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https://github.com/RetroDECK/Duckstation.git
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Update Simple-Chinese Translation to latest.
Update Simple-Chinese Translation to latest.
This commit is contained in:
parent
914b91ed4d
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@ -2378,7 +2378,7 @@ Login token generated on %2.</source>
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<message>
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<message>
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<location filename="../consolesettingswidget.cpp" line="87"/>
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<location filename="../consolesettingswidget.cpp" line="87"/>
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<source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
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<source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
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<translation>当补丁和光盘镜像处于同一个目录中时,自动应用补丁。目前这个选项仅支持PPF补丁。</translation>
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<translation>当补丁和光盘镜像处于同一个目录中时,自动应用补丁。目前此选项仅支持PPF补丁。</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../consolesettingswidget.cpp" line="90"/>
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<location filename="../consolesettingswidget.cpp" line="90"/>
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@ -3460,7 +3460,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<message>
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<location filename="../displaysettingswidget.cpp" line="106"/>
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<location filename="../displaysettingswidget.cpp" line="106"/>
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<source>Uses bilinear texture filtering when displaying the console's framebuffer to the screen. <br>Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. <br>The option will be less noticable the higher the resolution scale.</source>
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<source>Uses bilinear texture filtering when displaying the console's framebuffer to the screen. <br>Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. <br>The option will be less noticable the higher the resolution scale.</source>
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<translation>在将操纵台的帧缓冲显示到屏幕时使用双线性纹理过滤。<br>禁用过滤将生成更锐利、更块状/像素化的图像。启用将使图像平滑。<br>分辨率缩放越高越不明显。</translation>
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<translation>在将操纵台的帧缓冲显示到屏幕时使用双线性纹理过滤。<br>禁用过滤将生成更锐利、更块状/像素化的图像。启用将使图像平滑。<br>分辨率越高,此选项就越不明显。</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../displaysettingswidget.cpp" line="112"/>
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<location filename="../displaysettingswidget.cpp" line="112"/>
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@ -3500,7 +3500,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<message>
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<location filename="../displaysettingswidget.cpp" line="126"/>
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<location filename="../displaysettingswidget.cpp" line="126"/>
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<source>Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
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<source>Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
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<translation>启用此选项将确保操纵台渲染的每一帧都显示在屏幕上,以使帧之间获得最理想的间距。如果您难以保持全速运行,或者出现音频故障,尝试禁用这个选项。</translation>
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<translation>启用此选项将确保操纵台渲染的每一帧都显示在屏幕上,以使帧之间获得最理想的间距。如果您难以保持全速运行,或者出现音频故障,尝试禁用此选项。</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../displaysettingswidget.cpp" line="130"/>
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<location filename="../displaysettingswidget.cpp" line="130"/>
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@ -3819,12 +3819,12 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.ui" line="38"/>
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<location filename="../enhancementsettingswidget.ui" line="38"/>
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<source>Internal Resolution Scale:</source>
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<source>Internal Resolution Scale:</source>
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<translation>内置分辨率缩放:</translation>
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<translation>内置分辨率比率:</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.cpp" line="60"/>
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<location filename="../enhancementsettingswidget.cpp" line="60"/>
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<source>Resolution Scale</source>
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<source>Resolution Scale</source>
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<translation>分辨率缩放</translation>
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<translation>分辨率比率</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.ui" line="48"/>
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<location filename="../enhancementsettingswidget.ui" line="48"/>
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@ -3964,12 +3964,12 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.cpp" line="61"/>
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<location filename="../enhancementsettingswidget.cpp" line="61"/>
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<source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
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<source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
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<translation>将此值设置为超过1x将提高渲染3D多边形和线条的分辨率。仅适用于硬件后端。<br>这个选项通常是安全的,大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。</translation>
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<translation>将此值设置为超过1x将提高渲染3D多边形和线条的分辨率。仅适用于硬件后端。<br>此选项通常是安全的,大多数游戏在高分辨率下看起来很好。更高的分辨率需要更强大的GPU。</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.cpp" line="78"/>
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<location filename="../enhancementsettingswidget.cpp" line="78"/>
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<source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers.</source>
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<source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers.</source>
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<translation>缩放色彩抖动图案到模拟GPU的分辨率缩放。这使得色彩抖动图案在高分辨率下更加不明显。<br>通常启用是安全的,并且仅由硬件渲染器支持。</translation>
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<translation>缩放色彩抖动图案到模拟GPU的分辨率比率。这使得色彩抖动图案在高分辨率下更加不明显。<br>通常启用是安全的,并且仅由硬件渲染器支持。</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
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<source>Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
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@ -3993,7 +3993,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.cpp" line="66"/>
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<location filename="../enhancementsettingswidget.cpp" line="66"/>
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<source>Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering errors in some games. Only applies to the hardware backends.</source>
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<source>Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering errors in some games. Only applies to the hardware backends.</source>
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<translation>与增加分辨率缩放相比,渲染3D对象使用多重采样反锯齿,能够以更低的性能代价来平滑多边形上的锯齿状边缘。但在一些游戏中可能更容易导致渲染错误。仅适用于硬件后端。</translation>
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<translation>与增加分辨率比率相比,渲染3D对象使用多重采样反锯齿,能够以更低的性能代价来平滑多边形上的锯齿状边缘。但在一些游戏中可能更容易导致渲染错误。仅适用于硬件后端。</translation>
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</message>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.cpp" line="81"/>
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<location filename="../enhancementsettingswidget.cpp" line="81"/>
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@ -4018,7 +4018,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.cpp" line="95"/>
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<location filename="../enhancementsettingswidget.cpp" line="95"/>
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<source>Smooths out the blockyness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
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<source>Smooths out the blockyness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
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<translation>使用滤镜来平滑因放大3D对象的纹理所导致的块状。<br>在较高的分辨率缩放下将有更好的效果。仅适用于硬件渲染器。</translation>
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<translation>使用滤镜来平滑因放大3D对象的纹理所导致的块状。<br>在高分辨率比率下将有更好的效果。仅适用于硬件渲染器。</translation>
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</message>
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<message>
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<message>
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<location filename="../enhancementsettingswidget.cpp" line="98"/>
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<location filename="../enhancementsettingswidget.cpp" line="98"/>
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@ -4886,7 +4886,7 @@ This will download approximately 4 megabytes over your current internet connecti
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<message>
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<message>
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<location filename="../gamepropertiesdialog.ui" line="618"/>
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<location filename="../gamepropertiesdialog.ui" line="618"/>
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<source>Resolution Scale:</source>
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<source>Resolution Scale:</source>
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<translation>分辨率缩放:</translation>
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<translation>分辨率比率:</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../gamepropertiesdialog.ui" line="638"/>
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<location filename="../gamepropertiesdialog.ui" line="638"/>
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@ -5662,7 +5662,7 @@ This will download approximately 4 megabytes over your current internet connecti
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<message>
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<message>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2209"/>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2209"/>
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<source>Increase Resolution Scale</source>
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<source>Increase Resolution Scale</source>
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<translation>提高分辨率缩放</translation>
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<translation>提高分辨率比率</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2043"/>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2043"/>
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@ -5694,7 +5694,7 @@ This will download approximately 4 megabytes over your current internet connecti
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<message>
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<message>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2215"/>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2215"/>
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<source>Decrease Resolution Scale</source>
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<source>Decrease Resolution Scale</source>
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<translation>降低分辨率缩放</translation>
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<translation>降低分辨率比率</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2221"/>
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<location filename="../../frontend-common/common_host_interface.cpp" line="2221"/>
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@ -6325,7 +6325,7 @@ This will download approximately 4 megabytes over your current internet connecti
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<message>
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<message>
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<location filename="../mainwindow.ui" line="446"/>
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<location filename="../mainwindow.ui" line="446"/>
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<source>Resolution Scale</source>
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<source>Resolution Scale</source>
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<translation>分辨率缩放</translation>
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<translation>分辨率比率</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../mainwindow.ui" line="456"/>
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<location filename="../mainwindow.ui" line="456"/>
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@ -8054,7 +8054,7 @@ Please configure a supported controller from the list above.</source>
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<message>
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<message>
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<location filename="../../core/gpu_hw.cpp" line="155"/>
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<location filename="../../core/gpu_hw.cpp" line="155"/>
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<source>Resolution scale set to %ux (display %ux%u, VRAM %ux%u)</source>
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<source>Resolution scale set to %ux (display %ux%u, VRAM %ux%u)</source>
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<translation>分辨率缩放设置为%ux (显示%ux%u,显存%ux%u)</translation>
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<translation>分辨率比率设置为%ux (显示%ux%u,显存%ux%u)</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../../core/gpu_hw.cpp" line="166"/>
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<location filename="../../core/gpu_hw.cpp" line="166"/>
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<message>
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<message>
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<location filename="../../core/gpu_hw.cpp" line="234"/>
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<location filename="../../core/gpu_hw.cpp" line="234"/>
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<source>Resolution scale %ux not supported for adaptive smoothing, using %ux.</source>
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<source>Resolution scale %ux not supported for adaptive smoothing, using %ux.</source>
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<translation>分辨率缩放%ux不支持自适应平滑,使用%ux。</translation>
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<translation>分辨率比率%ux不支持自适应平滑,使用%ux。</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../../core/memory_card.cpp" line="277"/>
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<location filename="../../core/memory_card.cpp" line="277"/>
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