GPU/OpenGL: Fix incorrect framebuffer clear for interlacing

This commit is contained in:
Connor McLaughlin 2020-08-19 00:41:25 +10:00
parent 6c5f35361c
commit e1c29510f1

View file

@ -588,7 +588,7 @@ void GPU_HW_OpenGL::ClearDisplay()
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_vram_fbo_id);
} }
void GPU_HW_OpenGL::UpdateDisplay() void GPU_HW_OpenGL::UpdateDisplay()