mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 05:45:38 +00:00
Qt: PCSX2 UI fix backports
This commit is contained in:
parent
546f73e36a
commit
dd1a00674d
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@ -32,7 +32,8 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
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m_ui.enableXInputSource->setEnabled(false);
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m_ui.enableRawInput->setEnabled(false);
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#endif
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping", false);
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping",
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false);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.multitapMode, "ControllerPorts", "MultitapMode",
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&Settings::ParseMultitapModeName, &Settings::GetMultitapModeName,
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Settings::DEFAULT_MULTITAP_MODE);
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@ -114,11 +114,11 @@ const char* GameListModel::getColumnName(Column col)
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return s_column_names[static_cast<int>(col)];
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}
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GameListModel::GameListModel(QObject* parent /* = nullptr */)
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: QAbstractTableModel(parent), m_cover_pixmap_cache(MIN_COVER_CACHE_SIZE)
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GameListModel::GameListModel(float cover_scale, bool show_cover_titles, QObject* parent /* = nullptr */)
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: QAbstractTableModel(parent), m_show_titles_for_covers(show_cover_titles)
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{
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loadCommonImages();
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setCoverScale(1.0f);
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setCoverScale(cover_scale);
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setColumnDisplayNames();
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}
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GameListModel::~GameListModel() = default;
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@ -132,6 +132,8 @@ void GameListModel::setCoverScale(float scale)
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m_cover_scale = scale;
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m_loading_pixmap = QPixmap(getCoverArtWidth(), getCoverArtHeight());
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m_loading_pixmap.fill(QColor(0, 0, 0, 0));
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emit coverScaleChanged();
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}
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void GameListModel::refreshCovers()
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@ -150,9 +152,9 @@ void GameListModel::updateCacheSize(int width, int height)
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m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
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}
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void GameListModel::reloadCommonImages()
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void GameListModel::reloadThemeSpecificImages()
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{
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loadCommonImages();
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loadThemeSpecificImages();
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refresh();
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}
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@ -585,17 +587,24 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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}
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}
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void GameListModel::loadCommonImages()
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void GameListModel::loadThemeSpecificImages()
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{
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for (u32 i = 0; i < static_cast<u32>(GameList::EntryType::Count); i++)
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m_type_pixmaps[i] = QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(i)).pixmap(QSize(24, 24));
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for (u32 i = 0; i < static_cast<u32>(DiscRegion::Count); i++)
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m_region_pixmaps[i] = QtUtils::GetIconForRegion(static_cast<DiscRegion>(i)).pixmap(42, 30);
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}
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void GameListModel::loadCommonImages()
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{
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loadThemeSpecificImages();
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for (int i = 0; i < static_cast<int>(GameDatabase::CompatibilityRating::Count); i++)
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{
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m_compatibility_pixmaps[i] =
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QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)).pixmap(96, 24);
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}
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m_placeholder_pixmap.load(QStringLiteral("%1/images/cover-placeholder.png").arg(QtHost::GetResourcesBasePath()));
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}
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@ -45,7 +45,7 @@ public:
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static std::optional<Column> getColumnIdForName(std::string_view name);
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static const char* getColumnName(Column col);
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GameListModel(QObject* parent = nullptr);
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GameListModel(float cover_scale, bool show_cover_titles, QObject* parent = nullptr);
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~GameListModel();
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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@ -56,6 +56,7 @@ public:
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ALWAYS_INLINE const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; }
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void refresh();
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void reloadThemeSpecificImages();
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bool titlesLessThan(int left_row, int right_row) const;
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@ -71,10 +72,13 @@ public:
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int getCoverArtSpacing() const;
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void refreshCovers();
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void updateCacheSize(int width, int height);
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void reloadCommonImages();
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Q_SIGNALS:
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void coverScaleChanged();
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private:
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void loadCommonImages();
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void loadThemeSpecificImages();
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void setColumnDisplayNames();
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void loadOrGenerateCover(const GameList::Entry* ge);
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void invalidateCoverForPath(const std::string& path);
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gamelistwidget.h"
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@ -20,6 +20,7 @@
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#include <QtGui/QWheelEvent>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QScrollBar>
