mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
GPU/HW: Fix typo preventing fragment shader based VRAM writes from being used
This commit is contained in:
parent
5dd4f6f65e
commit
dbc22fe841
|
@ -133,7 +133,7 @@ void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display)
|
||||||
Log_WarningPrintf("GL_EXT_copy_image missing, this may affect performance.");
|
Log_WarningPrintf("GL_EXT_copy_image missing, this may affect performance.");
|
||||||
|
|
||||||
m_supports_texture_buffer = (GLAD_GL_VERSION_3_1 || GLAD_GL_ES_VERSION_3_2);
|
m_supports_texture_buffer = (GLAD_GL_VERSION_3_1 || GLAD_GL_ES_VERSION_3_2);
|
||||||
if (m_uniform_stream_buffer)
|
if (m_supports_texture_buffer)
|
||||||
{
|
{
|
||||||
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, reinterpret_cast<GLint*>(&m_max_texture_buffer_size));
|
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, reinterpret_cast<GLint*>(&m_max_texture_buffer_size));
|
||||||
if (m_max_texture_buffer_size < VRAM_WIDTH * VRAM_HEIGHT)
|
if (m_max_texture_buffer_size < VRAM_WIDTH * VRAM_HEIGHT)
|
||||||
|
|
Loading…
Reference in a new issue