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Qt: Only enable view->game properties for game list entry
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@ -421,6 +421,15 @@ void MainWindow::onRunningGameChanged(const QString& filename, const QString& ga
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if (m_display_widget)
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m_display_widget->setWindowTitle(windowTitle());
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bool has_game_list_entry = false;
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if (!filename.isEmpty())
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{
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const GameListEntry* entry = m_host_interface->getGameList()->GetEntryForPath(filename.toStdString().c_str());
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has_game_list_entry = (entry != nullptr);
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}
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m_ui.actionViewGameProperties->setEnabled(has_game_list_entry);
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}
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void MainWindow::onApplicationStateChanged(Qt::ApplicationState state)
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@ -550,21 +559,14 @@ void MainWindow::onViewSystemDisplayTriggered()
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void MainWindow::onViewGamePropertiesActionTriggered()
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{
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const GameListEntry* entry;
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if (!m_emulation_running)
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return;
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if (m_emulation_running)
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{
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const std::string& path = System::GetRunningPath();
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if (path.empty())
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return;
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entry = m_host_interface->getGameList()->GetEntryForPath(path.c_str());
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}
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else
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{
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entry = m_game_list_widget->getSelectedEntry();
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}
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const GameListEntry* entry = m_host_interface->getGameList()->GetEntryForPath(path.c_str());
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if (!entry)
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return;
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@ -908,6 +910,8 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevo
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m_ui.toolBar->insertAction(m_ui.actionPowerOff, m_ui.actionResumeLastState);
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m_ui.toolBar->removeAction(m_ui.actionPowerOff);
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}
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m_ui.actionViewGameProperties->setEnabled(false);
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}
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if (m_open_debugger_on_start && running)
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@ -779,6 +779,9 @@
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</property>
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</action>
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<action name="actionViewGameProperties">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Game &Properties</string>
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</property>
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