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VulkanDevice: Fix ARM32 build (again)
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@ -93,7 +93,7 @@ const std::array<VkFormat, static_cast<u32>(GPUTexture::Format::MaxCount)> Vulka
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static constexpr VkClearValue s_present_clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
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// Handles are always 64-bit, even on 32-bit platforms.
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static const VkRenderPass DYNAMIC_RENDERING_RENDER_PASS = reinterpret_cast<VkRenderPass>(static_cast<s64>(-1LL));
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static const VkRenderPass DYNAMIC_RENDERING_RENDER_PASS = ((VkRenderPass)static_cast<s64>(-1LL));
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#ifdef _DEBUG
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static u32 s_debug_scope_depth = 0;
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