GameSettings: Disable analog mode forcing instead of forcing digital controller

This commit is contained in:
Albert Liu 2020-12-11 00:59:40 -08:00
parent 8716c33f41
commit def9a98cb9
8 changed files with 102 additions and 102 deletions

View file

@ -14,7 +14,7 @@ ForcePGXPCPUMode = true
# Doom (USA) (Rev 1) (SLUS-00077) # Doom (USA) (Rev 1) (SLUS-00077)
[SLUS-00077] [SLUS-00077]
DisableUpscaling = true DisableUpscaling = true
ForceDigitalController = true DisableAnalogModeForcing = true
# Pop'n Music 6 (Japan) (SLPM-87089) # Pop'n Music 6 (Japan) (SLPM-87089)
[SLPM-87089] [SLPM-87089]
@ -113,94 +113,94 @@ DisplayActiveEndOffset = 68
[SLUS-00297] [SLUS-00297]
DisableUpscaling = true DisableUpscaling = true
DisablePGXP = true DisablePGXP = true
ForceDigitalController = true DisableAnalogModeForcing = true
# SCUS-94350 (Destruction Derby 2 (USA)) # SCUS-94350 (Destruction Derby 2 (USA))
[SCUS-94350] [SCUS-94350]
ForceDigitalController = true DisableAnalogModeForcing = true
# SCUS-94900 (Crash Bandicoot (USA)) # SCUS-94900 (Crash Bandicoot (USA))
[SCUS-94900] [SCUS-94900]
ForceDigitalController = true DisableAnalogModeForcing = true
# PCPX-96085 (Gran Turismo (Japan) (Demo 1)) # PCPX-96085 (Gran Turismo (Japan) (Demo 1))
[PCPX-96085] [PCPX-96085]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00590 (Need for Speed - V-Rally (USA)) # SLUS-00590 (Need for Speed - V-Rally (USA))
[SLUS-00590] [SLUS-00590]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00403 (Rage Racer (USA)) # SLUS-00403 (Rage Racer (USA))
[SLUS-00403] [SLUS-00403]
ForceDigitalController = true DisableAnalogModeForcing = true
# SCUS-94300 (Ridge Racer (USA)) # SCUS-94300 (Ridge Racer (USA))
[SCUS-94300] [SCUS-94300]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00214 (Ridge Racer Revolution (USA)) # SLUS-00214 (Ridge Racer Revolution (USA))
[SLUS-00214] [SLUS-00214]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00204 (Road & Track Presents - The Need for Speed (USA)) # SLUS-00204 (Road & Track Presents - The Need for Speed (USA))
[SLUS-00204] [SLUS-00204]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00006 (Tekken (USA)) # SLUS-00006 (Tekken (USA))
[SLUS-00006] [SLUS-00006]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00213 (Tekken 2 (USA)) # SLUS-00213 (Tekken 2 (USA))
[SLUS-00213] [SLUS-00213]
ForceDigitalController = true DisableAnalogModeForcing = true
# SCES-00344 (Crash Bandicoot (Europe)) # SCES-00344 (Crash Bandicoot (Europe))
[SCES-00344] [SCES-00344]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00355 (Duke Nukem - Total Meltdown (USA)) # SLUS-00355 (Duke Nukem - Total Meltdown (USA))
[SLUS-00355] [SLUS-00355]
DisableUpscaling = true DisableUpscaling = true
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00331 (Final Doom (USA)) # SLUS-00331 (Final Doom (USA))
[SLUS-00331] [SLUS-00331]
DisableUpscaling = true DisableUpscaling = true
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00106 (Grand Theft Auto (USA)) # SLUS-00106 (Grand Theft Auto (USA))
[SLUS-00106] [SLUS-00106]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00005 (Rayman (USA)) # SLUS-00005 (Rayman (USA))
[SLUS-00005] [SLUS-00005]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-01265 (Rayman Brain Games (USA)) # SLUS-01265 (Rayman Brain Games (USA))
[SLUS-01265] [SLUS-01265]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00601 (Skullmonkeys (USA)) # SLUS-00601 (Skullmonkeys (USA))
[SLUS-00601] [SLUS-00601]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLPS-00435 (Megatudo 2096 (Japan)) # SLPS-00435 (Megatudo 2096 (Japan))
@ -240,17 +240,17 @@ ForcePGXPVertexCache = true
