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GPU: Implement dot clock timer (Timer 0)
Fixes softlock in Evil Dead - Hail to the King.
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8b3426a96e
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@ -91,6 +91,7 @@ void GPU::SoftReset()
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m_crtc_state.regs.horizontal_display_range = 0xC60260;
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m_crtc_state.regs.vertical_display_range = 0x3FC10;
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m_crtc_state.fractional_ticks = 0;
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m_crtc_state.fractional_dot_ticks = 0;
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m_crtc_state.current_tick_in_scanline = 0;
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m_crtc_state.current_scanline = 0;
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m_crtc_state.in_hblank = false;
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@ -172,6 +173,7 @@ bool GPU::DoState(StateWrapper& sw, bool update_display)
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sw.Do(&m_crtc_state.fractional_ticks);
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sw.Do(&m_crtc_state.current_tick_in_scanline);
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sw.Do(&m_crtc_state.current_scanline);
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sw.DoEx(&m_crtc_state.fractional_dot_ticks, 46, 0);
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sw.Do(&m_crtc_state.in_hblank);
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sw.Do(&m_crtc_state.in_vblank);
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sw.Do(&m_crtc_state.interlaced_field);
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@ -679,15 +681,21 @@ TickCount GPU::GetPendingCommandTicks() const
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void GPU::UpdateCRTCTickEvent()
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{
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// figure out how many GPU ticks until the next vblank or event
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const TickCount lines_until_vblank =
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TickCount lines_until_event =
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(m_crtc_state.current_scanline >= m_crtc_state.vertical_display_end ?
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(m_crtc_state.vertical_total - m_crtc_state.current_scanline + m_crtc_state.vertical_display_end) :
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(m_crtc_state.vertical_display_end - m_crtc_state.current_scanline));
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const TickCount lines_until_event = g_timers.IsExternalIRQEnabled(HBLANK_TIMER_INDEX) ?
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std::min(g_timers.GetTicksUntilIRQ(HBLANK_TIMER_INDEX), lines_until_vblank) :
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lines_until_vblank;
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const TickCount ticks_until_event =
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if (g_timers.IsExternalIRQEnabled(HBLANK_TIMER_INDEX))
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lines_until_event = std::min(lines_until_event, g_timers.GetTicksUntilIRQ(HBLANK_TIMER_INDEX));
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TickCount ticks_until_event =
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lines_until_event * m_crtc_state.horizontal_total - m_crtc_state.current_tick_in_scanline;
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if (g_timers.IsExternalIRQEnabled(DOT_TIMER_INDEX))
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{
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const TickCount dots_until_irq = g_timers.GetTicksUntilIRQ(DOT_TIMER_INDEX);
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const TickCount ticks_until_irq = (dots_until_irq * m_crtc_state.dot_clock_divider) - m_crtc_state.fractional_dot_ticks;
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ticks_until_event = std::min(ticks_until_event, std::max<TickCount>(ticks_until_irq, 0));
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}
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#if 0
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const TickCount ticks_until_hblank =
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@ -715,6 +723,15 @@ void GPU::CRTCTickEvent(TickCount ticks)
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{
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const TickCount gpu_ticks = SystemTicksToCRTCTicks(ticks, &m_crtc_state.fractional_ticks);
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m_crtc_state.current_tick_in_scanline += gpu_ticks;
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if (g_timers.IsUsingExternalClock(DOT_TIMER_INDEX))
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{
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m_crtc_state.fractional_dot_ticks += gpu_ticks;
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const TickCount dots = m_crtc_state.fractional_dot_ticks / m_crtc_state.dot_clock_divider;
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m_crtc_state.fractional_dot_ticks = m_crtc_state.fractional_dot_ticks % m_crtc_state.dot_clock_divider;
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if (dots > 0)
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g_timers.AddTicks(DOT_TIMER_INDEX, dots);
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}
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}
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if (m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_total)
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@ -501,6 +501,8 @@ protected:
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TickCount current_tick_in_scanline;
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u32 current_scanline;
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TickCount fractional_dot_ticks; // only used when timer0 is enabled
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bool in_hblank;
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bool in_vblank;
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@ -2,7 +2,7 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 45;
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static constexpr u32 SAVE_STATE_VERSION = 46;
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static constexpr u32 SAVE_STATE_MINIMUM_VERSION = 42;
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static_assert(SAVE_STATE_VERSION >= SAVE_STATE_MINIMUM_VERSION);
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