Achievements: Implement disc change without state reset

This commit is contained in:
Stenzek 2024-06-24 13:11:13 +10:00
parent b9ff358ab3
commit db305660c1
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@ -2,7 +2,6 @@
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
// TODO: Don't poll when booting the game, e.g. Crash Warped freaks out. // TODO: Don't poll when booting the game, e.g. Crash Warped freaks out.
// TODO: rc_client_begin_change_media
#define IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS
@ -135,6 +134,7 @@ static void ShowLoginSuccess(const rc_client_t* client);
static void ShowLoginNotification(); static void ShowLoginNotification();
static void IdentifyGame(const std::string& path, CDImage* image); static void IdentifyGame(const std::string& path, CDImage* image);
static void BeginLoadGame(); static void BeginLoadGame();
static void BeginChangeDisc();
static void UpdateGameSummary(); static void UpdateGameSummary();
static void DownloadImage(std::string url, std::string cache_filename); static void DownloadImage(std::string url, std::string cache_filename);
@ -872,18 +872,14 @@ void Achievements::IdentifyGame(const std::string& path, CDImage* image)
return; return;
} }
BeginLoadGame(); if (!rc_client_is_game_loaded(s_client))
BeginLoadGame();
else
BeginChangeDisc();
} }
void Achievements::BeginLoadGame() void Achievements::BeginLoadGame()
{ {
// cancel previous requests
if (s_load_game_request)
{
rc_client_abort_async(s_client, s_load_game_request);
s_load_game_request = nullptr;
}
ClearGameInfo(); ClearGameInfo();
if (s_game_hash.empty()) if (s_game_hash.empty())
@ -891,8 +887,10 @@ void Achievements::BeginLoadGame()
// when we're booting the bios, this will fail // when we're booting the bios, this will fail
if (!s_game_path.empty()) if (!s_game_path.empty())
{ {
Host::AddKeyedOSDMessage("retroachievements_disc_read_failed", Host::AddKeyedOSDMessage(
"Failed to read executable from disc. Achievements disabled.", Host::OSD_ERROR_DURATION); "retroachievements_disc_read_failed",
TRANSLATE_STR("Achievements", "Failed to read executable from disc. Achievements disabled."),
Host::OSD_ERROR_DURATION);
} }
DisableHardcoreMode(); DisableHardcoreMode();
@ -902,8 +900,39 @@ void Achievements::BeginLoadGame()
s_load_game_request = rc_client_begin_load_game(s_client, s_game_hash.c_str(), ClientLoadGameCallback, nullptr); s_load_game_request = rc_client_begin_load_game(s_client, s_game_hash.c_str(), ClientLoadGameCallback, nullptr);
} }
void Achievements::BeginChangeDisc()
{
// cancel previous requests
if (s_load_game_request)
{
rc_client_abort_async(s_client, s_load_game_request);
s_load_game_request = nullptr;
}
if (s_game_hash.empty())
{
// when we're booting the bios, this will fail
if (!s_game_path.empty())
{
Host::AddKeyedOSDMessage(
"retroachievements_disc_read_failed",
TRANSLATE_STR("Achievements", "Failed to read executable from disc. Achievements disabled."),
Host::OSD_ERROR_DURATION);
}
ClearGameInfo();
DisableHardcoreMode();
return;
}
s_load_game_request = rc_client_begin_change_media_from_hash(s_client, s_game_hash.c_str(), ClientLoadGameCallback,
reinterpret_cast<void*>(static_cast<uintptr_t>(1)));
}
void Achievements::ClientLoadGameCallback(int result, const char* error_message, rc_client_t* client, void* userdata) void Achievements::ClientLoadGameCallback(int result, const char* error_message, rc_client_t* client, void* userdata)
{ {
const bool was_disc_change = (userdata != nullptr);
s_load_game_request = nullptr; s_load_game_request = nullptr;
s_state_buffer.deallocate(); s_state_buffer.deallocate();
@ -911,6 +940,9 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
{ {
// Unknown game. // Unknown game.
INFO_LOG("Unknown game '{}', disabling achievements.", s_game_hash); INFO_LOG("Unknown game '{}', disabling achievements.", s_game_hash);
if (was_disc_change)
ClearGameInfo();
DisableHardcoreMode(); DisableHardcoreMode();
return; return;
} }
@ -923,14 +955,27 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
else if (result != RC_OK) else if (result != RC_OK)
{ {
ReportFmtError("Loading game failed: {}", error_message); ReportFmtError("Loading game failed: {}", error_message);
if (was_disc_change)
ClearGameInfo();
DisableHardcoreMode(); DisableHardcoreMode();
return; return;
} }
else if (result == RC_HARDCORE_DISABLED)
{
if (error_message)
ReportError(error_message);
DisableHardcoreMode();
}
const rc_client_game_t* info = rc_client_get_game_info(s_client); const rc_client_game_t* info = rc_client_get_game_info(s_client);
if (!info) if (!info)
{ {
ReportError("rc_client_get_game_info() returned NULL"); ReportError("rc_client_get_game_info() returned NULL");
if (was_disc_change)
ClearGameInfo();
DisableHardcoreMode(); DisableHardcoreMode();
return; return;
} }
@ -938,6 +983,9 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
const bool has_achievements = rc_client_has_achievements(client); const bool has_achievements = rc_client_has_achievements(client);
const bool has_leaderboards = rc_client_has_leaderboards(client); const bool has_leaderboards = rc_client_has_leaderboards(client);
// Only display summary if the game title has changed across discs.
const bool display_summary = (s_game_id != info->id || s_game_title != info->title);
// If the game has a RetroAchievements entry but no achievements or leaderboards, // If the game has a RetroAchievements entry but no achievements or leaderboards,
// enforcing hardcore mode is pointless. // enforcing hardcore mode is pointless.
if (!has_achievements && !has_leaderboards) if (!has_achievements && !has_leaderboards)
@ -954,7 +1002,8 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
s_game_icon = {}; s_game_icon = {};
// ensure fullscreen UI is ready for notifications // ensure fullscreen UI is ready for notifications
FullscreenUI::Initialize(); if (display_summary)
FullscreenUI::Initialize();
if (const std::string_view badge_name = info->badge_name; !badge_name.empty()) if (const std::string_view badge_name = info->badge_name; !badge_name.empty())
{ {
@ -974,7 +1023,8 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
} }
UpdateGameSummary(); UpdateGameSummary();
DisplayAchievementSummary(); if (display_summary)
DisplayAchievementSummary();
Host::OnAchievementsRefreshed(); Host::OnAchievementsRefreshed();
} }