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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 01:25:51 +00:00
GPU/HW: Only copy the dirty area to the VRAM read texture
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da51d49d18
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cc7483ad58
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@ -87,6 +87,33 @@ struct Rectangle
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#undef RELATIONAL_OPERATOR
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// Arithmetic operators.
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#define ARITHMETIC_OPERATOR(op) \
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constexpr Rectangle& operator op##=(const T amount) \
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{ \
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left op## = amount; \
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top op## = amount; \
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right op## = amount; \
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bottom op## = amount; \
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} \
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constexpr Rectangle operator op(const T amount) \
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{ \
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return Rectangle(left op amount, top op amount, right op amount, bottom op amount); \
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}
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ARITHMETIC_OPERATOR(+);
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ARITHMETIC_OPERATOR(-);
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ARITHMETIC_OPERATOR(*);
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ARITHMETIC_OPERATOR(/);
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ARITHMETIC_OPERATOR(%);
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ARITHMETIC_OPERATOR(>>);
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ARITHMETIC_OPERATOR(<<);
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ARITHMETIC_OPERATOR(|);
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ARITHMETIC_OPERATOR(&);
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ARITHMETIC_OPERATOR(^);
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#undef ARITHMETIC_OPERATOR
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#ifdef _WINDEF_
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/// Casts this rectangle to a Win32 RECT structure if compatible.
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template<bool _ = true, typename = typename std::enable_if_t<std::is_same_v<T, s32> && _>>
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@ -385,9 +385,11 @@ protected:
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}
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bool IsTexturePageChanged() const { return texture_page_changed; }
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void SetTexturePageChanged() { texture_page_changed = true; }
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void ClearTexturePageChangedFlag() { texture_page_changed = false; }
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bool IsTextureWindowChanged() const { return texture_window_changed; }
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void SetTextureWindowChanged() { texture_window_changed = true; }
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void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
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void SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1);
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@ -1,6 +1,7 @@
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#include "gpu_hw.h"
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#include "YBaseLib/Assert.h"
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#include "YBaseLib/Log.h"
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#include "common/state_wrapper.h"
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#include "settings.h"
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#include "system.h"
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#include <imgui.h>
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@ -11,15 +12,6 @@ GPU_HW::GPU_HW() = default;
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GPU_HW::~GPU_HW() = default;
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void GPU_HW::Reset()
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{
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GPU::Reset();
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m_batch = {};
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m_batch_ubo_data = {};
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m_batch_ubo_dirty = true;
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}
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bool GPU_HW::Initialize(HostDisplay* host_display, System* system, DMA* dma, InterruptController* interrupt_controller,
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Timers* timers)
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{
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@ -33,6 +25,29 @@ bool GPU_HW::Initialize(HostDisplay* host_display, System* system, DMA* dma, Int
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return true;
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}
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void GPU_HW::Reset()
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{
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GPU::Reset();
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m_batch = {};
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m_batch_ubo_data = {};
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m_batch_ubo_dirty = true;
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SetFullVRAMDirtyRectangle();
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}
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bool GPU_HW::DoState(StateWrapper& sw)
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{
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if (!GPU::DoState(sw))
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return false;
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// invalidate the whole VRAM read texture when loading state
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if (sw.IsReading())
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SetFullVRAMDirtyRectangle();
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return true;
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}
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void GPU_HW::UpdateSettings()
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{
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GPU::UpdateSettings();
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@ -228,11 +243,11 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
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if (m_vram_dirty_rect.Valid() && (m_render_state.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
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m_render_state.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect)))
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{
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Log_WarningPrintf("Invalidating VRAM read cache due to drawing area overlap");
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if (!IsFlushed())
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FlushRender();
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Log_WarningPrintf("Invalidating VRAM read cache due to drawing area overlap");
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m_vram_read_texture_dirty = true;
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UpdateVRAMReadTexture();
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}
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}
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@ -30,6 +30,7 @@ public:
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virtual bool Initialize(HostDisplay* host_display, System* system, DMA* dma,
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InterruptController* interrupt_controller, Timers* timers) override;
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virtual void Reset() override;
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virtual bool DoState(StateWrapper& sw) override;
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virtual void UpdateSettings() override;
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protected:
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@ -111,6 +112,14 @@ protected:
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}
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virtual void MapBatchVertexPointer(u32 required_vertices) = 0;
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virtual void UpdateVRAMReadTexture() = 0;
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void SetFullVRAMDirtyRectangle()
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{
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m_vram_dirty_rect.Set(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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m_render_state.SetTexturePageChanged();
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}
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void ClearVRAMDirtyRectangle() { m_vram_dirty_rect.SetInvalid(); }
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u32 GetBatchVertexSpace() const { return static_cast<u32>(m_batch_end_vertex_ptr - m_batch_current_vertex_ptr); }
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u32 GetBatchVertexCount() const { return static_cast<u32>(m_batch_current_vertex_ptr - m_batch_start_vertex_ptr); }
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@ -151,7 +160,6 @@ protected:
