From e2024f6175201d9a2c9b44daf8294dc54c81214c Mon Sep 17 00:00:00 2001
From: Stenzek <stenzek@gmail.com>
Date: Sun, 3 Mar 2024 13:43:04 +1000
Subject: [PATCH] System: Change "Auto Load Cheats" to "Enable Cheats"

---
 src/core/fullscreen_ui.cpp                    |  69 +++++-----
 src/core/settings.cpp                         |   6 +-
 src/core/settings.h                           |   6 +-
 src/core/system.cpp                           |  43 +++---
 src/core/system.h                             |   7 +-
 .../achievementsettingswidget.ui              |  21 +--
 src/duckstation-qt/advancedsettingswidget.cpp |  15 ++-
 src/duckstation-qt/cheatmanagerdialog.cpp     |   2 +-
 src/duckstation-qt/consolesettingswidget.cpp  |   4 +-
 src/duckstation-qt/consolesettingswidget.ui   |  22 ++--
 .../interfacesettingswidget.cpp               |  12 --
 src/duckstation-qt/interfacesettingswidget.ui |  33 +----
 src/duckstation-qt/mainwindow.cpp             | 124 ++++++++++++------
 src/duckstation-qt/mainwindow.h               |   2 +
 src/duckstation-qt/mainwindow.ui              |  12 +-
 src/duckstation-qt/qthost.cpp                 |  13 +-
 src/duckstation-qt/qthost.h                   |   1 -
 src/duckstation-qt/settingswindow.cpp         |  23 +++-
 src/duckstation-qt/settingswindow.h           |   3 +
 src/util/imgui_manager.cpp                    |  27 ++--
 20 files changed, 235 insertions(+), 210 deletions(-)

diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp
index c756d9236..d32218d90 100644
--- a/src/core/fullscreen_ui.cpp
+++ b/src/core/fullscreen_ui.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
+// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
 // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
 
 #define IMGUI_DEFINE_MATH_OPERATORS
@@ -1033,7 +1033,7 @@ void FullscreenUI::DoCheatsMenu()
     if (cc.activation == CheatCode::Activation::Manual)
       cl->ApplyCode(static_cast<u32>(index));
     else
-      System::SetCheatCodeState(static_cast<u32>(index), checked, true);
+      System::SetCheatCodeState(static_cast<u32>(index), checked);
   };
   OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_FROWN, "Cheat List"), true, std::move(options), std::move(callback));
 }
@@ -2709,16 +2709,10 @@ void FullscreenUI::DrawInterfaceSettingsPage()
     bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Inhibit Screensaver"),
     FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."),
     "Main", "InhibitScreensaver", true);
-  DrawToggleSetting(
-    bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Load Devices From Save States"),
-    FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
-    "LoadDevicesFromSaveStates", false);
   DrawToggleSetting(
     bsi, FSUI_ICONSTR(ICON_FA_COGS, "Apply Per-Game Settings"),
     FSUI_CSTR("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled."),
     "Main", "ApplyGameSettings", true);
-  DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FROWN, "Automatically Load Cheats"),
-                    FSUI_CSTR("Automatically loads and applies cheats on game start."), "Main", "AutoLoadCheats", true);
   if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Use Light Theme"),
                         FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "Main",
                         "UseLightFullscreenUITheme", false))
@@ -2903,22 +2897,30 @@ void FullscreenUI::DrawConsoleSettingsPage()
 
   MenuHeading(FSUI_CSTR("Console Settings"));
 
-  DrawEnumSetting(bsi, FSUI_CSTR("Region"), FSUI_CSTR("Determines the emulated hardware type."), "Console", "Region",
-                  Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName, &Settings::GetConsoleRegionName,
-                  &Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
+  DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_GLOBE, "Region"), FSUI_CSTR("Determines the emulated hardware type."),
+                  "Console", "Region", Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName,
+                  &Settings::GetConsoleRegionName, &Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
   DrawToggleSetting(
-    bsi, FSUI_CSTR("Enable 8MB RAM"),
+    bsi, FSUI_ICONSTR(ICON_FA_MEMORY, "Enable 8MB RAM"),
     FSUI_CSTR("Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles."),
     "Console", "Enable8MBRAM", false);
+  DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Disable All Enhancements"),
+                    FSUI_CSTR("Temporarily disables all enhancements, useful when testing."), "Main",
+                    "DisableAllEnhancements", false);
+  DrawToggleSetting(
+    bsi, FSUI_ICONSTR(ICON_FA_FROWN, "Enable Cheats"),
+    FSUI_CSTR("Automatically loads and applies cheats on game start. Cheats can break games and saves."), "Console",
+    "EnableCheats", false);
 
   MenuHeading(FSUI_CSTR("CPU Emulation"));
 
