GPU/HW: Only copy the dirty area to the VRAM read texture

This commit is contained in:
Connor McLaughlin 2019-11-05 22:34:27 +10:00
parent da51d49d18
commit cc7483ad58
8 changed files with 85 additions and 35 deletions

View file

@ -87,6 +87,33 @@ struct Rectangle
#undef RELATIONAL_OPERATOR
// Arithmetic operators.
#define ARITHMETIC_OPERATOR(op) \
constexpr Rectangle& operator op##=(const T amount) \
{ \
left op## = amount; \
top op## = amount; \
right op## = amount; \
bottom op## = amount; \
} \
constexpr Rectangle operator op(const T amount) \
{ \
return Rectangle(left op amount, top op amount, right op amount, bottom op amount); \
}
ARITHMETIC_OPERATOR(+);
ARITHMETIC_OPERATOR(-);
ARITHMETIC_OPERATOR(*);
ARITHMETIC_OPERATOR(/);
ARITHMETIC_OPERATOR(%);
ARITHMETIC_OPERATOR(>>);
ARITHMETIC_OPERATOR(<<);
ARITHMETIC_OPERATOR(|);
ARITHMETIC_OPERATOR(&);
ARITHMETIC_OPERATOR(^);
#undef ARITHMETIC_OPERATOR
#ifdef _WINDEF_
/// Casts this rectangle to a Win32 RECT structure if compatible.
template<bool _ = true, typename = typename std::enable_if_t<std::is_same_v<T, s32> && _>>

View file

@ -385,9 +385,11 @@ protected:
}
bool IsTexturePageChanged() const { return texture_page_changed; }
void SetTexturePageChanged() { texture_page_changed = true; }
void ClearTexturePageChangedFlag() { texture_page_changed = false; }
bool IsTextureWindowChanged() const { return texture_window_changed; }
void SetTextureWindowChanged() { texture_window_changed = true; }
void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
void SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1);

View file

@ -1,6 +1,7 @@
#include "gpu_hw.h"
#include "YBaseLib/Assert.h"
#include "YBaseLib/Log.h"
#include "common/state_wrapper.h"
#include "settings.h"
#include "system.h"
#include <imgui.h>
@ -11,15 +12,6 @@ GPU_HW::GPU_HW() = default;
GPU_HW::~GPU_HW() = default;
void GPU_HW::Reset()
{
GPU::Reset();
m_batch = {};
m_batch_ubo_data = {};
m_batch_ubo_dirty = true;
}
bool GPU_HW::Initialize(HostDisplay* host_display, System* system, DMA* dma, InterruptController* interrupt_controller,
Timers* timers)
{
@ -33,6 +25,29 @@ bool GPU_HW::Initialize(HostDisplay* host_display, System* system, DMA* dma, Int
return true;
}
void GPU_HW::Reset()
{
GPU::Reset();
m_batch = {};
m_batch_ubo_data = {};
m_batch_ubo_dirty = true;
SetFullVRAMDirtyRectangle();
}
bool GPU_HW::DoState(StateWrapper& sw)
{
if (!GPU::DoState(sw))
return false;
// invalidate the whole VRAM read texture when loading state
if (sw.IsReading())
SetFullVRAMDirtyRectangle();
return true;
}
void GPU_HW::UpdateSettings()
{
GPU::UpdateSettings();
@ -228,11 +243,11 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
if (m_vram_dirty_rect.Valid() && (m_render_state.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
m_render_state.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect)))
{
Log_WarningPrintf("Invalidating VRAM read cache due to drawing area overlap");
if (!IsFlushed())
FlushRender();
Log_WarningPrintf("Invalidating VRAM read cache due to drawing area overlap");
m_vram_read_texture_dirty = true;
UpdateVRAMReadTexture();
}
}

View file

@ -30,6 +30,7 @@ public:
virtual bool Initialize(HostDisplay* host_display, System* system, DMA* dma,
InterruptController* interrupt_controller, Timers* timers) override;
virtual void Reset() override;
virtual bool DoState(StateWrapper& sw) override;
virtual void UpdateSettings() override;
protected:
@ -111,6 +112,14 @@ protected:
}
virtual void MapBatchVertexPointer(u32 required_vertices) = 0;
virtual void UpdateVRAMReadTexture() = 0;
void SetFullVRAMDirtyRectangle()
{
m_vram_dirty_rect.Set(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
m_render_state.SetTexturePageChanged();
}
void ClearVRAMDirtyRectangle() { m_vram_dirty_rect.SetInvalid(); }
u32 GetBatchVertexSpace() const { return static_cast<u32>(m_batch_end_vertex_ptr - m_batch_current_vertex_ptr); }
u32 GetBatchVertexCount() const { return static_cast<u32>(m_batch_current_vertex_ptr - m_batch_start_vertex_ptr); }
@ -151,7 +160,6 @@ protected:
// Changed state
bool m_batch_ubo_dirty = true;
bool m_vram_read_texture_dirty = false;
private:
enum : u32

