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FullscreenUI: Fix game list settings not applying
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parent
1e8752759d
commit
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@ -1078,8 +1078,6 @@ void DrawSettingsWindow()
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case SettingsPage::GameListSettings:
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{
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EnsureGameListLoaded();
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BeginMenuButtons();
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MenuHeading("Game List");
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@ -1089,8 +1087,10 @@ void DrawSettingsWindow()
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OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) {
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if (!dir.empty())
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{
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s_settings_interface->RemoveFromStringList("GameList", "RecursivePaths", dir.c_str());
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s_settings_interface->AddToStringList("GameList", "Paths", dir.c_str());
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s_settings_interface->AddToStringList("GameList", "RecursivePaths", dir.c_str());
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s_settings_interface->RemoveFromStringList("GameList", "Paths", dir.c_str());
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s_settings_interface->Save();
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QueueGameListRefresh();
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}
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CloseFileSelector();
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@ -1116,7 +1116,8 @@ void DrawSettingsWindow()
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s_settings_interface->AddToStringList("GameList", "Paths", title.c_str());
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}
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s_host_interface->RunLater(SaveAndApplySettings);
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s_settings_interface->Save();
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QueueGameListRefresh();
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});
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}
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@ -1130,14 +1131,18 @@ void DrawSettingsWindow()
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s_settings_interface->RemoveFromStringList("GameList", "Paths", title.c_str());
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s_settings_interface->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
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s_host_interface->RunLater(SaveAndApplySettings);
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s_settings_interface->Save();
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QueueGameListRefresh();
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CloseChoiceDialog();
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});
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}
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MenuHeading("Search Directories");
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for (const GameList::DirectoryEntry& entry : s_host_interface->GetGameList()->GetSearchDirectories())
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ActiveButton(entry.path.c_str(), false, false);
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{
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MenuButton(entry.path.c_str(), entry.recursive ? "Scanning Subdirectories" : "Not Scanning Subdirectories",
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false);
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}
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EndMenuButtons();
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}
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