GPU: Support dumping copies out to file

This commit is contained in:
Connor McLaughlin 2019-09-18 15:43:25 +10:00
parent e40ac7cee1
commit d8150c996b
5 changed files with 90 additions and 38 deletions

View file

@ -3,9 +3,15 @@
#include "common/state_wrapper.h"
#include "dma.h"
#include "interrupt_controller.h"
#include "stb_image_write.h"
#include "system.h"
Log_SetChannel(GPU);
bool GPU::DUMP_CPU_TO_VRAM_COPIES = false;
bool GPU::DUMP_VRAM_TO_CPU_COPIES = false;
static u32 s_cpu_to_vram_dump_id = 1;
static u32 s_vram_to_cpu_dump_id = 1;
GPU::GPU() = default;
GPU::~GPU() = default;
@ -644,6 +650,12 @@ bool GPU::HandleCopyRectangleCPUToVRAMCommand()
return true;
}
if (DUMP_CPU_TO_VRAM_COPIES)
{
DumpVRAMToFile(SmallString::FromFormat("cpu_to_vram_copy_%u.png", s_cpu_to_vram_dump_id++), copy_width, copy_height,
sizeof(u16) * copy_width, &m_GP0_command[3], true);
}
FlushRender();
UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]);
return true;
@ -678,6 +690,12 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
for (const u32 bits : temp)
m_GPUREAD_buffer.push_back(bits);
if (DUMP_VRAM_TO_CPU_COPIES)
{
DumpVRAMToFile(SmallString::FromFormat("vram_to_cpu_copy_%u.png", s_cpu_to_vram_dump_id++), width, height,
sizeof(u16) * width, temp.data(), true);
}
// Is this correct?
return true;
}
@ -774,3 +792,26 @@ void GPU::TextureConfig::SetFromPaletteAttribute(u16 value)
palette_attribute = value;
page_changed = true;
}
bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer, bool remove_alpha)
{
std::vector<u32> rgba8_buf(width * height);
const char* ptr_in = static_cast<const char*>(buffer);
u32* ptr_out = rgba8_buf.data();
for (u32 row = 0; row < height; row++)
{
const char* row_ptr_in = ptr_in;
for (u32 col = 0; col < width; col++)
{
u16 src_col;
std::memcpy(&src_col, row_ptr_in, sizeof(u16));
row_ptr_in += sizeof(u16);
*(ptr_out++) = RGBA5551ToRGBA8888(remove_alpha ? (src_col | u16(0x8000)) : src_col);
}
ptr_in += stride;
}
return (stbi_write_png(filename, width, height, 4, rgba8_buf.data(), sizeof(u32) * width) != 0);
}

View file

@ -48,6 +48,36 @@ protected:
return value;
}
// Helper/format conversion functions.
static constexpr u32 RGBA5551ToRGBA8888(u16 color)
{
u8 r = Truncate8(color & 31);
u8 g = Truncate8((color >> 5) & 31);
u8 b = Truncate8((color >> 10) & 31);
u8 a = Truncate8((color >> 15) & 1);
// 00012345 -> 1234545
b = (b << 3) | (b & 0b111);
g = (g << 3) | (g & 0b111);
r = (r << 3) | (r & 0b111);
a = a ? 255 : 0;
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
}
static constexpr u16 RGBA8888ToRGBA5551(u32 color)
{
const u16 r = Truncate16((color >> 3) & 0x1Fu);
const u16 g = Truncate16((color >> 11) & 0x1Fu);
const u16 b = Truncate16((color >> 19) & 0x1Fu);
const u16 a = Truncate16((color >> 31) & 0x01u);
return r | (g << 5) | (b << 10) | (a << 15);
}
static bool DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer,
bool remove_alpha);
enum class DMADirection : u32
{
Off = 0,
@ -275,4 +305,8 @@ protected:
std::vector<u32> m_GP0_command;
std::deque<u32> m_GPUREAD_buffer;
// debug options
static bool DUMP_CPU_TO_VRAM_COPIES;
static bool DUMP_VRAM_TO_CPU_COPIES;
};