-  DrawEnumSetting(bsi, FSUI_CSTR("Execution Mode"), FSUI_CSTR("Determines how the emulated CPU executes instructions."),
-                  "CPU", "ExecutionMode", Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
+  DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_BOLT, "Execution Mode"),
+                  FSUI_CSTR("Determines how the emulated CPU executes instructions."), "CPU", "ExecutionMode",
+                  Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
                   &Settings::GetCPUExecutionModeName, &Settings::GetCPUExecutionModeDisplayName,
                   CPUExecutionMode::Count);
 
-  DrawToggleSetting(bsi, FSUI_CSTR("Enable Overclocking"),
+  DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TACHOMETER_ALT, "Enable Overclocking"),
                     FSUI_CSTR("When this option is chosen, the clock speed set below will be used."), "CPU",
                     "OverclockEnable", false);
 
@@ -2939,37 +2941,34 @@ void FullscreenUI::DrawConsoleSettingsPage()
     }
   }
 
-  DrawToggleSetting(bsi, FSUI_CSTR("Enable Recompiler ICache"),
+  DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "Enable Recompiler ICache"),
                     FSUI_CSTR("Makes games run closer to their console framerate, at a small cost to performance."),
                     "CPU", "RecompilerICache", false);
 
   MenuHeading(FSUI_CSTR("CD-ROM Emulation"));
 
   DrawIntListSetting(
-    bsi, FSUI_CSTR("Read Speedup"),
+    bsi, FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Read Speedup"),
     FSUI_CSTR(
       "Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others."),
     "CDROM", "ReadSpeedup", 1, cdrom_read_speeds.data(), cdrom_read_speeds.size(), true, 1);
   DrawIntListSetting(
-    bsi, FSUI_CSTR("Seek Speedup"),
+    bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "Seek Speedup"),
     FSUI_CSTR(
       "Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others."),
     "CDROM", "SeekSpeedup", 1, cdrom_seek_speeds.data(), cdrom_seek_speeds.size(), true);
 
   DrawIntRangeSetting(
-    bsi, FSUI_CSTR("Readahead Sectors"),
+    bsi, FSUI_ICONSTR(ICON_FA_FAST_FORWARD, "Readahead Sectors"),
     FSUI_CSTR("Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread."),
     "CDROM", "ReadaheadSectors", Settings::DEFAULT_CDROM_READAHEAD_SECTORS, 0, 32, "%d sectors");
 
-  DrawToggleSetting(bsi, FSUI_CSTR("Enable Region Check"),
-                    FSUI_CSTR("Simulates the region check present in original, unmodified consoles."), "CDROM",
-                    "RegionCheck", false);
   DrawToggleSetting(
-    bsi, FSUI_CSTR("Preload Images to RAM"),
+    bsi, FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Preload Images to RAM"),
     FSUI_CSTR("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay."),
     "CDROM", "LoadImageToRAM", false);
   DrawToggleSetting(
-    bsi, FSUI_CSTR("Apply Image Patches"),
+    bsi, FSUI_ICONSTR(ICON_FA_VEST_PATCHES, "Apply Image Patches"),
     FSUI_CSTR("Automatically applies patches to disc images when they are present, currently only PPF is supported."),
     "CDROM", "LoadImagePatches", false);
 
@@ -4654,10 +4653,6 @@ void FullscreenUI::DrawAdvancedSettingsPage()
 
   MenuHeading(FSUI_CSTR("Debugging Settings"));
 
-  DrawToggleSetting(bsi, FSUI_CSTR("Disable All Enhancements"),
-                    FSUI_CSTR("Temporarily disables all enhancements, useful when testing."), "Main",
-                    "DisableAllEnhancements", false);
-
   DrawToggleSetting(bsi, FSUI_CSTR("Use Debug GPU Device"),
                     FSUI_CSTR("Enable debugging when supported by the host's renderer API. Only for developer use."),
                     "GPU", "UseDebugDevice", false);
@@ -4675,6 +4670,10 @@ void FullscreenUI::DrawAdvancedSettingsPage()
   DrawToggleSetting(bsi, FSUI_CSTR("Create Save State Backups"),
                     FSUI_CSTR("Renames existing save states when saving to a backup file."), "Main",
                     "CreateSaveStateBackups", false);
+  DrawToggleSetting(
+    bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Load Devices From Save States"),
+    FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
+    "LoadDevicesFromSaveStates", false);
 
   MenuHeading(FSUI_CSTR("Display Settings"));
   DrawToggleSetting(bsi, FSUI_CSTR("Show Status Indicators"),
@@ -4740,6 +4739,12 @@ void FullscreenUI::DrawAdvancedSettingsPage()
                   "FastmemMode", Settings::DEFAULT_CPU_FASTMEM_MODE, &Settings::ParseCPUFastmemMode,
                   &Settings::GetCPUFastmemModeName, &Settings::GetCPUFastmemModeDisplayName, CPUFastmemMode::Count);
 