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// Changed state
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bool m_batch_ubo_dirty = true;
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bool m_vram_read_texture_dirty = false;
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private:
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enum : u32
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@ -184,7 +184,7 @@ bool GPU_HW_D3D11::CreateFramebuffer()
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}
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m_context->OMSetRenderTargets(1, m_vram_texture.GetD3DRTVArray(), nullptr);
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m_vram_read_texture_dirty = true;
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SetFullVRAMDirtyRectangle();
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return true;
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}
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@ -192,7 +192,7 @@ void GPU_HW_D3D11::ClearFramebuffer()
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{
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static constexpr std::array<float, 4> color = {};
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m_context->ClearRenderTargetView(m_vram_texture.GetD3DRTV(), color.data());
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m_vram_read_texture_dirty = true;
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SetFullVRAMDirtyRectangle();
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}
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void GPU_HW_D3D11::DestroyFramebuffer()
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@ -491,9 +491,6 @@ void GPU_HW_D3D11::SetDrawState(BatchRenderMode render_mode)
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UploadUniformBlock(&m_batch_ubo_data, sizeof(m_batch_ubo_data));
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m_batch_ubo_dirty = false;
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}
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if (m_vram_read_texture_dirty)
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UpdateVRAMReadTexture();
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}
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void GPU_HW_D3D11::SetScissorFromDrawingArea()
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@ -648,12 +645,13 @@ void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 widt
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void GPU_HW_D3D11::UpdateVRAMReadTexture()
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{
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m_renderer_stats.num_vram_read_texture_updates++;
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m_vram_read_texture_dirty = false;
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m_vram_dirty_rect.SetInvalid();
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const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
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const CD3D11_BOX src_box(scaled_rect.left, scaled_rect.top, 0, scaled_rect.right, scaled_rect.bottom, 1);
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m_context->CopySubresourceRegion(m_vram_read_texture, 0, scaled_rect.left, scaled_rect.top, 0, m_vram_texture, 0,
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&src_box);
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const CD3D11_BOX src_box(0, 0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1);
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m_context->CopySubresourceRegion(m_vram_read_texture, 0, 0, 0, 0, m_vram_texture, 0, &src_box);
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m_renderer_stats.num_vram_read_texture_updates++;
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ClearVRAMDirtyRectangle();
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}
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void GPU_HW_D3D11::FlushRender()
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@ -34,13 +34,13 @@ protected:
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void FlushRender() override;
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void MapBatchVertexPointer(u32 required_vertices) override;
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void UpdateVRAMReadTexture() override;
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private:
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void SetCapabilities();
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bool CreateFramebuffer();
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void ClearFramebuffer();
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void DestroyFramebuffer();
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void UpdateVRAMReadTexture();
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bool CreateVertexBuffer();
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bool CreateUniformBuffer();
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@ -169,7 +169,7 @@ void GPU_HW_OpenGL::CreateFramebuffer()
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std::make_unique<GL::Texture>(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false, true);
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m_vram_texture->BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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m_vram_read_texture_dirty = true;
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SetFullVRAMDirtyRectangle();
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}
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void GPU_HW_OpenGL::ClearFramebuffer()
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@ -178,7 +178,7 @@ void GPU_HW_OpenGL::ClearFramebuffer()
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_SCISSOR_TEST);
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m_vram_read_texture_dirty = true;
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SetFullVRAMDirtyRectangle();
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}
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void GPU_HW_OpenGL::DestroyFramebuffer()
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@ -352,9 +352,6 @@ void GPU_HW_OpenGL::SetDrawState(BatchRenderMode render_mode)
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UploadUniformBlock(&m_batch_ubo_data, sizeof(m_batch_ubo_data));
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m_batch_ubo_dirty = false;
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}
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if (m_vram_read_texture_dirty)
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UpdateVRAMReadTexture();
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}
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void GPU_HW_OpenGL::SetScissorFromDrawingArea()
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@ -678,13 +675,16 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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void GPU_HW_OpenGL::UpdateVRAMReadTexture()
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{
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m_renderer_stats.num_vram_read_texture_updates++;
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m_vram_read_texture_dirty = false;
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m_vram_dirty_rect.SetInvalid();
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// TODO: Fallback blit path.
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const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
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const u32 flipped_y = m_vram_texture->GetHeight() - scaled_rect.top - scaled_rect.GetHeight();
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// TODO: Fallback blit path, and partial updates.
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glCopyImageSubData(m_vram_texture->GetGLId(), GL_TEXTURE_2D, 0, 0, 0, 0, m_vram_read_texture->GetGLId(),
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GL_TEXTURE_2D, 0, 0, 0, 0, m_vram_texture->GetWidth(), m_vram_texture->GetHeight(), 1);
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glCopyImageSubData(m_vram_texture->GetGLId(), GL_TEXTURE_2D, 0, scaled_rect.left, flipped_y, 0,
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m_vram_read_texture->GetGLId(), GL_TEXTURE_2D, 0, scaled_rect.left, flipped_y, 0,
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scaled_rect.GetWidth(), scaled_rect.GetHeight(), 1);
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m_renderer_stats.num_vram_read_texture_updates++;
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ClearVRAMDirtyRectangle();
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}
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void GPU_HW_OpenGL::FlushRender()
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@ -30,6 +30,7 @@ protected:
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void FlushRender() override;
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void MapBatchVertexPointer(u32 required_vertices) override;
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void UpdateVRAMReadTexture() override;
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private:
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struct GLStats
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void CreateFramebuffer();
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void ClearFramebuffer();
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void DestroyFramebuffer();
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void UpdateVRAMReadTexture();
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void CreateVertexBuffer();
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void CreateUniformBuffer();
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