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System: Update per-game memory cards on load state
Prevents saves being written to incorrect card after loading.
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@ -336,6 +336,9 @@ bool System::DoState(StateWrapper& sw)
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}
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}
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UpdateRunningGame(media_filename.c_str(), media.get());
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UpdateRunningGame(media_filename.c_str(), media.get());
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if (GetSettings().HasAnyPerGameMemoryCards())
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UpdateMemoryCards();
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m_cdrom->Reset();
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m_cdrom->Reset();
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if (media)
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if (media)
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m_cdrom->InsertMedia(std::move(media));
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m_cdrom->InsertMedia(std::move(media));
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