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https://github.com/RetroDECK/Duckstation.git
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GPU: Fix crash with Box Downsampling/Auto Resolution Scale
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2171fd9a6f
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@ -51,10 +51,10 @@ ALWAYS_INLINE static u32 GetMaxResolutionScale()
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return g_gpu_device->GetMaxTextureSize() / VRAM_WIDTH;
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}
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ALWAYS_INLINE_RELEASE static u32 GetBoxDownsampleScale()
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ALWAYS_INLINE_RELEASE static u32 GetBoxDownsampleScale(u32 resolution_scale)
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{
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u32 scale = std::min<u32>(g_settings.gpu_resolution_scale, g_settings.gpu_downsample_scale);
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while ((g_settings.gpu_resolution_scale % scale) != 0)
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u32 scale = std::min<u32>(resolution_scale, g_settings.gpu_downsample_scale);
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while ((resolution_scale % scale) != 0)
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scale--;
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return scale;
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}
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@ -472,15 +472,16 @@ void GPU_HW::CheckSettings()
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if (m_downsample_mode == GPUDownsampleMode::Box)
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{
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const u32 scale = GetBoxDownsampleScale();
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if (scale != g_settings.gpu_downsample_scale || scale == g_settings.gpu_resolution_scale)
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const u32 resolution_scale = CalculateResolutionScale();
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const u32 box_downscale = GetBoxDownsampleScale(resolution_scale);
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if (box_downscale != g_settings.gpu_downsample_scale || box_downscale == resolution_scale)
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{
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Host::AddIconOSDMessage(
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"BoxDownsampleUnsupported", ICON_FA_PAINT_BRUSH,
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fmt::format(
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TRANSLATE_FS("OSDMessage",
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"Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead."),
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g_settings.gpu_resolution_scale, g_settings.gpu_downsample_scale, scale),
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resolution_scale, g_settings.gpu_downsample_scale, box_downscale),
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Host::OSD_ERROR_DURATION);
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}
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else
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@ -488,7 +489,7 @@ void GPU_HW::CheckSettings()
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Host::RemoveKeyedOSDMessage("BoxDownsampleUnsupported");
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}
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if (scale == g_settings.gpu_resolution_scale)
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if (box_downscale == g_settings.gpu_resolution_scale)
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m_downsample_mode = GPUDownsampleMode::Disabled;
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}
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@ -676,7 +677,7 @@ bool GPU_HW::CreateBuffers()
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}
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else if (m_downsample_mode == GPUDownsampleMode::Box)
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{
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const u32 downsample_scale = GetBoxDownsampleScale();
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const u32 downsample_scale = GetBoxDownsampleScale(m_resolution_scale);
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if (!(m_downsample_render_texture =
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g_gpu_device->CreateTexture(VRAM_WIDTH * downsample_scale, VRAM_HEIGHT * downsample_scale, 1, 1, 1,
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GPUTexture::Type::RenderTarget, VRAM_RT_FORMAT)) ||
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@ -1152,8 +1153,8 @@ bool GPU_HW::CompilePipelines()
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else if (m_downsample_mode == GPUDownsampleMode::Box)
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{
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std::unique_ptr<GPUShader> fs = g_gpu_device->CreateShader(
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GPUShaderStage::Fragment,
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shadergen.GenerateBoxSampleDownsampleFragmentShader(m_resolution_scale / GetBoxDownsampleScale()));
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GPUShaderStage::Fragment, shadergen.GenerateBoxSampleDownsampleFragmentShader(
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m_resolution_scale / GetBoxDownsampleScale(m_resolution_scale)));
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if (!fs)
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return false;
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@ -2777,7 +2778,7 @@ void GPU_HW::DownsampleFramebufferAdaptive(GPUTexture* source, u32 left, u32 top
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void GPU_HW::DownsampleFramebufferBoxFilter(GPUTexture* source, u32 left, u32 top, u32 width, u32 height)
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{
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const u32 factor = m_resolution_scale / GetBoxDownsampleScale();
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const u32 factor = m_resolution_scale / GetBoxDownsampleScale(m_resolution_scale);
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const u32 ds_left = left / factor;
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const u32 ds_top = top / factor;
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const u32 ds_width = width / factor;
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