From cf05037428be737afa6fbf0b05287c9dff7bf989 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Tue, 22 Nov 2022 23:14:50 +1000 Subject: [PATCH] GPU: Fix GL shaders on Mesa with PGXP + uncorrected colours --- src/core/shadergen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/shadergen.cpp b/src/core/shadergen.cpp index c32a20013..b5eadf342 100644 --- a/src/core/shadergen.cpp +++ b/src/core/shadergen.cpp @@ -383,7 +383,7 @@ void ShaderGen::DeclareVertexEntryPoint( ss << "out VertexData" << output_block_suffix << " {\n"; for (u32 i = 0; i < num_color_outputs; i++) - ss << " " << qualifier << "float4 v_col" << i << ";\n"; + ss << " " << (noperspective_color ? "noperspective " : "") << qualifier << "float4 v_col" << i << ";\n"; for (u32 i = 0; i < num_texcoord_outputs; i++) ss << " " << qualifier << "float2 v_tex" << i << ";\n"; @@ -400,7 +400,7 @@ void ShaderGen::DeclareVertexEntryPoint( const char* qualifier = GetInterpolationQualifier(false, msaa, ssaa, true); for (u32 i = 0; i < num_color_outputs; i++) - ss << qualifier << "out float4 v_col" << i << ";\n"; + ss << qualifier << (noperspective_color ? "noperspective " : "") << "out float4 v_col" << i << ";\n"; for (u32 i = 0; i < num_texcoord_outputs; i++) ss << qualifier << "out float2 v_tex" << i << ";\n";