+  MenuHeading(FSUI_CSTR("CD-ROM Emulation"));
+
+  DrawToggleSetting(bsi, FSUI_CSTR("Enable Region Check"),
+                    FSUI_CSTR("Simulates the region check present in original, unmodified consoles."), "CDROM",
+                    "RegionCheck", false);
+
   EndMenuButtons();
 }
 
@@ -4891,7 +4896,7 @@ void FullscreenUI::DrawPauseMenu()
         }
 
         if (ActiveButton(FSUI_ICONSTR(ICON_FA_FROWN_OPEN, "Cheat List"), false,
-                         !System::GetGameSerial().empty() && !Achievements::IsHardcoreModeActive()))
+                         !System::GetGameSerial().empty() && g_settings.enable_cheats))
         {
           s_current_main_window = MainWindowType::None;
           DoCheatsMenu();
@@ -6575,9 +6580,8 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic based on window size");
 TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
 TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
 TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed, no devices are available.");
-TRANSLATE_NOOP("FullscreenUI", "Automatically Load Cheats");
 TRANSLATE_NOOP("FullscreenUI", "Automatically applies patches to disc images when they are present, currently only PPF is supported.");
-TRANSLATE_NOOP("FullscreenUI", "Automatically loads and applies cheats on game start.");
+TRANSLATE_NOOP("FullscreenUI", "Automatically loads and applies cheats on game start. Cheats can break games and saves.");
 TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
 TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when the program is started.");
 TRANSLATE_NOOP("FullscreenUI", "Avoids calls to C++ code, significantly speeding up the recompiler.");
@@ -6691,6 +6695,7 @@ TRANSLATE_NOOP("FullscreenUI", "Emulation Settings");
 TRANSLATE_NOOP("FullscreenUI", "Emulation Speed");
 TRANSLATE_NOOP("FullscreenUI", "Enable 8MB RAM");
 TRANSLATE_NOOP("FullscreenUI", "Enable Achievements");
+TRANSLATE_NOOP("FullscreenUI", "Enable Cheats");
 TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
 TRANSLATE_NOOP("FullscreenUI", "Enable Fast Boot");
 TRANSLATE_NOOP("FullscreenUI", "Enable In-Game Overlays");
@@ -6706,7 +6711,6 @@ TRANSLATE_NOOP("FullscreenUI", "Enable SDL Input Source");
 TRANSLATE_NOOP("FullscreenUI", "Enable Subdirectory Scanning");
 TRANSLATE_NOOP("FullscreenUI", "Enable TTY Logging");
 TRANSLATE_NOOP("FullscreenUI", "Enable VRAM Write Texture Replacement");
-TRANSLATE_NOOP("FullscreenUI", "Enable VSync");
 TRANSLATE_NOOP("FullscreenUI", "Enable XInput Input Source");
 TRANSLATE_NOOP("FullscreenUI", "Enable debugging when supported by the host's renderer API. Only for developer use.");
 TRANSLATE_NOOP("FullscreenUI", "Enables alignment and bus exceptions. Not needed for any known games.");
@@ -7075,6 +7079,7 @@ TRANSLATE_NOOP("FullscreenUI", "Uses game-specific settings for controllers for
 TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for colors, which can improve visuals in some games.");
 TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.");
 TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
+TRANSLATE_NOOP("FullscreenUI", "VSync");
 TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
 TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
 TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 6b722cd23..4bfaf687e 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -151,7 +151,7 @@ void Settings::Load(SettingsInterface& si)
   load_devices_from_save_states = si.GetBoolValue("Main", "LoadDevicesFromSaveStates", false);
   apply_compatibility_settings = si.GetBoolValue("Main", "ApplyCompatibilitySettings", true);
   apply_game_settings = si.GetBoolValue("Main", "ApplyGameSettings", true);
-  auto_load_cheats = si.GetBoolValue("Main", "AutoLoadCheats", true);
+  enable_cheats = si.GetBoolValue("Console", "EnableCheats", false);
   disable_all_enhancements = si.GetBoolValue("Main", "DisableAllEnhancements", false);
   enable_discord_presence = si.GetBoolValue("Main", "EnableDiscordPresence", false);
   rewind_enable = si.GetBoolValue("Main", "RewindEnable", false);
@@ -444,7 +444,7 @@ void Settings::Save(SettingsInterface& si) const
   si.SetBoolValue("Main", "LoadDevicesFromSaveStates", load_devices_from_save_states);
   si.SetBoolValue("Main", "ApplyCompatibilitySettings", apply_compatibility_settings);
   si.SetBoolValue("Main", "ApplyGameSettings", apply_game_settings);
-  si.SetBoolValue("Main", "AutoLoadCheats", auto_load_cheats);
+  si.SetBoolValue("Console", "EnableCheats", enable_cheats);
   si.SetBoolValue("Main", "DisableAllEnhancements", disable_all_enhancements);
   si.SetBoolValue("Main", "EnableDiscordPresence", enable_discord_presence);
   si.SetBoolValue("Main", "RewindEnable", rewind_enable);
@@ -728,7 +728,7 @@ void Settings::FixIncompatibleSettings(bool display_osd_messages)
       (g_settings.fast_forward_speed != 0.0f) ? std::max(g_settings.fast_forward_speed, 1.0f) : 0.0f;
     g_settings.turbo_speed = (g_settings.turbo_speed != 0.0f) ? std::max(g_settings.turbo_speed, 1.0f) : 0.0f;
     g_settings.rewind_enable = false;
-    g_settings.auto_load_cheats = false;
+    g_settings.enable_cheats = false;
     if (g_settings.cpu_overclock_enable && g_settings.GetCPUOverclockPercent() < 100)
     {
       g_settings.cpu_overclock_enable = false;
diff --git a/src/core/settings.h b/src/core/settings.h
index 34cca1e18..706096fe6 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -87,7 +87,7 @@ struct Settings
   bool load_devices_from_save_states : 1 = false;
   bool apply_compatibility_settings : 1 = true;
   bool apply_game_settings : 1 = true;
-  bool auto_load_cheats : 1 = true;
+  bool enable_cheats : 1 = true;
   bool disable_all_enhancements : 1 = false;
   bool enable_discord_presence : 1 = false;
 
