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System: Use SetWaitableTimer() for throttling on Windows
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@ -1299,7 +1299,31 @@ void Throttle()
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else if (sleep_time >= MINIMUM_SLEEP_TIME)
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else if (sleep_time >= MINIMUM_SLEEP_TIME)
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{
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{
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#ifdef WIN32
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#ifdef WIN32
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static HANDLE throttle_timer;
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static bool throttle_timer_created = false;
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if (!throttle_timer_created)
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{
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throttle_timer_created = true;
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throttle_timer = CreateWaitableTimer(nullptr, TRUE, nullptr);
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if (throttle_timer)
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std::atexit([]() { CloseHandle(throttle_timer); });
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else
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Log_ErrorPrintf("CreateWaitableTimer() failed, falling back to Sleep()");
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}
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if (throttle_timer)
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{
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LARGE_INTEGER due_time;
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due_time.QuadPart = -static_cast<s64>(static_cast<u64>(sleep_time) / 100u);
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if (SetWaitableTimer(throttle_timer, &due_time, 0, nullptr, nullptr, FALSE))
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WaitForSingleObject(throttle_timer, INFINITE);
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else
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Log_ErrorPrintf("SetWaitableTimer() failed: %08X", GetLastError());
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}
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else
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{
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Sleep(static_cast<u32>(sleep_time / 1000000));
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Sleep(static_cast<u32>(sleep_time / 1000000));
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}
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#else
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#else
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const struct timespec ts = {0, static_cast<long>(sleep_time)};
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const struct timespec ts = {0, static_cast<long>(sleep_time)};
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nanosleep(&ts, nullptr);
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nanosleep(&ts, nullptr);
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