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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
Qt: Add renderer/resolution to status bar
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dec2d48bfe
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@ -63,6 +63,12 @@ void GPU::UpdateSettings()
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UpdateCRTCDisplayParameters();
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}
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bool GPU::IsHardwareRenderer()
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{
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const GPURenderer renderer = GetRendererType();
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return (renderer != GPURenderer::Software);
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}
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void GPU::CPUClockChanged()
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{
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UpdateCRTCConfig();
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@ -73,7 +73,7 @@ public:
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GPU();
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virtual ~GPU();
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virtual bool IsHardwareRenderer() const = 0;
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virtual GPURenderer GetRendererType() const = 0;
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virtual bool Initialize(HostDisplay* host_display);
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virtual void Reset(bool clear_vram);
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@ -86,6 +86,7 @@ public:
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// Render statistics debug window.
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void DrawDebugStateWindow();
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bool IsHardwareRenderer();
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void CPUClockChanged();
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// MMIO access
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@ -36,11 +36,6 @@ GPU_HW::GPU_HW() : GPU()
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GPU_HW::~GPU_HW() = default;
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bool GPU_HW::IsHardwareRenderer() const
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{
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return true;
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}
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bool GPU_HW::Initialize(HostDisplay* host_display)
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{
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if (!GPU::Initialize(host_display))
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@ -29,8 +29,6 @@ public:
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GPU_HW();
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virtual ~GPU_HW();
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virtual bool IsHardwareRenderer() const override;
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virtual bool Initialize(HostDisplay* host_display) override;
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virtual void Reset(bool clear_vram) override;
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virtual bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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@ -25,6 +25,11 @@ GPU_HW_D3D11::~GPU_HW_D3D11()
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DestroyStateObjects();
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}
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GPURenderer GPU_HW_D3D11::GetRendererType() const
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{
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return GPURenderer::HardwareD3D11;
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}
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bool GPU_HW_D3D11::Initialize(HostDisplay* host_display)
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{
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if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::D3D11)
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@ -20,6 +20,8 @@ public:
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GPU_HW_D3D11();
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~GPU_HW_D3D11() override;
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GPURenderer GetRendererType() const override;
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bool Initialize(HostDisplay* host_display) override;
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void Reset(bool clear_vram) override;
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bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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@ -35,6 +35,11 @@ GPU_HW_OpenGL::~GPU_HW_OpenGL()
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glUseProgram(0);
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}
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GPURenderer GPU_HW_OpenGL::GetRendererType() const
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{
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return GPURenderer::HardwareOpenGL;
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}
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bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display)
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{
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if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGL &&
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@ -16,6 +16,8 @@ public:
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GPU_HW_OpenGL();
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~GPU_HW_OpenGL() override;
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GPURenderer GetRendererType() const override;
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bool Initialize(HostDisplay* host_display) override;
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void Reset(bool clear_vram) override;
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bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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@ -27,6 +27,11 @@ GPU_HW_Vulkan::~GPU_HW_Vulkan()
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DestroyResources();
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}
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GPURenderer GPU_HW_Vulkan::GetRendererType() const
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{
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return GPURenderer::HardwareVulkan;
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}
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bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display)
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{
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if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::Vulkan)
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@ -15,6 +15,8 @@ public:
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GPU_HW_Vulkan();
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~GPU_HW_Vulkan() override;
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GPURenderer GetRendererType() const override;
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bool Initialize(HostDisplay* host_display) override;
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void Reset(bool clear_vram) override;
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bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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@ -40,9 +40,9 @@ GPU_SW::~GPU_SW()
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m_host_display->ClearDisplayTexture();
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}
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bool GPU_SW::IsHardwareRenderer() const
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GPURenderer GPU_SW::GetRendererType() const
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{
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return false;
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return GPURenderer::Software;
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}
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bool GPU_SW::Initialize(HostDisplay* host_display)
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@ -15,7 +15,7 @@ public:
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GPU_SW();
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~GPU_SW() override;
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bool IsHardwareRenderer() const override;
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GPURenderer GetRendererType() const override;
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bool Initialize(HostDisplay* host_display) override;
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bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;
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@ -403,13 +403,19 @@ void MainWindow::onStateSaved(const QString& game_code, bool global, qint32 slot
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}
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void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
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float worst_frame_time)
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float worst_frame_time, GPURenderer renderer, quint32 render_width,
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quint32 render_height, bool render_interlaced)
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{
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m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0));
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m_status_fps_widget->setText(
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QStringLiteral("FPS: %1/%2").arg(std::round(fps), 0, 'f', 0).arg(std::round(vps), 0, 'f', 0));
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m_status_frame_time_widget->setText(
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QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2));
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m_status_renderer_widget->setText(QString::fromUtf8(Settings::GetRendererName(renderer)));
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m_status_resolution_widget->setText(
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(render_interlaced ? QStringLiteral("%1x%2 (Interlaced)") : QStringLiteral("%1x%2 (Progressive)"))
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.arg(render_width)
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.arg(render_height));
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}
