PostProcessing/FX: Fix incorrect draw rect

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Stenzek 2024-07-04 00:32:22 +10:00
parent 3c230ba1bf
commit d178853392
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@ -1498,7 +1498,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input_color, GPUTexture*
m_frame_count++;
// Reshade always draws at full size.
g_gpu_device->SetViewportAndScissor(final_rect);
g_gpu_device->SetViewportAndScissor(GSVector4i(0, 0, target_width, target_height));
if (m_uniforms_size > 0)
{