View file

@ -184,7 +184,7 @@ bool GPU_HW_D3D11::CreateFramebuffer()
}
m_context->OMSetRenderTargets(1, m_vram_texture.GetD3DRTVArray(), nullptr);
m_vram_read_texture_dirty = true;
SetFullVRAMDirtyRectangle();
return true;
}
@ -192,7 +192,7 @@ void GPU_HW_D3D11::ClearFramebuffer()
{
static constexpr std::array<float, 4> color = {};
m_context->ClearRenderTargetView(m_vram_texture.GetD3DRTV(), color.data());
m_vram_read_texture_dirty = true;
SetFullVRAMDirtyRectangle();
}
void GPU_HW_D3D11::DestroyFramebuffer()
@ -491,9 +491,6 @@ void GPU_HW_D3D11::SetDrawState(BatchRenderMode render_mode)
UploadUniformBlock(&m_batch_ubo_data, sizeof(m_batch_ubo_data));
m_batch_ubo_dirty = false;
}
if (m_vram_read_texture_dirty)
UpdateVRAMReadTexture();
}
void GPU_HW_D3D11::SetScissorFromDrawingArea()
@ -648,12 +645,13 @@ void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 widt
void GPU_HW_D3D11::UpdateVRAMReadTexture()
{
m_renderer_stats.num_vram_read_texture_updates++;
m_vram_read_texture_dirty = false;
m_vram_dirty_rect.SetInvalid();
const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
const CD3D11_BOX src_box(scaled_rect.left, scaled_rect.top, 0, scaled_rect.right, scaled_rect.bottom, 1);
m_context->CopySubresourceRegion(m_vram_read_texture, 0, scaled_rect.left, scaled_rect.top, 0, m_vram_texture, 0,
&src_box);
const CD3D11_BOX src_box(0, 0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1);
m_context->CopySubresourceRegion(m_vram_read_texture, 0, 0, 0, 0, m_vram_texture, 0, &src_box);
m_renderer_stats.num_vram_read_texture_updates++;
ClearVRAMDirtyRectangle();
}
void GPU_HW_D3D11::FlushRender()

View file

@ -34,13 +34,13 @@ protected:
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
void FlushRender() override;
void MapBatchVertexPointer(u32 required_vertices) override;
void UpdateVRAMReadTexture() override;
private:
void SetCapabilities();
bool CreateFramebuffer();
void ClearFramebuffer();
void DestroyFramebuffer();
void UpdateVRAMReadTexture();
bool CreateVertexBuffer();
bool CreateUniformBuffer();

View file

@ -169,7 +169,7 @@ void GPU_HW_OpenGL::CreateFramebuffer()
std::make_unique<GL::Texture>(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false, true);
m_vram_texture->BindFramebuffer(GL_DRAW_FRAMEBUFFER);
m_vram_read_texture_dirty = true;
SetFullVRAMDirtyRectangle();
}
void GPU_HW_OpenGL::ClearFramebuffer()
@ -178,7 +178,7 @@ void GPU_HW_OpenGL::ClearFramebuffer()
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
m_vram_read_texture_dirty = true;
SetFullVRAMDirtyRectangle();
}
void GPU_HW_OpenGL::DestroyFramebuffer()
@ -352,9 +352,6 @@ void GPU_HW_OpenGL::SetDrawState(BatchRenderMode render_mode)
UploadUniformBlock(&m_batch_ubo_data, sizeof(m_batch_ubo_data));
m_batch_ubo_dirty = false;
}
if (m_vram_read_texture_dirty)
UpdateVRAMReadTexture();
}
void GPU_HW_OpenGL::SetScissorFromDrawingArea()
@ -678,13 +675,16 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
void GPU_HW_OpenGL::UpdateVRAMReadTexture()
{
m_renderer_stats.num_vram_read_texture_updates++;
m_vram_read_texture_dirty = false;
m_vram_dirty_rect.SetInvalid();
// TODO: Fallback blit path.
const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
const u32 flipped_y = m_vram_texture->GetHeight() - scaled_rect.top - scaled_rect.GetHeight();
// TODO: Fallback blit path, and partial updates.
glCopyImageSubData(m_vram_texture->GetGLId(), GL_TEXTURE_2D, 0, 0, 0, 0, m_vram_read_texture->GetGLId(),
GL_TEXTURE_2D, 0, 0, 0, 0, m_vram_texture->GetWidth(), m_vram_texture->GetHeight(), 1);
glCopyImageSubData(m_vram_texture->GetGLId(), GL_TEXTURE_2D, 0, scaled_rect.left, flipped_y, 0,
m_vram_read_texture->GetGLId(), GL_TEXTURE_2D, 0, scaled_rect.left, flipped_y, 0,
scaled_rect.GetWidth(), scaled_rect.GetHeight(), 1);
m_renderer_stats.num_vram_read_texture_updates++;
ClearVRAMDirtyRectangle();
}
void GPU_HW_OpenGL::FlushRender()

View file

@ -30,6 +30,7 @@ protected:
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
void FlushRender() override;
void MapBatchVertexPointer(u32 required_vertices) override;
void UpdateVRAMReadTexture() override;
private:
struct GLStats
@ -48,7 +49,6 @@ private:
void CreateFramebuffer();
void ClearFramebuffer();
void DestroyFramebuffer();
void UpdateVRAMReadTexture();
void CreateVertexBuffer();
void CreateUniformBuffer();