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https://github.com/RetroDECK/Duckstation.git
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Android: Implement cheats
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parent
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commit
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@ -4,6 +4,7 @@
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#include "common/log.h"
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#include "common/string.h"
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#include "common/timestamp.h"
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#include "core/cheats.h"
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#include "core/controller.h"
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#include "core/gpu.h"
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#include "core/host_display.h"
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@ -28,6 +29,8 @@ static jmethodID s_EmulationActivity_method_reportMessage;
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static jmethodID s_EmulationActivity_method_onEmulationStarted;
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static jmethodID s_EmulationActivity_method_onEmulationStopped;
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static jmethodID s_EmulationActivity_method_onGameTitleChanged;
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static jclass s_CheatCode_class;
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static jmethodID s_CheatCode_constructor;
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namespace AndroidHelpers {
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// helper for retrieving the current per-thread jni environment
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@ -186,9 +189,7 @@ bool AndroidHostInterface::StartEmulationThread(jobject emulation_activity, ANat
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void AndroidHostInterface::PauseEmulationThread(bool paused)
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{
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Assert(IsEmulationThreadRunning());
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RunOnEmulationThread([this, paused]() {
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PauseSystem(paused);
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});
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RunOnEmulationThread([this, paused]() { PauseSystem(paused); });
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}
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void AndroidHostInterface::StopEmulationThread()
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@ -291,8 +292,10 @@ void AndroidHostInterface::EmulationThreadLoop()
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// run any events
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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for (;;) {
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while (!m_callback_queue.empty()) {
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for (;;)
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{
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while (!m_callback_queue.empty())
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{
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auto callback = std::move(m_callback_queue.front());
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m_callback_queue.pop_front();
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lock.unlock();
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@ -303,10 +306,13 @@ void AndroidHostInterface::EmulationThreadLoop()
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if (m_emulation_thread_stop_request.load())
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return;
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if (System::IsPaused()) {
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if (System::IsPaused())
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{
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// paused, wait for us to resume
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m_sleep_cv.wait(lock);
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} else {
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}
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else
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{
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// done with callbacks, run the frame
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break;
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}
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@ -511,21 +517,19 @@ extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEV);
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s_jvm = vm;
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// Create global reference so it doesn't get cleaned up.
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JNIEnv* env = AndroidHelpers::GetJNIEnv();
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if ((s_AndroidHostInterface_class = env->FindClass("com/github/stenzek/duckstation/AndroidHostInterface")) == nullptr)
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if ((s_AndroidHostInterface_class = env->FindClass("com/github/stenzek/duckstation/AndroidHostInterface")) ==
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nullptr ||
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(s_AndroidHostInterface_class = static_cast<jclass>(env->NewGlobalRef(s_AndroidHostInterface_class))) ==
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nullptr ||
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(s_CheatCode_class = env->FindClass("com/github/stenzek/duckstation/CheatCode")) == nullptr ||
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(s_CheatCode_class = static_cast<jclass>(env->NewGlobalRef(s_CheatCode_class))) == nullptr)
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{
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Log_ErrorPrint("AndroidHostInterface class lookup failed");
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return -1;
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}
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// Create global reference so it doesn't get cleaned up.
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s_AndroidHostInterface_class = static_cast<jclass>(env->NewGlobalRef(s_AndroidHostInterface_class));
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if (!s_AndroidHostInterface_class)
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{
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Log_ErrorPrint("Failed to get reference to AndroidHostInterface");
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return -1;
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}
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jclass emulation_activity_class;
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if ((s_AndroidHostInterface_constructor =
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env->GetMethodID(s_AndroidHostInterface_class, "<init>", "(Landroid/content/Context;)V")) == nullptr ||
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@ -545,7 +549,8 @@ extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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(s_EmulationActivity_method_onEmulationStopped =
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env->GetMethodID(emulation_activity_class, "onEmulationStopped", "()V")) == nullptr ||
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(s_EmulationActivity_method_onGameTitleChanged =
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env->GetMethodID(emulation_activity_class, "onGameTitleChanged", "(Ljava/lang/String;)V")) == nullptr)
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env->GetMethodID(emulation_activity_class, "onGameTitleChanged", "(Ljava/lang/String;)V")) == nullptr ||
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(s_CheatCode_constructor = env->GetMethodID(s_CheatCode_class, "<init>", "(ILjava/lang/String;Z)V")) == nullptr)
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{
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Log_ErrorPrint("AndroidHostInterface lookups failed");
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return -1;
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@ -770,7 +775,8 @@ DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_saveResumeState, jobject obj,
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DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setDisplayAlignment, jobject obj, jint alignment)
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{
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AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
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hi->RunOnEmulationThread([hi, alignment]() { hi->GetDisplay()->SetDisplayAlignment(static_cast<HostDisplay::Alignment>(alignment)); });
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hi->RunOnEmulationThread(
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[hi, alignment]() { hi->GetDisplay()->SetDisplayAlignment(static_cast<HostDisplay::Alignment>(alignment)); });
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}
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DEFINE_JNI_ARGS_METHOD(bool, AndroidHostInterface_hasSurface, jobject obj)
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@ -795,5 +801,32 @@ DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_pauseEmulationThread, jobject
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hi->PauseEmulationThread(paused);
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}
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DEFINE_JNI_ARGS_METHOD(jobject, AndroidHostInterface_getCheatList, jobject obj)
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{
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if (!System::IsValid() || !System::HasCheatList())
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return nullptr;
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CheatList* cl = System::GetCheatList();
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const u32 count = cl->GetCodeCount();
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jobjectArray arr = env->NewObjectArray(count, s_CheatCode_class, nullptr);
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for (u32 i = 0; i < count; i++)
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{
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const CheatCode& cc = cl->GetCode(i);
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jobject java_cc = env->NewObject(s_CheatCode_class, s_CheatCode_constructor, static_cast<jint>(i),
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env->NewStringUTF(cc.description.c_str()), cc.enabled);
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env->SetObjectArrayElement(arr, i, java_cc);
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}
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return arr;
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}
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DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setCheatEnabled, jobject obj, jint index, jboolean enabled)
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{
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if (!System::IsValid() || !System::HasCheatList())
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return;
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AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
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hi->RunOnEmulationThread([index, enabled, hi]() { hi->SetCheatCodeState(static_cast<u32>(index), enabled, true); });
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}
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@ -141,7 +141,8 @@ void AndroidSettingsInterface::DeleteValue(const char* section, const char* key)
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std::vector<std::string> AndroidSettingsInterface::GetStringList(const char* section, const char* key)
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{
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JNIEnv* env = AndroidHelpers::GetJNIEnv();
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jobject values_set = env->CallObjectMethod(m_java_shared_preferences, m_get_string_set, env->NewStringUTF(GetSettingKey(section, key)), nullptr);
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jobject values_set = env->CallObjectMethod(m_java_shared_preferences, m_get_string_set,
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env->NewStringUTF(GetSettingKey(section, key)), nullptr);
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if (!values_set)
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return {};
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@ -71,6 +71,9 @@ public class AndroidHostInterface {
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public native void setDisplayAlignment(int alignment);
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public native CheatCode[] getCheatList();
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public native void setCheatEnabled(int index, boolean enabled);
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static {
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System.loadLibrary("duckstation-native");
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}
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@ -0,0 +1,17 @@
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package com.github.stenzek.duckstation;
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public class CheatCode {
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private int mIndex;
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private String mName;
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private boolean mEnabled;
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public CheatCode(int index, String name, boolean enabled) {
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mIndex = index;
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mName = name;
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mEnabled = enabled;
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}
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public int getIndex() { return mIndex; }
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public String getName() { return mName; }
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public boolean isEnabled() { return mEnabled; }
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}
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@ -280,18 +280,7 @@ public class EmulationActivity extends AppCompatActivity implements SurfaceHolde
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return;
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}
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case 2: // Reset
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{
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AndroidHostInterface.getInstance().resetSystem();
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return;
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}
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case 3: // Change Disc
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{
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return;
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}
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case 4: // Toggle Speed Limiter
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case 2: // Toggle Speed Limiter
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{
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boolean newSetting = !getBooleanSetting("Main/SpeedLimiterEnabled", true);
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setBooleanSetting("Main/SpeedLimiterEnabled", newSetting);
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@ -299,13 +288,63 @@ public class EmulationActivity extends AppCompatActivity implements SurfaceHolde
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return;
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}
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case 5: // Toggle Touchscreen Controller
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case 3: // More Options
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{
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showMoreMenu();
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return;
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}
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case 4: // Quit
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{
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finish();
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return;
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}
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}
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}
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});
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builder.setOnDismissListener(new DialogInterface.OnDismissListener() {
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@Override
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public void onDismiss(DialogInterface dialogInterface) {
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enableFullscreenImmersive();
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}
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});
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builder.create().show();
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}
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private void showMoreMenu() {
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AlertDialog.Builder builder = new AlertDialog.Builder(this);
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if (mGameTitle != null && !mGameTitle.isEmpty())
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builder.setTitle(mGameTitle);
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builder.setItems(R.array.emulation_more_menu, new DialogInterface.OnClickListener() {
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@Override
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public void onClick(DialogInterface dialogInterface, int i) {
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switch (i)
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{
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case 0: // Reset
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{
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AndroidHostInterface.getInstance().resetSystem();
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return;
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}
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case 1: // Cheats
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{
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showCheatsMenu();
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return;
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}
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case 2: // Change Disc
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{
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return;
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}
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case 3: // Toggle Touchscreen Controller
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{
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setTouchscreenControllerVisibility(!mTouchscreenControllerVisible);
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return;
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}
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case 6: // Settings
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case 4: // Settings
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{
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Intent intent = new Intent(EmulationActivity.this, SettingsActivity.class);
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intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
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return;
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}
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case 7: // Quit
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case 5: // Quit
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{
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finish();
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return;
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@ -330,6 +369,36 @@ public class EmulationActivity extends AppCompatActivity implements SurfaceHolde
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builder.create().show();
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}
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private void showCheatsMenu() {
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final CheatCode[] cheats = AndroidHostInterface.getInstance().getCheatList();
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if (cheats == null) {
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Toast.makeText(this, "No cheats are loaded.", Toast.LENGTH_LONG);
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return;
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}
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AlertDialog.Builder builder = new AlertDialog.Builder(this);
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CharSequence[] items = new CharSequence[cheats.length];
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for (int i = 0; i < cheats.length; i++) {
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final CheatCode cc = cheats[i];
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items[i] = String.format("%s %s", cc.isEnabled() ? "(ON)" : "(OFF)", cc.getName());
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}
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builder.setItems(items, new DialogInterface.OnClickListener() {
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@Override
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public void onClick(DialogInterface dialogInterface, int i) {
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AndroidHostInterface.getInstance().setCheatEnabled(i, !cheats[i].isEnabled());
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}
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});
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builder.setOnDismissListener(new DialogInterface.OnDismissListener() {
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@Override
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public void onDismiss(DialogInterface dialogInterface) {
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enableFullscreenImmersive();
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}
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});
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builder.create().show();
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}
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/**
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* Touchscreen controller overlay
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*/
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@ -128,9 +128,14 @@
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<string-array name="emulation_menu">
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<item>Quick Load</item>
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<item>Quick Save</item>
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<item>Reset</item>
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<item>Change Disc</item>
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<item>Toggle Speed Limiter</item>
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<item>More Options</item>
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<item>Quit</item>
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</string-array>
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<string-array name="emulation_more_menu">
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<item>Reset</item>
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<item>Cheats</item>
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<item>Change Disc</item>
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<item>Toggle Touch Controller</item>
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<item>Settings</item>
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<item>Quit</item>
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@ -30,6 +30,12 @@
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app:defaultValue="true"
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app:summary="Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Main/AutoLoadCheats"
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app:title="Load Cheats"
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app:defaultValue="false"
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app:summary="Loads cheats from cheats/<game name>.cht in PCSXR format. Cheats can be toggled while ingame."
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Display/VSync"
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app:title="Video Sync"
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