# SLPM-86023 (Akumajou Dracula X: Gekka no Yasoukyoku) # SLPM-86023 (Akumajou Dracula X: Gekka no Yasoukyoku)
[SLPM-86023] [SLPM-86023]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00067 (Castlevania - Symphony of the Night (USA)) # SLUS-00067 (Castlevania - Symphony of the Night (USA))
[SLUS-00067] [SLUS-00067]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLES-00524 (Castlevania - Symphony of the Night (Europe)) # SLES-00524 (Castlevania - Symphony of the Night (Europe))
[SLES-00524] [SLES-00524]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLPS-00712 (Tenga Seiha (Japan)) # SLPS-00712 (Tenga Seiha (Japan))
@ -270,7 +270,7 @@ ForceInterpreter = true
# SLPS-02459 (Otona no Asobi (Japan)) # SLPS-02459 (Otona no Asobi (Japan))
[SLPS-02459] [SLPS-02459]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLPM-86750 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan)) # SLPM-86750 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan))
@ -285,93 +285,93 @@ ForceInterlacing = true
# PowerSlave (SLUS-00102) # PowerSlave (SLUS-00102)
[SLUS-00102] [SLUS-00102]
ForceDigitalController = true DisableAnalogModeForcing = true
# Tomb Raider (SLUS-00152) # Tomb Raider (SLUS-00152)
[SLUS-00152] [SLUS-00152]
ForceDigitalController = true DisableAnalogModeForcing = true
# Megaman Legends (SLUS-00603) # Megaman Legends (SLUS-00603)
[SLUS-00603] [SLUS-00603]
ForceDigitalController = true DisableAnalogModeForcing = true
# Hexen (SLUS-00348) # Hexen (SLUS-00348)
[SLUS-00348] [SLUS-00348]
DisableUpscaling = true DisableUpscaling = true
ForceDigitalController = true DisableAnalogModeForcing = true
# Gex (SLUS-00042) # Gex (SLUS-00042)
[SLUS-00042] [SLUS-00042]
ForceDigitalController = true DisableAnalogModeForcing = true
# Megaman x4 (SLUS-00561) # Megaman x4 (SLUS-00561)
[SLUS-00561] [SLUS-00561]
ForceDigitalController = true DisableAnalogModeForcing = true
# Road Rash (SLUS-00035) # Road Rash (SLUS-00035)
[SLUS-00035] [SLUS-00035]
ForceDigitalController = true DisableAnalogModeForcing = true
# StarBlade Alpha (SLUS-00057) # StarBlade Alpha (SLUS-00057)
[SLUS-00057] [SLUS-00057]
ForceDigitalController = true DisableAnalogModeForcing = true
# Spot Goes to Hollywood (SLUS-00014) # Spot Goes to Hollywood (SLUS-00014)
[SLUS-00014] [SLUS-00014]
ForceDigitalController = true DisableAnalogModeForcing = true
# Philsoma (SCUS-94403) # Philsoma (SCUS-94403)
[SCUS-94403] [SCUS-94403]
ForceDigitalController = true DisableAnalogModeForcing = true
# Rampage World Tour (SLUS-00549) # Rampage World Tour (SLUS-00549)
[SLUS-00549] [SLUS-00549]
ForceDigitalController = true DisableAnalogModeForcing = true
# Soul Blade (SLUS-00240) # Soul Blade (SLUS-00240)
[SLUS-00240] [SLUS-00240]
ForceDigitalController = true DisableAnalogModeForcing = true
# Blood Omen Legacy of Kain (SLUS-00027) # Blood Omen Legacy of Kain (SLUS-00027)
[SLUS-00027] [SLUS-00027]
ForceDigitalController = true DisableAnalogModeForcing = true
# Die Hard Trilogy (SLUS-00119) # Die Hard Trilogy (SLUS-00119)
[SLUS-00119] [SLUS-00119]
ForceDigitalController = true DisableAnalogModeForcing = true
# Disrupter (SLUS-00224) # Disrupter (SLUS-00224)
[SLUS-00224] [SLUS-00224]
ForceDigitalController = true DisableAnalogModeForcing = true
# Megaman 8 (SLUS-00453) # Megaman 8 (SLUS-00453)
[SLUS-00453] [SLUS-00453]
ForceDigitalController = true DisableAnalogModeForcing = true
# R-Types (SLUS-00753) # R-Types (SLUS-00753)
[SLUS-00753] [SLUS-00753]
ForceDigitalController = true DisableAnalogModeForcing = true
# Guardian's Crusade (SLUS-00811) # Guardian's Crusade (SLUS-00811)
[SLUS-00811] [SLUS-00811]
ForceDigitalController = true DisableAnalogModeForcing = true
# SLUS-00208 (Buster Bros. Collection (USA)) # SLUS-00208 (Buster Bros. Collection (USA))