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static constexpr float MIN_SCALE = 0.1f;
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static constexpr float MAX_SCALE = 2.0f;
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@ -91,9 +92,9 @@ GameListWidget::~GameListWidget() = default;
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void GameListWidget::initialize()
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{
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m_model = new GameListModel(this);
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m_model->setCoverScale(Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f));
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m_model->setShowCoverTitles(Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true));
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const float cover_scale = Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f);
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const bool show_cover_titles = Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true);
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m_model = new GameListModel(cover_scale, show_cover_titles, this);
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m_model->updateCacheSize(width(), height());
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m_sort_model = new GameListSortModel(m_model);
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@ -162,17 +163,16 @@ void GameListWidget::initialize()
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m_list_view = new GameListGridListView(m_ui.stack);
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m_list_view->setModel(m_sort_model);
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m_list_view->setModelColumn(GameListModel::Column_Cover);
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m_list_view->setSelectionMode(QAbstractItemView::ExtendedSelection);
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m_list_view->setSelectionMode(QAbstractItemView::SingleSelection);
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m_list_view->setViewMode(QListView::IconMode);
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m_list_view->setResizeMode(QListView::Adjust);
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m_list_view->setUniformItemSizes(true);
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m_list_view->setItemAlignment(Qt::AlignHCenter);
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m_list_view->setContextMenuPolicy(Qt::CustomContextMenu);
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m_list_view->setFrameStyle(QFrame::NoFrame);
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m_list_view->setSpacing(m_model->getCoverArtSpacing());
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m_list_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
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updateListFont();
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m_list_view->verticalScrollBar()->setSingleStep(15);
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onCoverScaleChanged();
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connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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&GameListWidget::onSelectionModelCurrentChanged);
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@ -180,6 +180,7 @@ void GameListWidget::initialize()
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connect(m_list_view, &GameListGridListView::zoomOut, this, &GameListWidget::gridZoomOut);
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connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated);
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connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
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connect(m_model, &GameListModel::coverScaleChanged, this, &GameListWidget::onCoverScaleChanged);
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m_ui.stack->insertWidget(1, m_list_view);
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@ -237,6 +238,11 @@ void GameListWidget::cancelRefresh()
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AssertMsg(!m_refresh_thread, "Game list thread should be unreferenced by now");
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}
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void GameListWidget::reloadThemeSpecificImages()
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{
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m_model->reloadThemeSpecificImages();
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}
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void GameListWidget::onRefreshProgress(const QString& status, int current, int total)
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{
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// switch away from the placeholder while we scan, in case we find anything
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@ -326,14 +332,23 @@ void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
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saveTableViewColumnSortSettings();
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}
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void GameListWidget::onCoverScaleChanged()
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{
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m_model->updateCacheSize(width(), height());
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m_list_view->setSpacing(m_model->getCoverArtSpacing());
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QFont font;
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font.setPointSizeF(16.0f * m_model->getCoverScale());
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m_list_view->setFont(font);
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}
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void GameListWidget::listZoom(float delta)
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{
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const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
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Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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Host::CommitBaseSettingChanges();
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m_model->setCoverScale(new_scale);
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m_model->updateCacheSize(width(), height());
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updateListFont();
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updateToolbar();
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m_model->refresh();
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@ -356,8 +371,6 @@ void GameListWidget::gridIntScale(int int_scale)
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Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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Host::CommitBaseSettingChanges();
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m_model->setCoverScale(new_scale);
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m_model->updateCacheSize(width(), height());
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updateListFont();
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updateToolbar();
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m_model->refresh();
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@ -416,13 +429,6 @@ void GameListWidget::setShowCoverTitles(bool enabled)
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emit layoutChange();
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}
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void GameListWidget::updateListFont()
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{
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QFont font;
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font.setPointSizeF(16.0f * m_model->getCoverScale());
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m_list_view->setFont(font);
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}