@@ -518,6 +518,8 @@ struct Settings
 #endif
   static constexpr AudioStretchMode DEFAULT_AUDIO_STRETCH_MODE = AudioStretchMode::TimeStretch;
 
+  static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true;
+
   // Enable console logging by default on Linux platforms.
 #if defined(__linux__) && !defined(__ANDROID__)
   static constexpr bool DEFAULT_LOG_TO_CONSOLE = true;
@@ -527,12 +529,10 @@ struct Settings
 
   // Android doesn't create settings until they're first opened, so we have to override the defaults here.
 #ifndef __ANDROID__
-  static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true;
   static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
   static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
   static constexpr float DEFAULT_DISPLAY_MAX_FPS = 0.0f;
 #else
-  static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true;
   static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
   static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
   static constexpr float DEFAULT_DISPLAY_MAX_FPS = 60.0f;
diff --git a/src/core/system.cpp b/src/core/system.cpp
index 6bd992795..a4583d0c8 100644
--- a/src/core/system.cpp
+++ b/src/core/system.cpp
@@ -3400,8 +3400,8 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
   ApplySettings(true);
 
   s_cheat_list.reset();
-  if (g_settings.auto_load_cheats && !Achievements::IsHardcoreModeActive())
-    LoadCheatListFromGameTitle();
+  if (g_settings.enable_cheats)
+    LoadCheatList();
 
   if (s_running_game_serial != prev_serial)
     UpdateSessionTime(prev_serial);
@@ -3655,6 +3655,14 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
         CPU::ClearICache();
     }
 
+    if (g_settings.enable_cheats != old_settings.enable_cheats)
+    {
+      if (g_settings.enable_cheats)
+        LoadCheatList();
+      else
+        s_cheat_list.reset();
+    }
+
     SPU::GetOutputStream()->SetOutputVolume(GetAudioOutputVolume());
 
     if (g_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale ||
@@ -4534,15 +4542,20 @@ std::string System::GetCheatFileName()
   return ret;
 }
 
-bool System::LoadCheatList(const char* filename)
+bool System::LoadCheatList()
 {
-  if (System::IsShutdown())
+  // Called when booting, needs to test for shutdown.
+  if (IsShutdown() || !g_settings.enable_cheats)
+    return false;
+
+  const std::string filename(GetCheatFileName());
+  if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
     return false;
 
   std::unique_ptr<CheatList> cl = std::make_unique<CheatList>();
-  if (!cl->LoadFromFile(filename, CheatList::Format::Autodetect))
+  if (!cl->LoadFromFile(filename.c_str(), CheatList::Format::Autodetect))
   {
-    Host::AddFormattedOSDMessage(15.0f, TRANSLATE("OSDMessage", "Failed to load cheats from '%s'."), filename);
+    Host::AddFormattedOSDMessage(15.0f, TRANSLATE("OSDMessage", "Failed to load cheats from '%s'."), filename.c_str());
     return false;
   }
 
@@ -4558,19 +4571,6 @@ bool System::LoadCheatList(const char* filename)
   return true;
 }
 
-bool System::LoadCheatListFromGameTitle()
-{
-  // Called when booting, needs to test for shutdown.
-  if (IsShutdown() || Achievements::IsHardcoreModeActive())
-    return false;
-
-  const std::string filename(GetCheatFileName());
-  if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
-    return false;
-
-  return LoadCheatList(filename.c_str());
-}
-
 bool System::LoadCheatListFromDatabase()
 {
   if (IsShutdown() || s_running_game_serial.empty() || Achievements::IsHardcoreModeActive())
@@ -4650,7 +4650,7 @@ void System::ClearCheatList(bool save_to_file)
     SaveCheatList();
 }
 
