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D3D12Device: Fix crash when using media capture
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@ -556,6 +556,7 @@ ID3D12GraphicsCommandList4* D3D12Device::GetInitCommandList()
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void D3D12Device::SubmitCommandList(bool wait_for_completion)
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{
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DebugAssert(!InRenderPass());
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if (m_device_was_lost) [[unlikely]]
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return;
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@ -996,9 +996,15 @@ void D3D12DownloadTexture::Flush()
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// Need to execute command buffer.
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if (dev.GetCurrentFenceValue() == m_copy_fence_value)
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{
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if (dev.InRenderPass())
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dev.EndRenderPass();
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dev.SubmitCommandList(true);
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}
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else
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{
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dev.WaitForFence(m_copy_fence_value);
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}
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}
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void D3D12DownloadTexture::SetDebugName(std::string_view name)
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