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void GameListWidget::updateToolbar()
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{
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const bool grid_view = isShowingGameGrid();
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@ -473,11 +479,6 @@ void GameListWidget::resizeTableViewColumnsToFit()
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});
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}
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void GameListWidget::reloadCommonImages()
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{
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m_model->reloadCommonImages();
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}
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static TinyString getColumnVisibilitySettingsKeyName(int column)
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{
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return TinyString::FromFormat("Show%s", GameListModel::getColumnName(static_cast<GameListModel::Column>(column)));
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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void initialize();
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void resizeTableViewColumnsToFit();
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void reloadCommonImages();
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void refresh(bool invalidate_cache);
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void cancelRefresh();
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void reloadThemeSpecificImages();
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bool isShowingGameList() const;
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bool isShowingGameGrid() const;
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@ -76,6 +76,7 @@ private Q_SLOTS:
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void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder);
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void onListViewItemActivated(const QModelIndex& index);
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void onListViewContextMenuRequested(const QPoint& point);
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void onCoverScaleChanged();
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public Q_SLOTS:
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void showGameList();
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@ -96,7 +97,6 @@ private:
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void loadTableViewColumnSortSettings();
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void saveTableViewColumnSortSettings();
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void listZoom(float delta);
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void updateListFont();
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void updateToolbar();
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Ui::GameListWidget m_ui;
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@ -135,7 +135,7 @@ void InputBindingDialog::startListeningForInput(u32 timeout_in_seconds)
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{
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m_value_ranges.clear();
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m_new_bindings.clear();
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m_mouse_mapping_enabled = InputBindingWidget::isMouseMappingEnabled();
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m_mouse_mapping_enabled = InputBindingWidget::isMouseMappingEnabled(m_sif);
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m_input_listen_start_position = QCursor::pos();
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m_input_listen_timer = new QTimer(this);
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m_input_listen_timer->setSingleShot(false);
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@ -42,9 +42,10 @@ InputBindingWidget::~InputBindingWidget()
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Q_ASSERT(!isListeningForInput());
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}
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bool InputBindingWidget::isMouseMappingEnabled()
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bool InputBindingWidget::isMouseMappingEnabled(SettingsInterface* sif)
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{
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return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false);
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return sif ? sif->GetBoolValue("UI", "EnableMouseMapping", false) :
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Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false);
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}
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void InputBindingWidget::initialize(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name,
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@ -287,7 +288,7 @@ void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds)
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{
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m_value_ranges.clear();
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m_new_bindings.clear();
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m_mouse_mapping_enabled = isMouseMappingEnabled();
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m_mouse_mapping_enabled = isMouseMappingEnabled(m_sif);
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m_input_listen_start_position = QCursor::pos();
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m_input_listen_timer = new QTimer(this);
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m_input_listen_timer->setSingleShot(false);
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@ -22,7 +22,7 @@ public:
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std::string section_name, std::string key_name);
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~InputBindingWidget();
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static bool isMouseMappingEnabled();
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static bool isMouseMappingEnabled(SettingsInterface* sif);
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void initialize(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name,
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std::string key_name);
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@ -1417,13 +1417,25 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
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void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(),
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tr("All Cover Image Types (*.jpg *.jpeg *.png)"));
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const QString filename = QDir::toNativeSeparators(QFileDialog::getOpenFileName(
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this, tr("Select Cover Image"), QString(), tr("All Cover Image Types (*.jpg *.jpeg *.png *.webp)")));
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if (filename.isEmpty())
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return;
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if (!GameList::GetCoverImagePathForEntry(entry).empty())
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const QString old_filename = QString::fromStdString(GameList::GetCoverImagePathForEntry(entry));
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const QString new_filename =
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QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toUtf8().constData(), false));
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if (new_filename.isEmpty())
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return;
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if (!old_filename.isEmpty())
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{
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if (QFileInfo(old_filename) == QFileInfo(filename))
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{