View file

@ -31,7 +31,7 @@ def parse_ini(path):
"DisablePGXPTextureCorrection", "DisablePGXPTextureCorrection",
"ForcePGXPVertexCache", "ForcePGXPVertexCache",
"ForcePGXPCPUMode", "ForcePGXPCPUMode",
"ForceDigitalController", "DisableAnalogModeForcing",
"ForceRecompilerMemoryExceptions", "ForceRecompilerMemoryExceptions",
"ForceRecompilerICache" "ForceRecompilerICache"
] ]

View file

@ -3,6 +3,7 @@
#include "common/state_wrapper.h" #include "common/state_wrapper.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "host_interface.h" #include "host_interface.h"
#include "settings.h"
#include "system.h" #include "system.h"
#include <cmath> #include <cmath>
Log_SetChannel(AnalogController); Log_SetChannel(AnalogController);
@ -31,7 +32,17 @@ void AnalogController::Reset()
ResetRumbleConfig(); ResetRumbleConfig();
if (m_force_analog_on_reset) if (m_force_analog_on_reset)
SetAnalogMode(true); {
if (g_settings.controller_disable_analog_mode_forcing)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString(
"OSDMessage", "Analog mode forcing is disabled by game settings. Controller will start in digital mode."),
10.0f);
}
else
SetAnalogMode(true);
}
} }
bool AnalogController::DoState(StateWrapper& sw) bool AnalogController::DoState(StateWrapper& sw)

View file

@ -218,6 +218,7 @@ void Settings::Load(SettingsInterface& si)
ParseControllerTypeName( ParseControllerTypeName(
si.GetStringValue("Controller2", "Type", GetControllerTypeName(DEFAULT_CONTROLLER_2_TYPE)).c_str()) si.GetStringValue("Controller2", "Type", GetControllerTypeName(DEFAULT_CONTROLLER_2_TYPE)).c_str())
.value_or(DEFAULT_CONTROLLER_2_TYPE); .value_or(DEFAULT_CONTROLLER_2_TYPE);
controller_disable_analog_mode_forcing = false;
memory_card_types[0] = memory_card_types[0] =
ParseMemoryCardTypeName( ParseMemoryCardTypeName(

View file

@ -175,6 +175,8 @@ struct Settings
bool bios_patch_fast_boot = false; bool bios_patch_fast_boot = false;
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{}; std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
bool controller_disable_analog_mode_forcing = false;
std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{}; std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{}; std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
bool memory_card_use_playlist_title = true; bool memory_card_use_playlist_title = true;

