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GPU/HW: Fix spec violation with Vulkan fbfetch
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@ -896,11 +896,10 @@ void GPU_HW::SetVRAMRenderTarget()
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}
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else
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{
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g_gpu_device->SetRenderTarget(
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m_vram_texture.get(), m_vram_depth_texture.get(),
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((m_allow_shader_blend && !m_supports_framebuffer_fetch && !m_use_rov_for_shader_blend) ?
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GPUPipeline::ColorFeedbackLoop :
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GPUPipeline::NoRenderPassFlags));
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g_gpu_device->SetRenderTarget(m_vram_texture.get(), m_vram_depth_texture.get(),
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((m_allow_shader_blend && !m_use_rov_for_shader_blend) ?
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GPUPipeline::ColorFeedbackLoop :
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GPUPipeline::NoRenderPassFlags));
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}
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}
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