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QMessageBox::critical(this, tr("Copy Error"), tr("You must select a different file to the current cover image."));
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return;
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}
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if (QMessageBox::question(this, tr("Cover Already Exists"),
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tr("A cover image for this game already exists, do you wish to replace it?"),
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QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
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@ -1432,23 +1444,21 @@ void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
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}
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}
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QString new_filename =
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QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toStdString().c_str(), false));
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if (new_filename.isEmpty())
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return;
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if (QFile::exists(new_filename) && !QFile::remove(new_filename))
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{
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QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
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return;
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}
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if (!QFile::copy(filename, new_filename))
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{
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QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
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return;
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}
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if (!old_filename.isEmpty() && old_filename != new_filename && !QFile::remove(old_filename))
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{
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QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove '%1'").arg(old_filename));
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return;
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}
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m_game_list_widget->refreshGridCovers();
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}
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@ -2068,7 +2078,12 @@ void MainWindow::updateTheme()
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{
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updateApplicationTheme();
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updateMenuSelectedTheme();
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m_game_list_widget->reloadCommonImages();
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reloadThemeSpecificImages();
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}
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void MainWindow::reloadThemeSpecificImages()
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{
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m_game_list_widget->reloadThemeSpecificImages();
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}
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void MainWindow::setStyleFromSettings()
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@ -2405,6 +2420,12 @@ void MainWindow::changeEvent(QEvent* event)
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g_emu_thread->redrawDisplayWindow();
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}
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if (event->type() == QEvent::StyleChange)
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{
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setIconThemeFromSettings();
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reloadThemeSpecificImages();
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}
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QMainWindow::changeEvent(event);
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}
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@ -239,6 +239,7 @@ private:
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void clearGameListEntryPlayTime(const GameList::Entry* entry);
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void setTheme(const QString& theme);
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void updateTheme();
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void reloadThemeSpecificImages();
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void recreate();
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void registerForDeviceNotifications();
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@ -11,6 +11,7 @@
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#include "core/settings.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/path.h"
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#include <QtCore/QtCore>
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@ -22,6 +23,7 @@
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QLineEdit>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QSlider>
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#include <QtWidgets/QSpinBox>
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#include <optional>
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@ -1030,22 +1032,20 @@ static void BindWidgetToEnumSetting(SettingsInterface* sif, WidgetType* widget,
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}
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}
|
||||
|
||||
template<typename WidgetType>
|
||||
static void BindWidgetToFolderSetting(SettingsInterface* sif, WidgetType* widget, QAbstractButton* browse_button,
|
||||
QAbstractButton* open_button, QAbstractButton* reset_button, std::string section,
|
||||
std::string key, std::string default_value)
|
||||
static inline void BindWidgetToFolderSetting(SettingsInterface* sif, QLineEdit* widget, QAbstractButton* browse_button,
|
||||
QAbstractButton* open_button, QAbstractButton* reset_button,
|
||||
std::string section, std::string key, std::string default_value,
|
||||
bool use_relative = true)
|
||||
{
|
||||
using Accessor = SettingAccessor<WidgetType>;
|
||||
using Accessor = SettingAccessor<QLineEdit>;
|
||||
|
||||
std::string current_path(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str()));
|
||||
if (current_path.empty())
|
||||
current_path = default_value;
|
||||
else if (!Path::IsAbsolute(current_path))
|
||||
current_path = Path::Combine(EmuFolders::DataRoot, current_path);
|
||||
|
||||
else if (use_relative && !Path::IsAbsolute(current_path))
|
||||
current_path = Path::Canonicalize(Path::Combine(EmuFolders::DataRoot, current_path));
|
||||
const QString value(QString::fromStdString(current_path));
|
||||
Accessor::setStringValue(widget, value);
|
||||
|
||||
// if we're doing per-game settings, disable the widget, we only allow folder changes in the base config
|
||||
if (sif)
|
||||
{
|
||||
|
@ -1057,32 +1057,65 @@ static void BindWidgetToFolderSetting(SettingsInterface* sif, WidgetType* widget
|
|||
return;
|
||||
}
|
||||
|
||||
Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() {
|
||||
const std::string new_value(Accessor::getStringValue(widget).toStdString());
|
||||
auto value_changed = [widget, section = std::move(section), key = std::move(key), default_value, use_relative]() {
|
||||
const std::string new_value(widget->text().toStdString());
|
||||
if (!new_value.empty())
|
||||
{
|
||||
std::string relative_path(Path::MakeRelative(new_value, EmuFolders::DataRoot));
|
||||
if (FileSystem::DirectoryExists(new_value.c_str()) ||
|
||||
QMessageBox::question(
|
||||
QtUtils::GetRootWidget(widget), qApp->translate("SettingWidgetBinder", "Confirm Folder"),
|
||||
qApp
|
||||
->translate(
|
||||
"SettingWidgetBinder",
|
||||
"The chosen directory does not currently exist:\n\n%1\n\nDo you want to create this directory?")