View file

@ -191,8 +191,8 @@ out vec4 v_col0;
void main()
{
// 0..+1023 -> -1..1
float pos_x = (float(a_pos.x) / 511.5) - 1.0;
float pos_y = (float(a_pos.y) / -255.5) + 1.0;
float pos_x = (float(a_pos.x) / 512.0) - 1.0;
float pos_y = (float(a_pos.y) / -256.0) + 1.0;
gl_Position = vec4(pos_x, pos_y, 0.0, 1.0);
v_col0 = a_col0;

View file

@ -191,32 +191,6 @@ void GPU_HW_OpenGL::SetScissor()
glScissor(x, y, width, height);
}
inline u32 ConvertRGBA5551ToRGBA8888(u16 color)
{
u8 r = Truncate8(color & 31);
u8 g = Truncate8((color >> 5) & 31);
u8 b = Truncate8((color >> 10) & 31);
u8 a = Truncate8((color >> 15) & 1);
// 00012345 -> 1234545
b = (b << 3) | (b & 0b111);
g = (g << 3) | (g & 0b111);
r = (r << 3) | (r & 0b111);
a = a ? 255 : 0;
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
}
inline u16 ConvertRGBA8888ToRGBA5551(u32 color)
{
const u16 r = Truncate16((color >> 3) & 0x1Fu);
const u16 g = Truncate16((color >> 11) & 0x1Fu);
const u16 b = Truncate16((color >> 19) & 0x1Fu);
const u16 a = Truncate16((color >> 31) & 0x01u);
return r | (g << 5) | (b << 10) | (a << 15);
}
void GPU_HW_OpenGL::UpdateDisplay()
{
GPU_HW::UpdateDisplay();
@ -246,7 +220,7 @@ void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer)
std::memcpy(&src_col, source_row_ptr, sizeof(src_col));
source_row_ptr += sizeof(src_col);
const u16 dst_col = ConvertRGBA8888ToRGBA5551(src_col);
const u16 dst_col = RGBA8888ToRGBA5551(src_col);
std::memcpy(dst_row_ptr, &dst_col, sizeof(dst_col));
dst_row_ptr += sizeof(dst_col);
}
@ -286,7 +260,7 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
std::memcpy(&src_col, source_row_ptr, sizeof(src_col));
source_row_ptr += sizeof(src_col);
const u32 dst_col = ConvertRGBA5551ToRGBA8888(src_col);
const u32 dst_col = RGBA5551ToRGBA8888(src_col);
rgba_data.push_back(dst_col);
}

View file

@ -70,6 +70,9 @@
<ProjectReference Include="..\..\dep\libsamplerate\libsamplerate.vcxproj">
<Project>{2f2a2b7b-60b3-478c-921e-3633b3c45c3f}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\stb\stb.vcxproj">
<Project>{ed601289-ac1a-46b8-a8ed-17db9eb73423}</Project>
</ProjectReference>
<ProjectReference Include="..\..\dep\YBaseLib\Source\YBaseLib.vcxproj">
<Project>{b56ce698-7300-4fa5-9609-942f1d05c5a2}</Project>
</ProjectReference>
@ -224,7 +227,7 @@
<PreprocessorDefinitions>ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -245,7 +248,7 @@
<PreprocessorDefinitions>ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -266,7 +269,7 @@
<PreprocessorDefinitions>ENABLE_VOODOO=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
@ -289,7 +292,7 @@
<PreprocessorDefinitions>ENABLE_VOODOO=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
@ -311,7 +314,7 @@
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -333,7 +336,7 @@
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -356,7 +359,7 @@
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -378,7 +381,7 @@
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>ENABLE_VOODOO=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\YBaseLib\Include;$(SolutionDir)dep\glad\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LanguageStandard>stdcpp17</LanguageStandard>