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OpenGLDevice: Fix incorrect scissor rect
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@ -553,7 +553,7 @@ void GPUDevice::RenderImGui()
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const s32 flipped_y =
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const s32 flipped_y =
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static_cast<s32>(m_window_info.surface_height) - static_cast<s32>(pcmd->ClipRect.y) - height;
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static_cast<s32>(m_window_info.surface_height) - static_cast<s32>(pcmd->ClipRect.y) - height;
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SetScissor(static_cast<s32>(pcmd->ClipRect.x), flipped_y, static_cast<s32>(pcmd->ClipRect.z - pcmd->ClipRect.x),
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SetScissor(static_cast<s32>(pcmd->ClipRect.x), flipped_y, static_cast<s32>(pcmd->ClipRect.z - pcmd->ClipRect.x),
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flipped_y + height);
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height);
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}
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}
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else
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else
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{
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{
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