Qt: Make settings main help text translatable

This commit is contained in:
Connor McLaughlin 2020-07-28 19:32:07 +10:00
parent 27f62723c7
commit e187597dec
2 changed files with 51 additions and 33 deletions

View file

@ -13,39 +13,11 @@
static constexpr char DEFAULT_SETTING_HELP_TEXT[] = "";
static constexpr std::array<const char*, static_cast<int>(SettingsDialog::Category::Count)> s_category_help_text = {
{"<strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over "
"an option for additional information.",
"<strong>Console Settings</strong><hr>These options determine the configuration of the simulated "
"console.<br><br>Mouse over an option for additional information.",
"<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation "
"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
"themselves do not provide title information.",
"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking "
"screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will "
"start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button "
"is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To "
"bind multiple buttons, hold Shift and click the button.",
"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "
"any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, "
"the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift "
"and click the button.",
"<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
"function in, and where the images for these cards will be stored on disk.",
"<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various "
"enhancements are available, mouse over each for additional information.",
"<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for "
"additional information.",
"<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse "
"over an option for additional information."}};
SettingsDialog::SettingsDialog(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
: QDialog(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
setCategoryHelpTexts();
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
@ -71,12 +43,53 @@ SettingsDialog::SettingsDialog(QtHostInterface* host_interface, QWidget* parent
m_ui.settingsCategory->setCurrentRow(0);
m_ui.settingsContainer->setCurrentIndex(0);
m_ui.helpText->setText(tr(s_category_help_text[0]));
m_ui.helpText->setText(m_category_help_text[0]);
connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &SettingsDialog::onCategoryCurrentRowChanged);
}
SettingsDialog::~SettingsDialog() = default;
void SettingsDialog::setCategoryHelpTexts()
{
m_category_help_text[static_cast<int>(Category::GeneralSettings)] = tr(
"<strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over "
"an option for additional information.");
m_category_help_text[static_cast<int>(Category::ConsoleSettings)] =
tr("<strong>Console Settings</strong><hr>These options determine the configuration of the simulated "
"console.<br><br>Mouse over an option for additional information.");
m_category_help_text[static_cast<int>(Category::GameListSettings)] =
tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by "
"DuckStation "
"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
"themselves do not provide title information.");
m_category_help_text[static_cast<int>(Category::HotkeySettings)] = tr(
"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking "
"screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will "
"start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no "
"button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the "
"button. To bind multiple buttons, hold Shift and click the button.");
m_category_help_text[static_cast<int>(Category::ControllerSettings)] = tr(
"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start "
"a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, "
"press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer "
"lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold "
"Shift and click the button.");
m_category_help_text[static_cast<int>(Category::MemoryCardSettings)] =
tr("<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
"function in, and where the images for these cards will be stored on disk.");
m_category_help_text[static_cast<int>(Category::GPUSettings)] =
tr("<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various "
"enhancements are available, mouse over each for additional information.");
m_category_help_text[static_cast<int>(Category::AudioSettings)] =
tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option "
"for additional information.");
m_category_help_text[static_cast<int>(Category::AdvancedSettings)] = tr(
"<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse "
"over an option for additional information.");
}
void SettingsDialog::setCategory(Category category)
{
if (category >= Category::Count)
@ -89,7 +102,7 @@ void SettingsDialog::onCategoryCurrentRowChanged(int row)
{
Q_ASSERT(row < static_cast<int>(Category::Count));
m_ui.settingsContainer->setCurrentIndex(row);
m_ui.helpText->setText(tr(s_category_help_text[row]));
m_ui.helpText->setText(m_category_help_text[row]);
}
void SettingsDialog::registerWidgetHelp(QObject* object, const char* title, const char* recommended_value,
@ -126,7 +139,7 @@ bool SettingsDialog::eventFilter(QObject* object, QEvent* event)
if (m_current_help_widget)
{
m_current_help_widget = nullptr;
m_ui.helpText->setText(tr(s_category_help_text[m_ui.settingsCategory->currentRow()]));
m_ui.helpText->setText(m_category_help_text[m_ui.settingsCategory->currentRow()]);
}
}

View file

@ -1,8 +1,9 @@
#pragma once
#include "ui_settingsdialog.h"
#include <QtCore/QMap>
#include <QtCore/QString>
#include <QtWidgets/QDialog>
#include <array>
class QtHostInterface;
@ -58,6 +59,8 @@ private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
private:
void setCategoryHelpTexts();
Ui::SettingsDialog m_ui;
QtHostInterface* m_host_interface;
@ -72,6 +75,8 @@ private:
AudioSettingsWidget* m_audio_settings = nullptr;
AdvancedSettingsWidget* m_advanced_settings = nullptr;
std::array<QString, static_cast<int>(Category::Count)> m_category_help_text;
QObject* m_current_help_widget = nullptr;
QMap<QObject*, QString> m_widget_help_text_map;
};