View file

@ -19,7 +19,7 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
if (game_code == "SLUS-00077") if (game_code == "SLUS-00077")
{ {
gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
@ -138,111 +138,111 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
{ {
gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::DisablePGXP); gs->AddTrait(GameSettings::Trait::DisablePGXP);
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SCUS-94350") if (game_code == "SCUS-94350")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SCUS-94900") if (game_code == "SCUS-94900")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "PCPX-96085") if (game_code == "PCPX-96085")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00590") if (game_code == "SLUS-00590")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00403") if (game_code == "SLUS-00403")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SCUS-94300") if (game_code == "SCUS-94300")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00214") if (game_code == "SLUS-00214")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00204") if (game_code == "SLUS-00204")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00006") if (game_code == "SLUS-00006")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00213") if (game_code == "SLUS-00213")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SCES-00344") if (game_code == "SCES-00344")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00355") if (game_code == "SLUS-00355")
{ {
gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00331") if (game_code == "SLUS-00331")
{ {
gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00106") if (game_code == "SLUS-00106")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00005") if (game_code == "SLUS-00005")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-01265") if (game_code == "SLUS-01265")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00601") if (game_code == "SLUS-00601")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
@ -290,19 +290,19 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
if (game_code == "SLPM-86023") if (game_code == "SLPM-86023")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00067") if (game_code == "SLUS-00067")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLES-00524") if (game_code == "SLES-00524")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
@ -326,7 +326,7 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
if (game_code == "SLPS-02459") if (game_code == "SLPS-02459")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
@ -344,110 +344,110 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
if (game_code == "SLUS-00102") if (game_code == "SLUS-00102")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00152") if (game_code == "SLUS-00152")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00603") if (game_code == "SLUS-00603")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00348") if (game_code == "SLUS-00348")
{ {
gs->AddTrait(GameSettings::Trait::DisableUpscaling); gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00042") if (game_code == "SLUS-00042")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00561") if (game_code == "SLUS-00561")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00035") if (game_code == "SLUS-00035")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00057") if (game_code == "SLUS-00057")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00014") if (game_code == "SLUS-00014")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SCUS-94403") if (game_code == "SCUS-94403")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00549") if (game_code == "SLUS-00549")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00240") if (game_code == "SLUS-00240")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00027") if (game_code == "SLUS-00027")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00119") if (game_code == "SLUS-00119")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00224") if (game_code == "SLUS-00224")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00453") if (game_code == "SLUS-00453")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00753") if (game_code == "SLUS-00753")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }
if (game_code == "SLUS-00811") if (game_code == "SLUS-00811")
{ {
gs->AddTrait(GameSettings::Trait::ForceDigitalController); gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs; return gs;
} }

View file

@ -34,7 +34,7 @@ std::array<std::pair<const char*, const char*>, static_cast<u32>(Trait::Count)>
{"DisablePGXPTextureCorrection", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Texture Correction")}, {"DisablePGXPTextureCorrection", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Texture Correction")},
{"ForcePGXPVertexCache", TRANSLATABLE("GameSettingsTrait", "Force PGXP Vertex Cache")}, {"ForcePGXPVertexCache", TRANSLATABLE("GameSettingsTrait", "Force PGXP Vertex Cache")},
{"ForcePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Force PGXP CPU Mode")}, {"ForcePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Force PGXP CPU Mode")},
{"ForceDigitalController", TRANSLATABLE("GameSettingsTrait", "Force Digital Controller")}, {"DisableAnalogModeForcing", TRANSLATABLE("GameSettingsTrait", "Disable Forcing Controller Analog Mode on Reset")},
{"ForceRecompilerMemoryExceptions", TRANSLATABLE("GameSettingsTrait", "Force Recompiler Memory Exceptions")}, {"ForceRecompilerMemoryExceptions", TRANSLATABLE("GameSettingsTrait", "Force Recompiler Memory Exceptions")},
{"ForceRecompilerICache", TRANSLATABLE("GameSettingsTrait", "Force Recompiler ICache")}, {"ForceRecompilerICache", TRANSLATABLE("GameSettingsTrait", "Force Recompiler ICache")},
}}; }};
@ -709,23 +709,9 @@ void Entry::ApplySettings(bool display_osd_messages) const
g_settings.gpu_pgxp_cpu = true; g_settings.gpu_pgxp_cpu = true;
} }
if (HasTrait(Trait::ForceDigitalController)) if (HasTrait(Trait::DisableAnalogModeForcing))
{ {
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++) g_settings.controller_disable_analog_mode_forcing = true;
{
if (g_settings.controller_types[i] == ControllerType::AnalogController)
{
if (display_osd_messages)
{
g_host_interface->AddFormattedOSDMessage(
osd_duration,
g_host_interface->TranslateString("OSDMessage", "Controller %u changed to digital by game settings."),
i + 1u);
}
g_settings.controller_types[i] = ControllerType::DigitalController;
}
}
} }
if (HasTrait(Trait::ForceRecompilerMemoryExceptions)) if (HasTrait(Trait::ForceRecompilerMemoryExceptions))

View file

@ -24,7 +24,7 @@ enum class Trait : u32
DisablePGXPTextureCorrection, DisablePGXPTextureCorrection,
ForcePGXPVertexCache, ForcePGXPVertexCache,
ForcePGXPCPUMode, ForcePGXPCPUMode,
ForceDigitalController, DisableAnalogModeForcing,
ForceRecompilerMemoryExceptions, ForceRecompilerMemoryExceptions,
ForceRecompilerICache, ForceRecompilerICache,