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GL/Context: Disable GLES3.2 on PowerVR Rogue
It's choking on our shaders, maybe it's the I/O blocks or texture buffers?
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@ -64,6 +64,12 @@ static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_render
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GLAD_GL_EXT_copy_image = 0;
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GLAD_GL_OES_copy_image = 0;
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}
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if (std::strstr(gl_renderer, "PowerVR Rogue"))
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{
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Log_VerbosePrintf("PowerVR Rogue driver detected, disabling GLES3.2");
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GLAD_GL_ES_VERSION_3_2 = 0;
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}
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}
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Context::Context(const WindowInfo& wi) : m_wi(wi) {}
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