-void System::SetCheatCodeState(u32 index, bool enabled, bool save_to_file)
+void System::SetCheatCodeState(u32 index, bool enabled)
 {
   if (!System::IsValid() || !System::HasCheatList())
     return;
@@ -4676,8 +4676,7 @@ void System::SetCheatCodeState(u32 index, bool enabled, bool save_to_file)
     Host::AddFormattedOSDMessage(5.0f, TRANSLATE("OSDMessage", "Cheat '%s' disabled."), cc.description.c_str());
   }
 
-  if (save_to_file)
-    SaveCheatList();
+  SaveCheatList();
 }
 
 void System::ApplyCheatCode(u32 index)
diff --git a/src/core/system.h b/src/core/system.h
index a0495bc73..3ef7ee23f 100644
--- a/src/core/system.h
+++ b/src/core/system.h
@@ -421,11 +421,8 @@ bool SaveScreenshot(const char* filename = nullptr, DisplayScreenshotMode mode =
                     DisplayScreenshotFormat format = g_settings.display_screenshot_format,
                     u8 quality = g_settings.display_screenshot_quality, bool compress_on_thread = true);
 
-/// Loads the cheat list from the specified file.
-bool LoadCheatList(const char* filename);
-
 /// Loads the cheat list for the current game title from the user directory.
-bool LoadCheatListFromGameTitle();
+bool LoadCheatList();
 
 /// Loads the cheat list for the current game code from the built-in code database.
 bool LoadCheatListFromDatabase();
@@ -443,7 +440,7 @@ bool DeleteCheatList();
 void ClearCheatList(bool save_to_file);
 
 /// Enables/disabled the specified cheat code.
-void SetCheatCodeState(u32 index, bool enabled, bool save_to_file);
+void SetCheatCodeState(u32 index, bool enabled);
 
 /// Immediately applies the specified cheat code.
 void ApplyCheatCode(u32 index);
diff --git a/src/duckstation-qt/achievementsettingswidget.ui b/src/duckstation-qt/achievementsettingswidget.ui
index f6ea500a1..dfab93e19 100644
--- a/src/duckstation-qt/achievementsettingswidget.ui
+++ b/src/duckstation-qt/achievementsettingswidget.ui
@@ -7,7 +7,7 @@
     <x>0</x>
     <y>0</y>
     <width>674</width>
-    <height>481</height>
+    <height>420</height>
    </rect>
   </property>
   <layout class="QVBoxLayout" name="verticalLayout">
@@ -249,25 +249,6 @@ Login token generated at:</string>
      </layout>
     </widget>
    </item>
-   <item>
-    <widget class="QLabel" name="label">
-     <property name="text">
-      <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
-     </property>
-     <property name="textFormat">
-      <enum>Qt::RichText</enum>
-     </property>
-     <property name="wordWrap">
-      <bool>true</bool>
-     </property>
-     <property name="margin">
-      <number>8</number>
-     </property>
-     <property name="openExternalLinks">
-      <bool>true</bool>
-     </property>
-    </widget>
-   </item>
    <item>
     <spacer name="verticalSpacer">
      <property name="orientation">
diff --git a/src/duckstation-qt/advancedsettingswidget.cpp b/src/duckstation-qt/advancedsettingswidget.cpp
index f1f95568f..1a35e48a1 100644
--- a/src/duckstation-qt/advancedsettingswidget.cpp
+++ b/src/duckstation-qt/advancedsettingswidget.cpp
@@ -213,6 +213,10 @@ void AdvancedSettingsWidget::addTweakOptions()
                         "ApplyCompatibilitySettings", true);
   addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
                         "IncreaseTimerResolution", true);
+  addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Load Devices From Save States"), "Main",
+                        "LoadDevicesFromSaveStates", false);
+  addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Compress Save States"), "Main", "CompressSaveStates",
+                        Settings::DEFAULT_SAVE_STATE_COMPRESSION);
 
   if (m_dialog->isPerGameSettings())
   {
@@ -248,6 +252,7 @@ void AdvancedSettingsWidget::addTweakOptions()
                        Settings::ParseCDROMMechVersionName, Settings::GetCDROMMechVersionName,
                        Settings::GetCDROMMechVersionDisplayName, static_cast<u8>(CDROMMechaconVersion::Count),
                        Settings::DEFAULT_CDROM_MECHACON_VERSION);
+  addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("CD-ROM Region Check"), "CDROM", "RegionCheck", false);
   addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Allow Booting Without SBI File"), "CDROM",
                         "AllowBootingWithoutSBIFile", false);
 
@@ -262,8 +267,10 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
   {
     int i = 0;
 
