mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
Achievements: Make login progress indeterminate
This commit is contained in:
parent
c3eccf51d1
commit
df06931e36
|
@ -920,9 +920,7 @@ bool Achievements::LoginAsync(const char* username, const char* password)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (FullscreenUI::IsInitialized())
|
if (FullscreenUI::IsInitialized())
|
||||||
{
|
ImGuiFullscreen::OpenBackgroundProgressDialog("cheevos_async_login", "Logging in to RetroAchivements...", 0, 0, 0);
|
||||||
ImGuiFullscreen::OpenBackgroundProgressDialog("cheevos_async_login", "Logging in to RetroAchivements...", 0, 1, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
SendLogin(username, password, s_http_downloader.get(), LoginASyncCallback);
|
SendLogin(username, password, s_http_downloader.get(), LoginASyncCallback);
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -264,9 +264,8 @@ std::optional<Common::RGBA8Image> ImGuiFullscreen::LoadTextureImage(const char*
|
||||||
|
|
||||||
std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(const char* path, const Common::RGBA8Image& image)
|
std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(const char* path, const Common::RGBA8Image& image)
|
||||||
{
|
{
|
||||||
std::unique_ptr<GPUTexture> texture =
|
std::unique_ptr<GPUTexture> texture = g_host_display->CreateTexture(
|
||||||
g_host_display->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Format::RGBA8,
|
image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
|
||||||
image.GetPixels(), image.GetPitch());
|
|
||||||
if (!texture)
|
if (!texture)
|
||||||
{
|
{
|
||||||
Log_ErrorPrintf("failed to create %ux%u texture for resource", image.GetWidth(), image.GetHeight());
|
Log_ErrorPrintf("failed to create %ux%u texture for resource", image.GetWidth(), image.GetHeight());
|
||||||
|
@ -2264,17 +2263,32 @@ void ImGuiFullscreen::DrawBackgroundProgressDialogs(ImVec2& position, float spac
|
||||||
nullptr, 0.0f);
|
nullptr, 0.0f);
|
||||||
pos.y += g_medium_font->FontSize + LayoutScale(10.0f);
|
pos.y += g_medium_font->FontSize + LayoutScale(10.0f);
|
||||||
|
|
||||||
ImVec2 bar_end(pos.x + window_width - LayoutScale(10.0f * 2.0f), pos.y + LayoutScale(25.0f));
|
const ImVec2 box_end(pos.x + window_width - LayoutScale(10.0f * 2.0f), pos.y + LayoutScale(25.0f));
|
||||||
float fraction = static_cast<float>(data.value - data.min) / static_cast<float>(data.max - data.min);
|
dl->AddRectFilled(pos, box_end, ImGui::GetColorU32(UIPrimaryDarkColor));
|
||||||
dl->AddRectFilled(pos, bar_end, ImGui::GetColorU32(UIPrimaryDarkColor));
|
|
||||||
dl->AddRectFilled(pos, ImVec2(pos.x + fraction * (bar_end.x - pos.x), bar_end.y),
|
|
||||||
ImGui::GetColorU32(UISecondaryColor));
|
|
||||||
|
|
||||||
const std::string text(fmt::format("{}%", static_cast<int>(std::round(fraction * 100.0f))));
|
if (data.min != data.max)
|
||||||
const ImVec2 text_size(ImGui::CalcTextSize(text.c_str()));
|
{
|
||||||
const ImVec2 text_pos(pos.x + ((bar_end.x - pos.x) / 2.0f) - (text_size.x / 2.0f),
|
const float fraction = static_cast<float>(data.value - data.min) / static_cast<float>(data.max - data.min);
|
||||||
pos.y + ((bar_end.y - pos.y) / 2.0f) - (text_size.y / 2.0f));
|
dl->AddRectFilled(pos, ImVec2(pos.x + fraction * (box_end.x - pos.x), box_end.y),
|
||||||
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos, ImGui::GetColorU32(UIPrimaryTextColor), text.c_str());
|
ImGui::GetColorU32(UISecondaryColor));
|
||||||
|
|
||||||
|
const auto text = TinyString::FromFmt("{}%", static_cast<int>(std::round(fraction * 100.0f)));
|
||||||
|
const ImVec2 text_size(ImGui::CalcTextSize(text));
|
||||||
|
const ImVec2 text_pos(pos.x + ((box_end.x - pos.x) / 2.0f) - (text_size.x / 2.0f),
|
||||||
|
pos.y + ((box_end.y - pos.y) / 2.0f) - (text_size.y / 2.0f));
|
||||||
|
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos, ImGui::GetColorU32(UIPrimaryTextColor),
|
||||||
|
text.GetCharArray(), text.GetCharArray() + text.GetLength());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// indeterminate, so draw a scrolling bar
|
||||||
|
const float bar_width = LayoutScale(30.0f);
|
||||||
|
const float fraction = static_cast<float>(std::fmod(ImGui::GetTime(), 2.0) * 0.5);
|
||||||
|
const ImVec2 bar_start(pos.x + ImLerp(0.0f, box_end.x, fraction) - bar_width, pos.y);
|
||||||
|
const ImVec2 bar_end(std::min(bar_start.x + bar_width, box_end.x), pos.y + LayoutScale(25.0f));
|
||||||
|
dl->AddRectFilled(ImClamp(bar_start, pos, box_end), ImClamp(bar_end, pos, box_end),
|
||||||
|
ImGui::GetColorU32(UISecondaryColor));
|
||||||
|
}
|
||||||
|
|
||||||
position.y += s_notification_vertical_direction * (window_height + spacing);
|
position.y += s_notification_vertical_direction * (window_height + spacing);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue