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GPU/SW: Fix 16-bit wraparound output crashing
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@ -282,12 +282,12 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
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{
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{
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const u16* src_row_ptr = &m_vram_ptr[(src_y % VRAM_HEIGHT) * VRAM_WIDTH];
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const u16* src_row_ptr = &m_vram_ptr[(src_y % VRAM_HEIGHT) * VRAM_WIDTH];
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OutputPixelType* dst_row_ptr = reinterpret_cast<OutputPixelType*>(dst_ptr);
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OutputPixelType* dst_row_ptr = reinterpret_cast<OutputPixelType*>(dst_ptr);
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for (u32 col = src_x; col < end_x; col++)
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for (u32 col = src_x; col < end_x; col++)
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{
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*(dst_row_ptr++) = VRAM16ToOutput<display_format, OutputPixelType>(src_row_ptr[col % VRAM_WIDTH]);
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*(dst_row_ptr++) = VRAM16ToOutput<display_format, OutputPixelType>(src_row_ptr[col % VRAM_WIDTH]);
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src_y += (1 << interleaved_shift);
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dst_ptr += dst_stride;
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src_y += (1 << interleaved_shift);
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}
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dst_ptr += dst_stride;
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}
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}
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}
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}
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