-    setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
-    setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase Timer Resolution
+    setBooleanTweakOption(m_ui.tweakOptionTable, i++, true);  // Apply compatibility settings
+    setBooleanTweakOption(m_ui.tweakOptionTable, i++, true);  // Increase Timer Resolution
+    setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Load Devices From Save States
+    setBooleanTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_SAVE_STATE_COMPRESSION); // Compress Save States
     setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
                            static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
     setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
@@ -278,6 +285,7 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
                          Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
     setChoiceTweakOption(m_ui.tweakOptionTable, i++,
                          Settings::DEFAULT_CDROM_MECHACON_VERSION); // CDROM Mechacon Version
+    setBooleanTweakOption(m_ui.tweakOptionTable, i++, false);       // CDROM Region Check
     setBooleanTweakOption(m_ui.tweakOptionTable, i++, false);       // Allow booting without SBI file
     setBooleanTweakOption(m_ui.tweakOptionTable, i++, false);       // Enable PCDRV
     setBooleanTweakOption(m_ui.tweakOptionTable, i++, false);       // Enable PCDRV Writes
@@ -290,6 +298,8 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
   SettingsInterface* sif = m_dialog->getSettingsInterface();
   sif->DeleteValue("Main", "ApplyCompatibilitySettings");
   sif->DeleteValue("Main", "IncreaseTimerResolution");
+  sif->DeleteValue("Main", "LoadDevicesFromSaveStates");
+  sif->DeleteValue("Main", "CompressSaveStates");
   sif->DeleteValue("Display", "ActiveStartOffset");
   sif->DeleteValue("Display", "ActiveEndOffset");
   sif->DeleteValue("Display", "LineStartOffset");
@@ -302,6 +312,7 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
   sif->DeleteValue("CPU", "RecompilerBlockLinking");
   sif->DeleteValue("CPU", "FastmemMode");
   sif->DeleteValue("CDROM", "MechaconVersion");
+  sif->DeleteValue("CDROM", "RegionCheck");
   sif->DeleteValue("CDROM", "AllowBootingWithoutSBIFile");
   sif->DeleteValue("PCDrv", "Enabled");
   sif->DeleteValue("PCDrv", "EnableWrites");
diff --git a/src/duckstation-qt/cheatmanagerdialog.cpp b/src/duckstation-qt/cheatmanagerdialog.cpp
index 366f73e0c..80d208561 100644
--- a/src/duckstation-qt/cheatmanagerdialog.cpp
+++ b/src/duckstation-qt/cheatmanagerdialog.cpp
@@ -344,7 +344,7 @@ CheatList* CheatManagerDialog::getCheatList() const
   CheatList* list = System::GetCheatList();
   if (!list)
   {
-    System::LoadCheatListFromGameTitle();
+    System::LoadCheatList();
     list = System::GetCheatList();
   }
   if (!list)
diff --git a/src/duckstation-qt/consolesettingswidget.cpp b/src/duckstation-qt/consolesettingswidget.cpp
index 08adb8b74..4ae09113e 100644
--- a/src/duckstation-qt/consolesettingswidget.cpp
+++ b/src/duckstation-qt/consolesettingswidget.cpp
@@ -42,6 +42,7 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsWindow* dialog, QWidget* pa
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable8MBRAM, "Console", "Enable8MBRAM", false);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableAllEnhancements, "Main", "DisableAllEnhancements",
                                                false);
+  SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableCheats, "Console", "EnableCheats", false);
   SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.cpuExecutionMode, "CPU", "ExecutionMode",
                                                &Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName,
                                                Settings::DEFAULT_CPU_EXECUTION_MODE);
@@ -49,7 +50,6 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsWindow* dialog, QWidget* pa
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.recompilerICache, "CPU", "RecompilerICache", false);
   SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.cdromReadaheadSectors, "CDROM", "ReadaheadSectors",
                                               Settings::DEFAULT_CDROM_READAHEAD_SECTORS);
-  SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.cdromRegionCheck, "CDROM", "RegionCheck", false);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.cdromLoadImageToRAM, "CDROM", "LoadImageToRAM", false);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.cdromLoadImagePatches, "CDROM", "LoadImagePatches", false);
   SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.cdromSeekSpeedup, "CDROM", "SeekSpeedup", 1);
@@ -93,8 +93,6 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsWindow* dialog, QWidget* pa
                              tr("Reduces hitches in emulation by reading/decompressing CD data asynchronously on a "
                                 "worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio "
                                 "on slower storage or when using compression formats such as CHD."));
-  dialog->registerWidgetHelp(m_ui.cdromRegionCheck, tr("Enable Region Check"), tr("Checked"),
-                             tr("Simulates the region check present in original, unmodified consoles."));
   dialog->registerWidgetHelp(
     m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
     tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
diff --git a/src/duckstation-qt/consolesettingswidget.ui b/src/duckstation-qt/consolesettingswidget.ui
index eac5327ce..b1e0bbbcc 100644
--- a/src/duckstation-qt/consolesettingswidget.ui
+++ b/src/duckstation-qt/consolesettingswidget.ui
@@ -41,6 +41,13 @@
       </item>
       <item row="1" column="0" colspan="2">
        <layout class="QGridLayout" name="gridLayout_2">
+        <item row="0" column="1">
+         <widget class="QCheckBox" name="disableAllEnhancements">
+          <property name="text">
+           <string>Disable All Enhancements</string>
+          </property>
+         </widget>
+        </item>
         <item row="0" column="0">
          <widget class="QCheckBox" name="enable8MBRAM">
           <property name="text">
@@ -48,10 +55,10 @@
           </property>
          </widget>
         </item>
-        <item row="0" column="1">
-         <widget class="QCheckBox" name="disableAllEnhancements">
+        <item row="1" column="0">
+         <widget class="QCheckBox" name="enableCheats">
           <property name="text">
-           <string>Disable All Enhancements</string>
+           <string>Enable Cheats</string>
           </property>
          </widget>
         </item>
@@ -287,13 +294,6 @@
       </item>
       <item row="3" column="0" colspan="2">
        <layout class="QGridLayout" name="gridLayout">
-        <item row="0" column="1">
-         <widget class="QCheckBox" name="cdromRegionCheck">
-          <property name="text">
-           <string>Enable Region Check</string>
-          </property>
-         </widget>
-        </item>
         <item row="0" column="0">
          <widget class="QCheckBox" name="cdromLoadImageToRAM">
           <property name="text">
@@ -301,7 +301,7 @@
           </property>
          </widget>
         </item>
-        <item row="1" column="0">
+        <item row="0" column="1">
          <widget class="QCheckBox" name="cdromLoadImagePatches">
           <property name="text">
            <string>Apply Image Patches</string>
diff --git a/src/duckstation-qt/interfacesettingswidget.cpp b/src/duckstation-qt/interfacesettingswidget.cpp
index ef01a77ea..c304e5832 100644
--- a/src/duckstation-qt/interfacesettingswidget.cpp
+++ b/src/duckstation-qt/interfacesettingswidget.cpp
@@ -37,10 +37,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
-  SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.loadDevicesFromSaveStates, "Main", "LoadDevicesFromSaveStates",
-                                               false);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.applyGameSettings, "Main", "ApplyGameSettings", true);
-  SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoLoadCheats, "Main", "AutoLoadCheats", true);
 