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void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title)
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@ -746,7 +752,7 @@ void MainWindow::setupAdditionalUi()
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m_status_speed_widget = new QLabel(m_ui.statusBar);
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m_status_speed_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
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m_status_speed_widget->setFixedSize(40, 16);
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m_status_speed_widget->setFixedSize(50, 16);
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m_status_speed_widget->hide();
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m_status_fps_widget = new QLabel(m_ui.statusBar);
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@ -759,6 +765,16 @@ void MainWindow::setupAdditionalUi()
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m_status_frame_time_widget->setFixedSize(190, 16);
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m_status_frame_time_widget->hide();
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m_status_renderer_widget = new QLabel(m_ui.statusBar);
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m_status_renderer_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
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m_status_renderer_widget->setFixedSize(50, 16);
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m_status_renderer_widget->hide();
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m_status_resolution_widget = new QLabel(m_ui.statusBar);
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m_status_resolution_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
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m_status_resolution_widget->setFixedSize(140, 16);
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m_status_resolution_widget->hide();
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m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
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updateDebugMenuVisibility();
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@ -867,18 +883,26 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevo
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m_status_speed_widget->show();
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m_status_fps_widget->show();
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m_status_frame_time_widget->show();
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m_status_renderer_widget->show();
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m_status_resolution_widget->show();
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m_ui.statusBar->addPermanentWidget(m_status_speed_widget);
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m_ui.statusBar->addPermanentWidget(m_status_fps_widget);
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m_ui.statusBar->addPermanentWidget(m_status_resolution_widget);
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m_ui.statusBar->addPermanentWidget(m_status_renderer_widget);
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m_ui.statusBar->addPermanentWidget(m_status_frame_time_widget);
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}
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else if (!running && m_status_speed_widget->isVisible())
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{
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m_ui.statusBar->removeWidget(m_status_renderer_widget);
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m_ui.statusBar->removeWidget(m_status_resolution_widget);
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m_ui.statusBar->removeWidget(m_status_speed_widget);
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m_ui.statusBar->removeWidget(m_status_fps_widget);
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m_ui.statusBar->removeWidget(m_status_frame_time_widget);
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m_status_speed_widget->hide();
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m_status_fps_widget->hide();
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m_status_frame_time_widget->hide();
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m_status_renderer_widget->hide();
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m_status_resolution_widget->hide();
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}
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if (starting || running)
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@ -4,6 +4,7 @@
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#include <QtWidgets/QMainWindow>
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#include <memory>
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#include "core/types.h"
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#include "settingsdialog.h"
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#include "ui_mainwindow.h"
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@ -70,7 +71,8 @@ private Q_SLOTS:
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void onEmulationPaused(bool paused);
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void onStateSaved(const QString& game_code, bool global, qint32 slot);
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void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
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float worst_frame_time);
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float worst_frame_time, GPURenderer renderer, quint32 render_width,
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quint32 render_height, bool render_interlaced);
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void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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void onApplicationStateChanged(Qt::ApplicationState state);
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@ -150,6 +152,8 @@ private:
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QLabel* m_status_speed_widget = nullptr;
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QLabel* m_status_fps_widget = nullptr;
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QLabel* m_status_frame_time_widget = nullptr;
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QLabel* m_status_renderer_widget = nullptr;
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QLabel* m_status_resolution_widget = nullptr;
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SettingsDialog* m_settings_dialog = nullptr;
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AutoUpdaterDialog* m_auto_updater_dialog = nullptr;
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@ -52,6 +52,7 @@ Log_SetChannel(QtHostInterface);
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QtHostInterface::QtHostInterface(QObject* parent) : QObject(parent), CommonHostInterface()
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{
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qRegisterMetaType<std::shared_ptr<const SystemBootParameters>>();
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qRegisterMetaType<GPURenderer>();
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}
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QtHostInterface::~QtHostInterface()
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@ -724,8 +725,21 @@ void QtHostInterface::OnSystemPerformanceCountersUpdated()
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{
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HostInterface::OnSystemPerformanceCountersUpdated();
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GPURenderer renderer = GPURenderer::Count;
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u32 render_width = 0;
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u32 render_height = 0;
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bool render_interlaced = false;
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if (g_gpu)
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{
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renderer = g_gpu->GetRendererType();
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std::tie(render_width, render_height) = g_gpu->GetEffectiveDisplayResolution();
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render_interlaced = g_gpu->IsInterlacedDisplayEnabled();
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}
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emit systemPerformanceCountersUpdated(System::GetEmulationSpeed(), System::GetFPS(), System::GetVPS(),
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System::GetAverageFrameTime(), System::GetWorstFrameTime());
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System::GetAverageFrameTime(), System::GetWorstFrameTime(), renderer,
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render_width, render_height, render_interlaced);
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}
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void QtHostInterface::OnRunningGameChanged(const std::string& path, CDImage* image, const std::string& game_code,
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@ -34,6 +34,7 @@ class MainWindow;
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class QtDisplayWidget;
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Q_DECLARE_METATYPE(std::shared_ptr<const SystemBootParameters>);
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Q_DECLARE_METATYPE(GPURenderer);
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class QtHostInterface final : public QObject, public CommonHostInterface
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{
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@ -134,8 +135,9 @@ Q_SIGNALS:
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void displaySizeRequested(qint32 width, qint32 height);
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void focusDisplayWidgetRequested();
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void destroyDisplayRequested();
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void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
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float worst_frame_time);
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void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, float worst_frame_time,
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GPURenderer renderer, quint32 render_width, quint32 render_height,
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bool render_interlaced);
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void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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void exitRequested();
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void inputProfileLoaded();
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