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Settings: Don't include D3D11 renderer on non-WIN32 platforms
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@ -181,9 +181,16 @@ const char* Settings::GetCPUExecutionModeDisplayName(CPUExecutionMode mode)
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return s_cpu_execution_mode_display_names[static_cast<u8>(mode)];
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}
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static std::array<const char*, 3> s_gpu_renderer_names = {{"D3D11", "OpenGL", "Software"}};
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static std::array<const char*, 3> s_gpu_renderer_display_names = {
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{"Hardware (D3D11)", "Hardware (OpenGL)", "Software"}};
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static std::array<const char*, 3> s_gpu_renderer_names = {{
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#ifdef WIN32
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"D3D11",
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#endif
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"OpenGL", "Software"}};
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static std::array<const char*, 3> s_gpu_renderer_display_names = {{
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#ifdef WIN32
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"Hardware (D3D11)",
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#endif
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"Hardware (OpenGL)", "Software"}};
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std::optional<GPURenderer> Settings::ParseRendererName(const char* str)
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{
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@ -41,7 +41,9 @@ enum class CPUExecutionMode : u8
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enum class GPURenderer : u8
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{
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#ifdef WIN32
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HardwareD3D11,
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#endif
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HardwareOpenGL,
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Software,
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Count
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