|
||||
.arg(QString::fromStdString(new_value)),
|
||||
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
|
||||
{
|
||||
if (use_relative)
|
||||
{
|
||||
const std::string relative_path(Path::MakeRelative(new_value, EmuFolders::DataRoot));
|
||||
Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), relative_path.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
Host::DeleteBaseSettingValue(section.c_str(), key.c_str());
|
||||
Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), new_value.c_str());
|
||||
}
|
||||
|
||||
Host::CommitBaseSettingChanges();
|
||||
g_emu_thread->updateEmuFolders();
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
QMessageBox::critical(QtUtils::GetRootWidget(widget), qApp->translate("SettingWidgetBinder", "Error"),
|
||||
qApp->translate("SettingWidgetBinder", "Folder path cannot be empty."));
|
||||
}
|
||||
|
||||
// reset to old value
|
||||
std::string current_path(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str()));
|
||||
if (current_path.empty())
|
||||
current_path = default_value;
|
||||
else if (use_relative && !Path::IsAbsolute(current_path))
|
||||
current_path = Path::Canonicalize(Path::Combine(EmuFolders::DataRoot, current_path));
|
||||
|
||||
widget->setText(QString::fromStdString(current_path));
|
||||
};
|
||||
|
||||
if (browse_button)
|
||||
{
|
||||
QObject::connect(browse_button, &QAbstractButton::clicked, browse_button, [widget, key]() {
|
||||
QObject::connect(browse_button, &QAbstractButton::clicked, browse_button, [widget, key, value_changed]() {
|
||||
const QString path(QDir::toNativeSeparators(QFileDialog::getExistingDirectory(
|
||||
QtUtils::GetRootWidget(widget),
|
||||
// It seems that the latter half should show the types of folders that can be selected within Settings ->
|
||||
// Folders, but right now it's broken. It would be best for localization purposes to duplicate this into
|
||||
// multiple lines, each per type of folder.
|
||||
qApp->translate("SettingWidgetBinder", "Select folder for %1").arg(QString::fromStdString(key)))));
|
||||
if (path.isEmpty())
|
||||
return;
|
||||
|
||||
Accessor::setStringValue(widget, path);
|
||||
widget->setText(path);
|
||||
value_changed();
|
||||
});
|
||||
}
|
||||
if (open_button)
|
||||
|
@ -1096,9 +1129,12 @@ static void BindWidgetToFolderSetting(SettingsInterface* sif, WidgetType* widget
|
|||
if (reset_button)
|
||||
{
|
||||
QObject::connect(reset_button, &QAbstractButton::clicked, reset_button,
|
||||
[widget, default_value = std::move(default_value)]() {
|
||||
Accessor::setStringValue(widget, QString::fromStdString(default_value));
|
||||
[widget, default_value = std::move(default_value), value_changed]() {
|
||||
widget->setText(QString::fromStdString(default_value));
|
||||
value_changed();
|
||||
});
|
||||
}
|
||||
|
||||
widget->connect(widget, &QLineEdit::editingFinished, widget, std::move(value_changed));
|
||||
}
|
||||
} // namespace SettingWidgetBinder
|
||||
|
|
Loading…
Reference in a new issue