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System: Include buffer swap time in frame time measurement
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@ -445,8 +445,6 @@ void System::RunFrame()
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// Generate any pending samples from the SPU before sleeping, this way we reduce the chances of underruns.
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m_spu->GeneratePendingSamples();
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UpdatePerformanceCounters();
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}
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void System::SetThrottleFrequency(float frequency)
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@ -735,6 +735,8 @@ void QtHostInterface::threadEntryPoint()
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renderDisplay();
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m_system->UpdatePerformanceCounters();
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if (m_speed_limiter_enabled)
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m_system->Throttle();
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@ -1438,6 +1438,7 @@ void SDLHostInterface::Run()
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if (m_system)
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{
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m_system->GetGPU()->RestoreGraphicsAPIState();
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m_system->UpdatePerformanceCounters();
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if (m_speed_limiter_enabled)
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m_system->Throttle();
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