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main",
@@ -52,8 +49,6 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "Main", "HideCursorInFullscreen", true);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.createSaveStateBackups, "Main", "CreateSaveStateBackups",
                                                Settings::DEFAULT_SAVE_STATE_BACKUPS);
-  SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.compressSaveStates, "Main", "CompressSaveStates",
-                                               Settings::DEFAULT_SAVE_STATE_COMPRESSION);
   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence", false);
   connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this,
           &InterfaceSettingsWidget::onRenderToSeparateWindowChanged);
@@ -88,17 +83,10 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
   dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
                              tr("Pauses the emulator when you minimize the window or switch to another application, "
                                 "and unpauses when you switch back."));
-  dialog->registerWidgetHelp(
-    m_ui.loadDevicesFromSaveStates, tr("Load Devices From Save States"), tr("Unchecked"),
-    tr("When enabled, memory cards and controllers will be overwritten when save states are loaded. This can "
-       "result in lost saves, and controller type mismatches. For deterministic save states, enable this option, "
-       "otherwise leave disabled."));
   dialog->registerWidgetHelp(
     m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"),
     tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
        "leave this option enabled except when testing enhancements with incompatible games."));
-  dialog->registerWidgetHelp(m_ui.autoLoadCheats, tr("Automatically Load Cheats"), tr("Unchecked"),
-                             tr("Automatically loads and applies cheats on game start."));
   dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
                              tr("Shows the game you are currently playing as part of your profile in Discord."));
 
