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GPU/HW: Don't display a deleted texture in D3D/OpenGL when updating settings
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@ -122,7 +122,10 @@ void GPU_HW_D3D11::UpdateSettings()
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UpdateHWSettings(&needs_new_framebuffer, &needs_new_shaders);
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UpdateHWSettings(&needs_new_framebuffer, &needs_new_shaders);
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if (needs_new_framebuffer)
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if (needs_new_framebuffer)
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{
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m_host_display->ClearDisplayTexture();
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CreateFramebuffer();
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CreateFramebuffer();
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}
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if (needs_new_shaders)
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if (needs_new_shaders)
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CompileShaders();
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CompileShaders();
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@ -126,7 +126,10 @@ void GPU_HW_OpenGL::UpdateSettings()
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UpdateHWSettings(&framebuffer_changed, &shaders_changed);
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UpdateHWSettings(&framebuffer_changed, &shaders_changed);
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if (framebuffer_changed)
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if (framebuffer_changed)
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{
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m_host_display->ClearDisplayTexture();
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CreateFramebuffer();
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CreateFramebuffer();
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}
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if (shaders_changed)
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if (shaders_changed)
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CompilePrograms();
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CompilePrograms();
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