mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
GPU/HW: Disable depth buffering on transparent polygons
These are the most likely to be coplanar and cause issues.
This commit is contained in:
parent
a6617e6297
commit
df5de7730c
|
@ -576,8 +576,10 @@ void GPU_HW::LoadVertices()
|
|||
}
|
||||
else if (g_settings.gpu_pgxp_depth_buffer)
|
||||
{
|
||||
SetBatchDepthBuffer(true);
|
||||
CheckForDepthClear(vertices.data(), num_vertices);
|
||||
const bool use_depth = (m_batch.transparency_mode == GPUTransparencyMode::Disabled);
|
||||
SetBatchDepthBuffer(use_depth);
|
||||
if (use_depth)
|
||||
CheckForDepthClear(vertices.data(), num_vertices);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue