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DiscordRPC: Show session time in Discord Rich Presence
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@ -795,7 +795,7 @@ void Achievements::UpdateRichPresence(std::unique_lock<std::recursive_mutex>& lo
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#ifdef ENABLE_DISCORD_PRESENCE
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#ifdef ENABLE_DISCORD_PRESENCE
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lock.unlock();
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lock.unlock();
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System::UpdateDiscordPresence();
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System::UpdateDiscordPresence(false);
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lock.lock();
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lock.lock();
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#endif
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#endif
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}
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}
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@ -234,6 +234,7 @@ static u64 s_session_start_time = 0;
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#ifdef ENABLE_DISCORD_PRESENCE
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#ifdef ENABLE_DISCORD_PRESENCE
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static bool s_discord_presence_active = false;
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static bool s_discord_presence_active = false;
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static time_t s_discord_presence_time_epoch;
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#endif
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#endif
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static TinyString GetTimestampStringForFileName()
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static TinyString GetTimestampStringForFileName()
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@ -1691,7 +1692,7 @@ void System::ClearRunningGame()
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Achievements::GameChanged(s_running_game_path, nullptr);
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Achievements::GameChanged(s_running_game_path, nullptr);
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#ifdef ENABLE_DISCORD_PRESENCE
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#ifdef ENABLE_DISCORD_PRESENCE
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UpdateDiscordPresence();
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UpdateDiscordPresence(true);
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#endif
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#endif
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}
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}
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@ -3372,7 +3373,7 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
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SaveStateSelectorUI::ClearList();
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SaveStateSelectorUI::ClearList();
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#ifdef ENABLE_DISCORD_PRESENCE
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#ifdef ENABLE_DISCORD_PRESENCE
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UpdateDiscordPresence();
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UpdateDiscordPresence(booting);
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#endif
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#endif
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Host::OnGameChanged(s_running_game_path, s_running_game_serial, s_running_game_title);
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Host::OnGameChanged(s_running_game_path, s_running_game_serial, s_running_game_title);
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@ -4834,7 +4835,7 @@ void System::InitializeDiscordPresence()
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Discord_Initialize("705325712680288296", &handlers, 0, nullptr);
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Discord_Initialize("705325712680288296", &handlers, 0, nullptr);
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s_discord_presence_active = true;
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s_discord_presence_active = true;
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UpdateDiscordPresence();
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UpdateDiscordPresence(true);
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}
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}
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void System::ShutdownDiscordPresence()
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void System::ShutdownDiscordPresence()
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@ -4847,16 +4848,19 @@ void System::ShutdownDiscordPresence()
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s_discord_presence_active = false;
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s_discord_presence_active = false;
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}
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}
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void System::UpdateDiscordPresence()
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void System::UpdateDiscordPresence(bool update_session_time)
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{
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{
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if (!s_discord_presence_active)
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if (!s_discord_presence_active)
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return;
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return;
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if (update_session_time)
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s_discord_presence_time_epoch = std::time(nullptr);
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// https://discord.com/developers/docs/rich-presence/how-to#updating-presence-update-presence-payload-fields
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// https://discord.com/developers/docs/rich-presence/how-to#updating-presence-update-presence-payload-fields
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DiscordRichPresence rp = {};
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DiscordRichPresence rp = {};
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rp.largeImageKey = "duckstation_logo";
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rp.largeImageKey = "duckstation_logo";
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rp.largeImageText = "DuckStation PS1/PSX Emulator";
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rp.largeImageText = "DuckStation PS1/PSX Emulator";
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rp.startTimestamp = std::time(nullptr);
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rp.startTimestamp = s_discord_presence_time_epoch;
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rp.details = "No Game Running";
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rp.details = "No Game Running";
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if (IsValidOrInitializing())
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if (IsValidOrInitializing())
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{
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{
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@ -480,7 +480,7 @@ void SetRunaheadReplayFlag();
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#ifdef ENABLE_DISCORD_PRESENCE
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#ifdef ENABLE_DISCORD_PRESENCE
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/// Called when rich presence changes.
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/// Called when rich presence changes.
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void UpdateDiscordPresence();
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void UpdateDiscordPresence(bool update_session_time);
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#endif
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#endif
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namespace Internal {
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namespace Internal {
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