Frontend: Support vsync for speed limiter

This commit is contained in:
Connor McLaughlin 2019-10-21 01:41:31 +10:00
parent e0173cbb4d
commit dc7b72b156
3 changed files with 36 additions and 20 deletions

View file

@ -13,6 +13,7 @@ struct Settings
GPUBackend gpu_backend = GPUBackend::OpenGL;
u32 gpu_resolution_scale = 1;
u32 max_gpu_resolution_scale = 1;
bool gpu_vsync = true;
// TODO: Controllers, memory cards, etc.
};

View file

@ -189,10 +189,27 @@ bool SDLInterface::CreateAudioStream()
return false;
}
m_audio_stream->SetSync(false);
return true;
}
void SDLInterface::UpdateAudioVisualSync()
{
const bool speed_limiter_enabled = m_speed_limiter_enabled && !m_speed_limiter_temp_disabled;
const bool audio_sync_enabled = speed_limiter_enabled;
const bool vsync_enabled = !m_system || (speed_limiter_enabled && m_system->GetSettings().gpu_vsync);
Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
(speed_limiter_enabled && vsync_enabled) ? " and video" : "");
m_audio_stream->SetSync(audio_sync_enabled);
// Window framebuffer has to be bound to call SetSwapInterval.
GLint current_fbo = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
SDL_GL_SetSwapInterval(vsync_enabled ? 1 : 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
}
bool SDLInterface::InitializeSystem(const char* filename, const char* exp1_filename)
{
if (!HostInterface::InitializeSystem(filename, exp1_filename))
@ -202,6 +219,7 @@ bool SDLInterface::InitializeSystem(const char* filename, const char* exp1_filen
}
ConnectDevices();
UpdateAudioVisualSync();
return true;
}
@ -235,6 +253,7 @@ std::unique_ptr<SDLInterface> SDLInterface::Create(const char* filename /* = nul
intf->LoadState(save_state_filename);
}
intf->UpdateAudioVisualSync();
return intf;
}
@ -369,17 +388,8 @@ bool SDLInterface::HandleSDLEvent(const SDL_Event* event)
case SDL_SCANCODE_TAB:
{
#if 1
// sync to audio
m_audio_stream->SetSync(!pressed);
#else
// Window framebuffer has to be bound to call SetSwapInterval.
GLint current_fbo = 0;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
SDL_GL_SetSwapInterval(pressed ? 0 : 1);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
#endif
m_speed_limiter_temp_disabled = pressed;
UpdateAudioVisualSync();
}
break;
@ -556,10 +566,10 @@ void SDLInterface::DrawMainMenuBar()
if (!ImGui::BeginMainMenuBar())
return;
const bool system_enabled = static_cast<bool>(m_system);
if (ImGui::BeginMenu("System"))
{
const bool system_enabled = static_cast<bool>(m_system);
if (ImGui::MenuItem("Reset", nullptr, false, system_enabled))
DoReset();
@ -568,10 +578,8 @@ void SDLInterface::DrawMainMenuBar()
if (ImGui::MenuItem("Power Off", nullptr, false, system_enabled))
DoPowerOff();
#if 0
if (ImGui::MenuItem("Enable Speed Limiter", nullptr, IsSpeedLimiterEnabled()))
SetSpeedLimiterEnabled(!IsSpeedLimiterEnabled());
#endif
if (ImGui::MenuItem("Enable Speed Limiter", nullptr, &m_speed_limiter_enabled, system_enabled))
UpdateAudioVisualSync();
ImGui::Separator();
@ -592,7 +600,7 @@ void SDLInterface::DrawMainMenuBar()
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Save State"))
if (ImGui::BeginMenu("Save State", system_enabled))
{
for (u32 i = 1; i <= NUM_QUICK_SAVE_STATES; i++)
{
@ -617,7 +625,7 @@ void SDLInterface::DrawMainMenuBar()
ImGui::Separator();
if (ImGui::BeginMenu("GPU"))
if (ImGui::BeginMenu("GPU", system_enabled))
{
if (ImGui::BeginMenu("Internal Resolution"))
{
@ -636,6 +644,9 @@ void SDLInterface::DrawMainMenuBar()
ImGui::EndMenu();
}
if (ImGui::MenuItem("VSync", nullptr, &m_system->GetSettings().gpu_vsync))
UpdateAudioVisualSync();
ImGui::EndMenu();
}
@ -871,6 +882,7 @@ void SDLInterface::DoPowerOff()
m_system.reset();
m_display_texture = nullptr;
AddOSDMessage("System powered off.");
UpdateAudioVisualSync();
}
void SDLInterface::DoResume() {}

View file

@ -53,6 +53,7 @@ private:
bool CreateImGuiContext();
bool CreateGLResources();
bool CreateAudioStream();
void UpdateAudioVisualSync();
bool InitializeSystem(const char* filename = nullptr, const char* exp1_filename = nullptr);
void ConnectDevices();
@ -109,4 +110,6 @@ private:
Timer m_fps_timer;
bool m_about_window_open = false;
bool m_speed_limiter_enabled = true;
bool m_speed_limiter_temp_disabled = false;
};