diff --git a/data/resources/shaders/reshade/Shaders/crt/crt-royale.fx b/data/resources/shaders/reshade/Shaders/crt/crt-royale.fx index dad94c16d..2b5e160b4 100644 --- a/data/resources/shaders/reshade/Shaders/crt/crt-royale.fx +++ b/data/resources/shaders/reshade/Shaders/crt/crt-royale.fx @@ -29,6 +29,7 @@ uniform float crt_gamma < ui_max = 5.0; ui_step = 0.025; ui_label = "Simulated CRT Gamma"; + ui_category = "Display Settings"; > = 2.5; uniform float lcd_gamma < @@ -37,6 +38,7 @@ uniform float lcd_gamma < ui_max = 5.0; ui_step = 0.025; ui_label = "Your Display Gamma"; + ui_category = "Display Settings"; > = 2.2; uniform float levels_contrast < @@ -45,6 +47,7 @@ uniform float levels_contrast < ui_max = 4.0; ui_step = 0.015625; ui_label = "Contrast"; + ui_category = "Display Settings"; > = 1.0; uniform float halation_weight < @@ -53,6 +56,7 @@ uniform float halation_weight < ui_max = 1.0; ui_step = 0.005; ui_label = "Halation Weight"; + ui_category = "Effects"; > = 0.0; uniform float diffusion_weight < @@ -61,6 +65,7 @@ uniform float diffusion_weight < ui_max = 1.0; ui_step = 0.005; ui_label = "Diffusion Weight"; + ui_category = "Effects"; > = 0.075; uniform float bloom_underestimate_levels < @@ -69,6 +74,7 @@ uniform float bloom_underestimate_levels < ui_max = 5.0; ui_step = 0.01; ui_label = "Bloom - Underestimate Levels"; + ui_category = "Effects"; > = 0.8; uniform float bloom_excess < @@ -77,6 +83,7 @@ uniform float bloom_excess < ui_max = 1.0; ui_step = 0.005; ui_label = "Bloom - Excess"; + ui_category = "Effects"; > = 0.0; uniform float beam_min_sigma < @@ -84,7 +91,8 @@ uniform float beam_min_sigma < ui_min = 0.005; ui_max = 1.0; ui_step = 0.005; - ui_label = "Beam - Min Sigma"; + ui_label = "Min Sigma"; + ui_category = "Beam Dynamics"; > = 0.02; uniform float beam_max_sigma < @@ -92,7 +100,8 @@ uniform float beam_max_sigma < ui_min = 0.005; ui_max = 1.0; ui_step = 0.005; - ui_label = "Beam - Max Sigma"; + ui_label = "Max Sigma"; + ui_category = "Beam Dynamics"; > = 0.3; uniform float beam_spot_power < @@ -100,7 +109,8 @@ uniform float beam_spot_power < ui_min = 0.01; ui_max = 16.0; ui_step = 0.01; - ui_label = "Beam - Spot Power"; + ui_label = "Spot Power"; + ui_category = "Beam Dynamics"; > = 0.33; uniform float beam_min_shape < @@ -108,7 +118,8 @@ uniform float beam_min_shape < ui_min = 2.0; ui_max = 32.0; ui_step = 0.1; - ui_label = "Beam - Min Shape"; + ui_label = "Min Shape"; + ui_category = "Beam Dynamics"; > = 2.0; uniform float beam_max_shape < @@ -116,7 +127,8 @@ uniform float beam_max_shape < ui_min = 2.0; ui_max = 32.0; ui_step = 0.1; - ui_label = "Beam - Max Shape"; + ui_label = "Max Shape"; + ui_category = "Beam Dynamics"; > = 4.0; uniform float beam_shape_power < @@ -124,13 +136,15 @@ uniform float beam_shape_power < ui_min = 0.01; ui_max = 16.0; ui_step = 0.01; - ui_label = "Beam - Shape Power"; + ui_label = "Shape Power"; + ui_category = "Beam Dynamics"; > = 0.25; uniform int beam_horiz_filter < ui_type = "combo"; - ui_items = "Quilez (fast)\0Gaussian (slow)\0Lanczos (medium)\0"; - ui_label = "Beam - Horiz Filter"; + ui_items = "Quilez\0Gaussian\0Lanczos\0"; + ui_label = "Horizontal Filter"; + ui_category = "Beam Dynamics"; > = 0; uniform float beam_horiz_sigma < @@ -138,7 +152,8 @@ uniform float beam_horiz_sigma < ui_min = 0.0; ui_max = 0.67; ui_step = 0.005; - ui_label = "Beam - Horiz Sigma"; + ui_label = "Horizontal Sigma"; + ui_category = "Beam Dynamics"; > = 0.35; uniform float beam_horiz_linear_rgb_weight < @@ -146,7 +161,8 @@ uniform float beam_horiz_linear_rgb_weight < ui_min = 0.0; ui_max = 1.0; ui_step = 0.01; - ui_label = "Beam - Horiz Linear RGB Weight"; + ui_label = "Horiz Linear RGB Weight"; + ui_category = "Beam Dynamics"; > = 1.0; uniform float convergence_offset_x_r < @@ -154,7 +170,8 @@ uniform float convergence_offset_x_r < ui_min = -4.0; ui_max = 4.0; ui_step = 0.05; - ui_label = "Convergence - Offset X Red"; + ui_label = "Offset X Red"; + ui_category = "Convergence"; > = 0.0; uniform float convergence_offset_x_g < @@ -162,7 +179,8 @@ uniform float convergence_offset_x_g < ui_min = -4.0; ui_max = 4.0; ui_step = 0.05; - ui_label = "Convergence - Offset X Green"; + ui_label = "Offset X Green"; + ui_category = "Convergence"; > = 0.0; uniform float convergence_offset_x_b < @@ -170,7 +188,8 @@ uniform float convergence_offset_x_b < ui_min = -4.0; ui_max = 4.0; ui_step = 0.05; - ui_label = "Convergence - Offset X Blue"; + ui_label = "Offset X Blue"; + ui_category = "Convergence"; > = 0.0; uniform float convergence_offset_y_r < @@ -178,7 +197,8 @@ uniform float convergence_offset_y_r < ui_min = -2.0; ui_max = 2.0; ui_step = 0.05; - ui_label = "Convergence - Offset Y Red"; + ui_label = "Offset Y Red"; + ui_category = "Convergence"; > = 0.0; uniform float convergence_offset_y_g < @@ -186,7 +206,8 @@ uniform float convergence_offset_y_g < ui_min = -2.0; ui_max = 2.0; ui_step = 0.05; - ui_label = "Convergence - Offset Y Green"; + ui_label = "Offset Y Green"; + ui_category = "Convergence"; > = 0.0; uniform float convergence_offset_y_b < @@ -194,13 +215,15 @@ uniform float convergence_offset_y_b < ui_min = -2.0; ui_max = 2.0; ui_step = 0.05; - ui_label = "Convergence - Offset Y Blue"; + ui_label = "Offset Y Blue"; + ui_category = "Convergence"; > = 0.0; uniform int mask_type < ui_type = "combo"; ui_items = "Aperture Grille\0Slot Mask\0Shadow Mask\0"; - ui_label = "Mask - Type"; + ui_label = "Type"; + ui_category = "Mask"; > = 0; uniform float mask_sample_mode_desired < @@ -208,7 +231,8 @@ uniform float mask_sample_mode_desired < ui_min = 0.0; ui_max = 2.0; ui_step = 1.; - ui_label = "Mask - Sample Mode"; + ui_label = "Sample Mode"; + ui_category = "Mask"; > = 0.0; uniform float mask_specify_num_triads < @@ -216,7 +240,8 @@ uniform float mask_specify_num_triads < ui_min = 0.0; ui_max = 1.0; ui_step = 1.0; - ui_label = "Mask - Specify Number of Triads"; + ui_label = "Specify Number of Triads"; + ui_category = "Mask"; > = 0.0; uniform float mask_triad_size_desired < @@ -224,7 +249,8 @@ uniform float mask_triad_size_desired < ui_min = 1.0; ui_max = 18.0; ui_step = 0.125; - ui_label = "Mask - Triad Size Desired"; + ui_label = "Triad Size Desired"; + ui_category = "Mask"; > = 3.0; uniform float mask_num_triads_desired < @@ -232,7 +258,8 @@ uniform float mask_num_triads_desired < ui_min = 342.0; ui_max = 1920.0; ui_step = 1.0; - ui_label = "Mask - Number of Triads Desired"; + ui_label = "Number of Triads Desired"; + ui_category = "Mask"; > = 480.0; uniform bool interlace_detect <