Qt: Delay showing game list refresh progress

Otherwise we spend more time updating the visuals than actually
scanning.
This commit is contained in:
Connor McLaughlin 2021-01-24 18:55:35 +10:00
parent a84bf0d8cf
commit ddcc29c8a6
3 changed files with 33 additions and 8 deletions

View file

@ -339,7 +339,7 @@ void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool
std::lock_guard<std::recursive_mutex> lock(m_settings_mutex);
m_game_list->SetSearchDirectoriesFromSettings(*m_settings_interface.get());
QtProgressCallback progress(m_main_window);
QtProgressCallback progress(m_main_window, invalidate_cache ? 0.0f : 1.0f);
m_game_list->Refresh(invalidate_cache, invalidate_database, &progress);
emit gameListRefreshed();
}

View file

@ -4,13 +4,13 @@
#include <QtWidgets/QMessageBox>
#include <array>
QtProgressCallback::QtProgressCallback(QWidget* parent_widget)
: QObject(parent_widget), m_dialog(QString(), QString(), 0, 1, parent_widget)
QtProgressCallback::QtProgressCallback(QWidget* parent_widget, float show_delay)
: QObject(parent_widget), m_dialog(QString(), QString(), 0, 1, parent_widget), m_show_delay(show_delay)
{
m_dialog.setWindowTitle(tr("DuckStation"));
m_dialog.setMinimumSize(QSize(500, 0));
m_dialog.setModal(parent_widget != nullptr);
m_dialog.show();
checkForDelayedShow();
}
QtProgressCallback::~QtProgressCallback() = default;
@ -37,20 +37,27 @@ void QtProgressCallback::SetTitle(const char* title)
void QtProgressCallback::SetStatusText(const char* text)
{
BaseProgressCallback::SetStatusText(text);
m_dialog.setLabelText(QString::fromUtf8(text));
checkForDelayedShow();
if (m_dialog.isVisible())
m_dialog.setLabelText(QString::fromUtf8(text));
}
void QtProgressCallback::SetProgressRange(u32 range)
{
BaseProgressCallback::SetProgressRange(range);
m_dialog.setRange(0, m_progress_range);
checkForDelayedShow();
if (m_dialog.isVisible())
m_dialog.setRange(0, m_progress_range);
}
void QtProgressCallback::SetProgressValue(u32 value)
{
BaseProgressCallback::SetProgressValue(value);
checkForDelayedShow();
if (static_cast<u32>(m_dialog.value()) == m_progress_range)
if (!m_dialog.isVisible() || static_cast<u32>(m_dialog.value()) == m_progress_range)
return;
m_dialog.setValue(m_progress_value);
@ -92,3 +99,16 @@ void QtProgressCallback::ModalInformation(const char* message)
{
QMessageBox::information(&m_dialog, tr("Information"), QString::fromUtf8(message));
}
void QtProgressCallback::checkForDelayedShow()
{
if (m_dialog.isVisible())
return;
if (m_show_timer.GetTimeSeconds() >= m_show_delay)
{
m_dialog.setRange(0, m_progress_range);
m_dialog.setValue(m_progress_value);
m_dialog.show();
}
}

View file

@ -1,5 +1,6 @@
#pragma once
#include "common/progress_callback.h"
#include "common/timer.h"
#include <QtWidgets/QProgressDialog>
class QtProgressCallback final : public QObject, public BaseProgressCallback
@ -7,7 +8,7 @@ class QtProgressCallback final : public QObject, public BaseProgressCallback
Q_OBJECT
public:
QtProgressCallback(QWidget* parent_widget);
QtProgressCallback(QWidget* parent_widget, float show_delay = 0.0f);
~QtProgressCallback();
bool IsCancelled() const override;
@ -28,5 +29,9 @@ public:
void ModalInformation(const char* message) override;
private:
void checkForDelayedShow();
QProgressDialog m_dialog;
Common::Timer m_show_timer;
float m_show_delay;
};