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Qt: Toggle for DualSense Player LED (#3254)
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@ -3707,6 +3707,10 @@ void FullscreenUI::DrawControllerSettingsPage()
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_WIFI, "SDL DualShock 4 / DualSense Enhanced Mode"),
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FSUI_CSTR("Provides vibration and LED control support over Bluetooth."), "InputSources",
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"SDLControllerEnhancedMode", false, bsi->GetBoolValue("InputSources", "SDL", true), false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "SDL DualSense Player LED"),
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FSUI_CSTR("Enable/Disable the Player LED on DualSense controllers."), "InputSources",
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"SDLPS5PlayerLED", false, bsi->GetBoolValue("InputSources", "SDLControllerEnhancedMode", true),
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false);
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#ifdef _WIN32
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable XInput Input Source"),
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FSUI_CSTR("The XInput source provides support for XBox 360/XBox One/XBox Series controllers."),
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@ -134,6 +134,9 @@ ControllerLEDSettingsDialog::ControllerLEDSettingsDialog(QWidget* parent, Contro
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linkButton(m_ui.SDL2LED, 2);
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linkButton(m_ui.SDL3LED, 3);
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SettingsInterface* sif = dialog->getProfileSettingsInterface();
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableSDLPS5PlayerLED, "InputSources", "SDLPS5PlayerLED", false);
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connect(m_ui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, this, &QDialog::accept);
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}
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>501</width>
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<height>108</height>
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<height>128</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -26,14 +26,14 @@
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</layout>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QGroupBox" name="groupBox_2">
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<item row="0" column="3">
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<widget class="QGroupBox" name="groupBox_4">
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<property name="title">
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<string>SDL-1 LED</string>
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<string>SDL-3 LED</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="ColorPickerButton" name="SDL1LED"/>
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<widget class="ColorPickerButton" name="SDL3LED"/>
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</item>
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</layout>
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</widget>
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@ -50,24 +50,53 @@
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</layout>
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</widget>
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</item>
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<item row="0" column="3">
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<widget class="QGroupBox" name="groupBox_4">
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<item row="0" column="1">
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>SDL-3 LED</string>
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<string>SDL-1 LED</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="ColorPickerButton" name="SDL3LED"/>
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<widget class="ColorPickerButton" name="SDL1LED"/>
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</item>
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</layout>
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</widget>
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</item>
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<item row="1" column="0" colspan="4">
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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<set>QDialogButtonBox::Close</set>
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<item row="3" column="0" colspan="4">
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
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<property name="sizeConstraint">
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<enum>QLayout::SetDefaultConstraint</enum>
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</property>
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</widget>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="enableSDLPS5PlayerLED">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Enable DualSense Player LED</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Close</set>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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@ -1283,6 +1283,7 @@ void InputManager::SetDefaultSourceConfig(SettingsInterface& si)
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si.ClearSection("InputSources");
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si.SetBoolValue("InputSources", "SDL", true);
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si.SetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
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si.SetBoolValue("InputSources", "SDLPS5PlayerLED", false);
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si.SetBoolValue("InputSources", "XInput", false);
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si.SetBoolValue("InputSources", "RawInput", false);
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}
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@ -173,6 +173,7 @@ bool SDLInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mut
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void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
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{
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const bool old_controller_enhanced_mode = m_controller_enhanced_mode;
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const bool old_controller_ps5_player_led = m_controller_ps5_player_led;
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#ifdef __APPLE__
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const bool old_enable_iokit_driver = m_enable_iokit_driver;
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@ -188,7 +189,9 @@ void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std:
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constexpr bool drivers_changed = false;
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#endif
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if (m_controller_enhanced_mode != old_controller_enhanced_mode || drivers_changed)
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if (m_controller_enhanced_mode != old_controller_enhanced_mode ||
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m_controller_ps5_player_led != old_controller_ps5_player_led ||
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drivers_changed)
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{
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settings_lock.unlock();
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ShutdownSubsystem();
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@ -228,6 +231,7 @@ void SDLInputSource::LoadSettings(SettingsInterface& si)
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}
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m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
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m_controller_ps5_player_led = si.GetBoolValue("InputSources", "SDLPS5PlayerLED", false);
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m_sdl_hints = si.GetKeyValueList("SDLHints");
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#ifdef __APPLE__
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@ -275,6 +279,7 @@ void SDLInputSource::SetHints()
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, m_controller_ps5_player_led ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
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@ -96,6 +96,7 @@ private:
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bool m_sdl_subsystem_initialized = false;
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bool m_controller_enhanced_mode = false;
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bool m_controller_ps5_player_led = false;
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#ifdef __APPLE__
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bool m_enable_iokit_driver = false;
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