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https://github.com/RetroDECK/Duckstation.git
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RegTest: Fix directory creation always failing
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ff17444074
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@ -33,7 +33,10 @@ def run_regression_tests(runner, gamedir, destdir, dump_interval, frames, parall
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paths = glob.glob(gamedir + "/*.*", recursive=True)
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gamepaths = list(filter(is_game_path, paths))
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if not os.path.isdir(destdir) and not os.mkdir(destdir):
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try:
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if not os.path.isdir(destdir):
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os.mkdir(destdir)
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except OSError:
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print("Failed to create directory")
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return False
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@ -2498,10 +2498,29 @@ void GPU_HW::DispatchRenderCommand()
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if (m_draw_mode.IsTexturePageChanged())
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{
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m_draw_mode.ClearTexturePageChangedFlag();
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#if 0
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if (m_vram_dirty_rect.Valid())
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{
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GL_INS_FMT("VRAM DIRTY: {},{} => {},{}", m_vram_dirty_rect.left, m_vram_dirty_rect.top, m_vram_dirty_rect.right,
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m_vram_dirty_rect.bottom);
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auto tpr = m_draw_mode.mode_reg.GetTexturePageRectangle();
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GL_INS_FMT("PAGE RECT: {},{} => {},{}", tpr.left, tpr.top, tpr.right, tpr.bottom);
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if (m_draw_mode.mode_reg.IsUsingPalette())
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{
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tpr = m_draw_mode.GetTexturePaletteRectangle();
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GL_INS_FMT("PALETTE RECT: {},{} => {},{}", tpr.left, tpr.top, tpr.right, tpr.bottom);
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}
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}
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#endif
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if (m_vram_dirty_rect.Valid() && (m_draw_mode.mode_reg.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
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(m_draw_mode.mode_reg.IsUsingPalette() &&
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m_draw_mode.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect))))
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{
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GL_INS("Invalidating VRAM read cache due to drawing area overlap");
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// Log_DevPrint("Invalidating VRAM read cache due to drawing area overlap");
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if (!IsFlushed())
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FlushRender();
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@ -2534,6 +2553,8 @@ void GPU_HW::DispatchRenderCommand()
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EnsureVertexBufferSpaceForCurrentCommand();
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if (GetBatchVertexCount() == 0)
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{
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// transparency mode change
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if (transparency_mode != GPUTransparencyMode::Disabled &&
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(texture_mode == GPUTextureMode::Disabled || !NeedsShaderBlending(transparency_mode)))
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@ -2598,6 +2619,7 @@ void GPU_HW::DispatchRenderCommand()
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m_sw_renderer->PushCommand(cmd);
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}
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}
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}
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LoadVertices();
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}
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