FullscreenUI: Fix game list settings not applying

This commit is contained in:
Connor McLaughlin 2021-02-02 01:56:28 +10:00
parent 1e8752759d
commit e0dd45c35e

View file

@ -1078,8 +1078,6 @@ void DrawSettingsWindow()
case SettingsPage::GameListSettings:
{
EnsureGameListLoaded();
BeginMenuButtons();
MenuHeading("Game List");
@ -1089,8 +1087,10 @@ void DrawSettingsWindow()
OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) {
if (!dir.empty())
{
s_settings_interface->RemoveFromStringList("GameList", "RecursivePaths", dir.c_str());
s_settings_interface->AddToStringList("GameList", "Paths", dir.c_str());
s_settings_interface->AddToStringList("GameList", "RecursivePaths", dir.c_str());
s_settings_interface->RemoveFromStringList("GameList", "Paths", dir.c_str());
s_settings_interface->Save();
QueueGameListRefresh();
}
CloseFileSelector();
@ -1116,7 +1116,8 @@ void DrawSettingsWindow()
s_settings_interface->AddToStringList("GameList", "Paths", title.c_str());
}
s_host_interface->RunLater(SaveAndApplySettings);
s_settings_interface->Save();
QueueGameListRefresh();
});
}
@ -1130,14 +1131,18 @@ void DrawSettingsWindow()
s_settings_interface->RemoveFromStringList("GameList", "Paths", title.c_str());
s_settings_interface->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
s_host_interface->RunLater(SaveAndApplySettings);
s_settings_interface->Save();
QueueGameListRefresh();
CloseChoiceDialog();
});
}
MenuHeading("Search Directories");
for (const GameList::DirectoryEntry& entry : s_host_interface->GetGameList()->GetSearchDirectories())
ActiveButton(entry.path.c_str(), false, false);
{
MenuButton(entry.path.c_str(), entry.recursive ? "Scanning Subdirectories" : "Not Scanning Subdirectories",
false);
}
EndMenuButtons();
}