * out_data_stride, out_data);
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glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
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glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
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return true;
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}
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static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(HostDisplayPixelFormat::Count)>
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s_display_pixel_format_mapping = {{
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{}, // Unknown
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@ -132,6 +92,65 @@ static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV} // RGBA5551
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}};
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void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
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const void* texture_data, u32 texture_data_stride)
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{
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OpenGLHostDisplayTexture* tex = static_cast<OpenGLHostDisplayTexture*>(texture);
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const auto [gl_internal_format, gl_format, gl_type] =
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s_display_pixel_format_mapping[static_cast<u32>(texture->GetFormat())];
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GLint alignment;
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if (texture_data_stride & 1)
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alignment = 1;
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else if (texture_data_stride & 2)
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alignment = 2;
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else
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alignment = 4;
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GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
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glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment);
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glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length);
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glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
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glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_data_stride / GetDisplayPixelFormatSize(texture->GetFormat()));
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, texture_data);
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glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
|
||||
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
|
||||
u32 width, u32 height, void* out_data, u32 out_data_stride)
|
||||
{
|
||||
GLint alignment;
|
||||
if (out_data_stride & 1)
|
||||
alignment = 1;
|
||||
else if (out_data_stride & 2)
|
||||
alignment = 2;
|
||||
else
|
||||
alignment = 4;
|
||||
|
||||
GLint old_alignment = 0, old_row_length = 0;
|
||||
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
|
||||
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, alignment);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / GetDisplayPixelFormatSize(texture_format));
|
||||
|
||||
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
|
||||
const auto [gl_internal_format, gl_format, gl_type] =
|
||||
s_display_pixel_format_mapping[static_cast<u32>(texture_format)];
|
||||
|
||||
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, gl_format, gl_type, height * out_data_stride,
|
||||
out_data);
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
|
||||
{
|
||||
return (std::get<0>(s_display_pixel_format_mapping[static_cast<u32>(format)]) != static_cast<GLenum>(0));
|
||||
|
|
|
@ -55,8 +55,8 @@ public:
|
|||
u32 initial_data_stride, bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
|
||||
u32 texture_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
|
||||
u32 height, void* out_data, u32 out_data_stride) override;
|
||||
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch) override;
|
||||
|
|
|
@ -230,14 +230,13 @@ void VulkanHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
|
|||
staging_texture->CopyToTexture(0, 0, vk_texture->GetTexture(), x, y, 0, 0, width, height);
|
||||
}
|
||||
|
||||
bool VulkanHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride)
|
||||
bool VulkanHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
|
||||
u32 width, u32 height, void* out_data, u32 out_data_stride)
|
||||
{
|
||||
Vulkan::Texture* texture = static_cast<Vulkan::Texture*>(const_cast<void*>(texture_handle));
|
||||
|
||||
if ((m_readback_staging_texture.GetWidth() < width || m_readback_staging_texture.GetHeight() < height) &&
|
||||
!m_readback_staging_texture.Create(Vulkan::StagingBuffer::Type::Readback, VK_FORMAT_R8G8B8A8_UNORM, width,
|
||||
height))
|
||||
!m_readback_staging_texture.Create(Vulkan::StagingBuffer::Type::Readback, texture->GetFormat(), width, height))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -52,8 +52,8 @@ public:
|
|||
u32 initial_data_stride, bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
|
||||
u32 texture_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
|
||||
u32 height, void* out_data, u32 out_data_stride) override;
|
||||
|
||||
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
|
|
Loading…
Reference in a new issue