GPUDevice: Add D24S8/D32F/D32FS8 types

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Stenzek 2024-06-29 12:37:23 +10:00
parent 3f25db79b8
commit d8bd35e8d6
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6 changed files with 93 additions and 70 deletions

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@ -478,6 +478,9 @@ static constexpr std::array<D3DCommon::DXGIFormatMapping, static_cast<int>(GPUTe
{DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA5551 {DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA5551
{DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8 {DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
{DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM }, // D16 {DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM }, // D16
{DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8
{DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D32F
{DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_D32_FLOAT_S8X24_UINT }, // D32FS8
{DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16 {DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
{DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN }, // R16I {DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN }, // R16I
{DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN }, // R16U {DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN }, // R16U

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@ -33,6 +33,9 @@ const char* GPUTexture::GetFormatName(Format format)
"RGB5551", // RGBA5551 "RGB5551", // RGBA5551
"R8", // R8 "R8", // R8
"D16", // D16 "D16", // D16
"D24S8", // D24S8
"D32F", // D32F
"D32FS8S", // D32FS8
"R16", // R16 "R16", // R16
"R16I", // R16I "R16I", // R16I
"R16U", // R16U "R16U", // R16U
@ -149,6 +152,9 @@ u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
2, // RGBA5551 2, // RGBA5551
1, // R8 1, // R8
2, // D16 2, // D16
4, // D24S8
4, // D32F
8, // D32FS8
2, // R16 2, // R16
2, // R16I 2, // R16I
2, // R16U 2, // R16U
@ -171,13 +177,12 @@ u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
bool GPUTexture::IsDepthFormat(Format format) bool GPUTexture::IsDepthFormat(Format format)
{ {
return (format == Format::D16); return (format >= Format::D16 && format <= Format::D32FS8);
} }
bool GPUTexture::IsDepthStencilFormat(Format format) bool GPUTexture::IsDepthStencilFormat(Format format)
{ {
// None needed yet. return (format == Format::D24S8 || format == Format::D32FS8);
return false;
} }
bool GPUTexture::IsCompressedFormat(Format format) bool GPUTexture::IsCompressedFormat(Format format)

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@ -41,6 +41,9 @@ public:
RGBA5551, RGBA5551,
R8, R8,
D16, D16,
D24S8,
D32F,
D32FS8,
R16, R16,
R16I, R16I,
R16U, R16U,

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@ -39,6 +39,9 @@ static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format:
MTLPixelFormatA1BGR5Unorm, // RGBA5551 MTLPixelFormatA1BGR5Unorm, // RGBA5551
MTLPixelFormatR8Unorm, // R8 MTLPixelFormatR8Unorm, // R8
MTLPixelFormatDepth16Unorm, // D16 MTLPixelFormatDepth16Unorm, // D16
MTLPixelFormatDepth24Unorm_Stencil8, // D24S8
MTLPixelFormatDepth32Float, // D32F
MTLPixelFormatDepth32Float_Stencil8, // D32FS8
MTLPixelFormatR16Unorm, // R16 MTLPixelFormatR16Unorm, // R16
MTLPixelFormatR16Sint, // R16I MTLPixelFormatR16Sint, // R16I
MTLPixelFormatR16Uint, // R16U MTLPixelFormatR16Uint, // R16U

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@ -36,6 +36,9 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551 {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8 {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16 {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32F
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT}, // D32FS8
{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16 {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16
{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16U {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16U
@ -63,6 +66,9 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551 {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8 {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16 {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32F
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT}, // D32FS8
{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16 {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16
{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16U {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16U

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@ -78,6 +78,9 @@ const std::array<VkFormat, static_cast<u32>(GPUTexture::Format::MaxCount)> Vulka
VK_FORMAT_R5G5B5A1_UNORM_PACK16, // RGBA5551 VK_FORMAT_R5G5B5A1_UNORM_PACK16, // RGBA5551
VK_FORMAT_R8_UNORM, // R8 VK_FORMAT_R8_UNORM, // R8
VK_FORMAT_D16_UNORM, // D16 VK_FORMAT_D16_UNORM, // D16
VK_FORMAT_D24_UNORM_S8_UINT, // D24S8
VK_FORMAT_D32_SFLOAT, // D32F
VK_FORMAT_D32_SFLOAT_S8_UINT, // D32FS8
VK_FORMAT_R16_UNORM, // R16 VK_FORMAT_R16_UNORM, // R16
VK_FORMAT_R16_SINT, // R16I VK_FORMAT_R16_SINT, // R16I
VK_FORMAT_R16_UINT, // R16U VK_FORMAT_R16_UINT, // R16U