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GPU: Fix VRAM palette changes not being detected in hw renderer
Fixes wall texture animation in Mega Man Legends.
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b49067d165
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@ -358,30 +358,30 @@ protected:
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BitField<u32, DMADirection, 29, 2> dma_direction;
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BitField<u32, bool, 31, 1> display_line_lsb;
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bool IsMaskingEnabled() const
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ALWAYS_INLINE bool IsMaskingEnabled() const
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{
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static constexpr u32 MASK = ((1 << 11) | (1 << 12));
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return ((bits & MASK) != 0);
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}
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bool SkipDrawingToActiveField() const
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ALWAYS_INLINE bool SkipDrawingToActiveField() const
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{
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static constexpr u32 MASK = (1 << 19) | (1 << 22) | (1 << 10);
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static constexpr u32 ACTIVE = (1 << 19) | (1 << 22);
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return ((bits & MASK) == ACTIVE);
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}
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bool InInterleaved480iMode() const
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ALWAYS_INLINE bool InInterleaved480iMode() const
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{
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static constexpr u32 ACTIVE = (1 << 19) | (1 << 22);
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return ((bits & ACTIVE) == ACTIVE);
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}
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// During transfer/render operations, if ((dst_pixel & mask_and) == 0) { pixel = src_pixel | mask_or }
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u16 GetMaskAND() const
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ALWAYS_INLINE u16 GetMaskAND() const
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{
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// return check_mask_before_draw ? 0x8000 : 0x0000;
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return Truncate16((bits << 3) & 0x8000);
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}
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u16 GetMaskOR() const
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ALWAYS_INLINE u16 GetMaskOR() const
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{
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// return set_mask_while_drawing ? 0x8000 : 0x0000;
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return Truncate16((bits << 4) & 0x8000);
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@ -409,13 +409,21 @@ protected:
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bool texture_page_changed;
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bool texture_window_changed;
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bool IsTexturePageChanged() const { return texture_page_changed; }
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void SetTexturePageChanged() { texture_page_changed = true; }
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void ClearTexturePageChangedFlag() { texture_page_changed = false; }
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/// Returns a rectangle comprising the texture palette area.
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ALWAYS_INLINE_RELEASE Common::Rectangle<u32> GetTexturePaletteRectangle() const
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{
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static constexpr std::array<u32, 4> palette_widths = {{16, 256, 0, 0}};
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return Common::Rectangle<u32>::FromExtents(texture_palette_x, texture_palette_y,
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palette_widths[static_cast<u8>(mode_reg.texture_mode.GetValue())], 1);
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}
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bool IsTextureWindowChanged() const { return texture_window_changed; }
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void SetTextureWindowChanged() { texture_window_changed = true; }
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void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
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ALWAYS_INLINE bool IsTexturePageChanged() const { return texture_page_changed; }
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ALWAYS_INLINE void SetTexturePageChanged() { texture_page_changed = true; }
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ALWAYS_INLINE void ClearTexturePageChangedFlag() { texture_page_changed = false; }
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ALWAYS_INLINE bool IsTextureWindowChanged() const { return texture_window_changed; }
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ALWAYS_INLINE void SetTextureWindowChanged() { texture_window_changed = true; }
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ALWAYS_INLINE void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
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} m_draw_mode = {};
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Common::Rectangle<u32> m_drawing_area{0, 0, VRAM_WIDTH, VRAM_HEIGHT};
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@ -829,7 +829,7 @@ void GPU_HW::IncludeVRAMDityRectangle(const Common::Rectangle<u32>& rect)
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// shadow texture is updated
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if (!m_draw_mode.IsTexturePageChanged() &&
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(m_draw_mode.mode_reg.GetTexturePageRectangle().Intersects(rect) ||
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(m_draw_mode.mode_reg.IsUsingPalette() && m_draw_mode.mode_reg.GetTexturePaletteRectangle().Intersects(rect))))
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(m_draw_mode.mode_reg.IsUsingPalette() && m_draw_mode.GetTexturePaletteRectangle().Intersects(rect))))
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{
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m_draw_mode.SetTexturePageChanged();
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}
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@ -932,10 +932,9 @@ void GPU_HW::DispatchRenderCommand()
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if (m_draw_mode.IsTexturePageChanged())
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{
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m_draw_mode.ClearTexturePageChangedFlag();
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if (m_vram_dirty_rect.Valid() &&
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(m_draw_mode.mode_reg.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
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if (m_vram_dirty_rect.Valid() && (m_draw_mode.mode_reg.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
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(m_draw_mode.mode_reg.IsUsingPalette() &&
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m_draw_mode.mode_reg.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect))))
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m_draw_mode.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect))))
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{
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// Log_DevPrintf("Invalidating VRAM read cache due to drawing area overlap");
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if (!IsFlushed())
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@ -175,25 +175,17 @@ union GPUDrawModeReg
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ALWAYS_INLINE u16 GetTexturePageBaseY() const { return ZeroExtend16(texture_page_y_base.GetValue()) * 256; }
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/// Returns true if the texture mode requires a palette.
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bool IsUsingPalette() const { return (bits & (2 << 7)) == 0; }
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ALWAYS_INLINE bool IsUsingPalette() const { return (bits & (2 << 7)) == 0; }
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/// Returns a rectangle comprising the texture page area.
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Common::Rectangle<u32> GetTexturePageRectangle() const
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ALWAYS_INLINE_RELEASE Common::Rectangle<u32> GetTexturePageRectangle() const
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{
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static constexpr std::array<u32, 4> texture_page_widths = {
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{TEXTURE_PAGE_WIDTH / 4, TEXTURE_PAGE_WIDTH / 2, TEXTURE_PAGE_WIDTH, TEXTURE_PAGE_WIDTH} };
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{TEXTURE_PAGE_WIDTH / 4, TEXTURE_PAGE_WIDTH / 2, TEXTURE_PAGE_WIDTH, TEXTURE_PAGE_WIDTH}};
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return Common::Rectangle<u32>::FromExtents(GetTexturePageBaseX(), GetTexturePageBaseY(),
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texture_page_widths[static_cast<u8>(texture_mode.GetValue())],
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TEXTURE_PAGE_HEIGHT);
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}
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/// Returns a rectangle comprising the texture palette area.
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Common::Rectangle<u32> GetTexturePaletteRectangle() const
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{
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static constexpr std::array<u32, 4> palette_widths = { {16, 256, 0, 0} };
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return Common::Rectangle<u32>::FromExtents(GetTexturePageBaseX(), GetTexturePageBaseY(),
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palette_widths[static_cast<u8>(texture_mode.GetValue())], 1);
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}
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};
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union GPUTexturePaletteReg
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@ -218,14 +210,14 @@ struct GPUTextureWindow
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};
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// 4x4 dither matrix.
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static constexpr s32 DITHER_MATRIX[DITHER_MATRIX_SIZE][DITHER_MATRIX_SIZE] = { {-4, +0, -3, +1}, // row 0
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static constexpr s32 DITHER_MATRIX[DITHER_MATRIX_SIZE][DITHER_MATRIX_SIZE] = {{-4, +0, -3, +1}, // row 0
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{+2, -2, +3, -1}, // row 1
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{-3, +1, -4, +0}, // row 2
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{+4, -1, +2, -2} }; // row 3
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{+4, -1, +2, -2}}; // row 3
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable:4200) // warning C4200: nonstandard extension used: zero-sized array in struct/union
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#pragma warning(disable : 4200) // warning C4200: nonstandard extension used: zero-sized array in struct/union
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#endif
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enum class GPUBackendCommandType : u8
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