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https://github.com/RetroDECK/Duckstation.git
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CDROM: Preserve header valid bit on more commands
Fixes Goryuujin Electro hanging on boot.
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0e0bd2852f
commit
deb2865606
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@ -1160,6 +1160,7 @@ void CDROM::BeginSeeking(bool logical, bool read_after_seek, bool play_after_see
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const TickCount seek_time = GetTicksForSeek();
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m_secondary_status.ClearActiveBits();
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m_secondary_status.header_valid = false;
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m_secondary_status.motor_on = true;
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m_secondary_status.seeking = true;
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@ -1175,8 +1176,8 @@ void CDROM::DoResetComplete(TickCount ticks_late)
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m_drive_state = DriveState::Idle;
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m_drive_event->Deactivate();
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m_secondary_status.ClearActiveBits();
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m_secondary_status.motor_on = true;
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m_secondary_status.bits = 0;
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m_secondary_status.motor_on = HasMedia();
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m_mode.bits = 0;
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m_mode.read_raw_sector = true;
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@ -1184,7 +1185,6 @@ void CDROM::DoResetComplete(TickCount ticks_late)
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{
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Log_DevPrintf("CDROM reset - no disc");
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m_secondary_status.shell_open = true;
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m_secondary_status.motor_on = false;
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SendAsyncErrorResponse(STAT_ERROR, 0x08);
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return;
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}
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@ -1222,7 +1222,14 @@ void CDROM::DoSeekComplete(TickCount ticks_late)
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// check for data header for logical seeks
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if (logical)
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{
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ProcessDataSectorHeader(m_reader.GetSectorBuffer().data(), false);
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if (!m_last_subq.control.data)
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{
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Log_WarningPrintf("Logical seek to non-data sector [%02x:%02x:%02x]", seek_mm, seek_ss, seek_ff);
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seek_okay = false;
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}
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else
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{
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ProcessDataSectorHeader(m_reader.GetSectorBuffer().data(), true);
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// ensure the location matches up (it should)
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seek_okay = (m_last_sector_header.minute == seek_mm && m_last_sector_header.second == seek_ss &&
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@ -1230,6 +1237,7 @@ void CDROM::DoSeekComplete(TickCount ticks_late)
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}
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}
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}
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}
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if (seek_okay)
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{
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@ -1281,6 +1289,7 @@ void CDROM::DoStopComplete()
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m_drive_state = DriveState::Idle;
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m_drive_event->Deactivate();
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m_secondary_status.ClearActiveBits();
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m_secondary_status.header_valid = false;
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m_secondary_status.motor_on = false;
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m_async_response_fifo.Clear();
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@ -1294,6 +1303,7 @@ void CDROM::DoChangeSessionComplete()
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m_drive_state = DriveState::Idle;
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m_drive_event->Deactivate();
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m_secondary_status.ClearActiveBits();
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m_secondary_status.header_valid = false;
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m_secondary_status.motor_on = true;
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m_async_response_fifo.Clear();
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@ -160,10 +160,10 @@ private:
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BitField<u8, bool, 6, 1> seeking;
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BitField<u8, bool, 7, 1> playing_cdda;
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/// Clears the CDDA/seeking/header valid bits.
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/// Clears the CDDA/seeking bits.
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ALWAYS_INLINE void ClearActiveBits()
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{
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bits &= ~(STAT_HEADER_VALID | STAT_SEEKING | STAT_PLAYING_CDDA);
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bits &= ~(STAT_SEEKING | STAT_PLAYING_CDDA);
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}
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};
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