diff --git a/src/duckstation-qt/interfacesettingswidget.ui b/src/duckstation-qt/interfacesettingswidget.ui
index c6a18d85e..3e4900dd5 100644
--- a/src/duckstation-qt/interfacesettingswidget.ui
+++ b/src/duckstation-qt/interfacesettingswidget.ui
@@ -29,20 +29,6 @@
       <string>Behaviour</string>
      </property>
      <layout class="QGridLayout" name="formLayout_4">
-      <item row="6" column="1">
-       <widget class="QCheckBox" name="autoLoadCheats">
-        <property name="text">
-         <string>Automatically Load Cheats</string>
-        </property>
-       </widget>
-      </item>
-      <item row="4" column="0">
-       <widget class="QCheckBox" name="confirmPowerOff">
-        <property name="text">
-         <string>Confirm Power Off</string>
-        </property>
-       </widget>
-      </item>
       <item row="3" column="1">
        <widget class="QCheckBox" name="saveStateOnExit">
         <property name="text">
@@ -78,31 +64,24 @@
         </property>
        </widget>
       </item>
-      <item row="4" column="1">
-       <widget class="QCheckBox" name="loadDevicesFromSaveStates">
-        <property name="text">
-         <string>Load Devices From Save States</string>
-        </property>
-       </widget>
-      </item>
-      <item row="3" column="0">
+      <item row="6" column="1">
        <widget class="QCheckBox" name="pauseOnStart">
         <property name="text">
          <string>Pause On Start</string>
         </property>
        </widget>
       </item>
-      <item row="8" column="0">
-       <widget class="QCheckBox" name="enableDiscordPresence">
+      <item row="3" column="0">
+       <widget class="QCheckBox" name="confirmPowerOff">
         <property name="text">
-         <string>Enable Discord Presence</string>
+         <string>Confirm Power Off</string>
         </property>
        </widget>
       </item>
       <item row="7" column="1">
-       <widget class="QCheckBox" name="compressSaveStates">
+       <widget class="QCheckBox" name="enableDiscordPresence">
         <property name="text">
-         <string>Compress Save States</string>
+         <string>Enable Discord Presence</string>
         </property>
        </widget>
       </item>
diff --git a/src/duckstation-qt/mainwindow.cpp b/src/duckstation-qt/mainwindow.cpp
index 021e57012..53170d13d 100644
--- a/src/duckstation-qt/mainwindow.cpp
+++ b/src/duckstation-qt/mainwindow.cpp
@@ -1006,6 +1006,75 @@ void MainWindow::populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* actio
   }
 }
 
+void MainWindow::updateCheatActionsVisibility()
+{
+  // If the cheat system is disabled, put an action to enable it in place of the menu under System.
+  const bool cheats_enabled = Host::GetBoolSettingValue("Console", "EnableCheats", false);
+  m_ui.actionCheats->setVisible(!cheats_enabled);
+  m_ui.menuCheats->menuAction()->setVisible(cheats_enabled);
+}
+
+void MainWindow::onCheatsActionTriggered()
+{
+  const bool cheats_enabled = Host::GetBoolSettingValue("Console", "EnableCheats", false);
+  if (cheats_enabled)
+  {
+    m_ui.menuCheats->exec(QCursor::pos());
+    return;
+  }
+
+  SystemLock lock(pauseAndLockSystem());
+  QMessageBox mb(this);
+  mb.setWindowTitle(tr("Enable Cheats"));
+  mb.setText(
+    tr("Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted "
+       "saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not "
+       "provide you with any assistance when games break.\n\nCheats persist through save states even after being "
+       "disabled, please remember to reset/reboot the game after turning off any codes.\n\nAre you sure you want "
+       "to continue?"));
+  mb.setIcon(QMessageBox::Warning);
+  QPushButton* global = mb.addButton(tr("Enable For All Games"), QMessageBox::DestructiveRole);
+  QPushButton* game = mb.addButton(tr("Enable For This Game"), QMessageBox::AcceptRole);
+  game->setEnabled(s_system_valid && !s_current_game_serial.isEmpty());
+  QPushButton* cancel = mb.addButton(tr("Cancel"), QMessageBox::RejectRole);
+  mb.setDefaultButton(cancel);
+  mb.setEscapeButton(cancel);
+  mb.exec();
+
+  if (mb.clickedButton() == global)
+  {
+    // enable globally
+    Host::SetBaseBoolSettingValue("Console", "EnableCheats", true);
+    Host::CommitBaseSettingChanges();
+    g_emu_thread->applySettings(false);
+  }
+  else if (mb.clickedButton() == game)
+  {
+    if (!SettingsWindow::setGameSettingsBoolForSerial(s_current_game_serial.toStdString(), "Console", "EnableCheats",
+                                                      true))
+    {
+      QMessageBox::critical(this, tr("Error"), tr("Failed to enable cheats for %1.").arg(s_current_game_serial));
+      return;
+    }
+
+    g_emu_thread->reloadGameSettings(false);
+  }
+  else
+  {
+    // do nothing
+    return;
+  }
+}
+
+void MainWindow::onCheatsMenuAboutToShow()
+{
+  m_ui.menuCheats->clear();
+  connect(m_ui.menuCheats->addAction(tr("Cheat Manager")), &QAction::triggered, this,
+          &MainWindow::onToolsCheatManagerTriggered);
+  m_ui.menuCheats->addSeparator();
+  populateCheatsMenu(m_ui.menuCheats);
+}
+
 void MainWindow::populateCheatsMenu(QMenu* menu)
 {
   if (!s_system_valid)
@@ -1238,15 +1307,6 @@ void MainWindow::onSaveStateMenuAboutToShow()
   populateSaveStateMenu(s_current_game_serial.toUtf8().constData(), m_ui.menuSaveState);
 }
 
-void MainWindow::onCheatsMenuAboutToShow()
-{
-  m_ui.menuCheats->clear();
-  connect(m_ui.menuCheats->addAction(tr("Cheat Manager")), &QAction::triggered, this,
-          &MainWindow::onToolsCheatManagerTriggered);
-  m_ui.menuCheats->addSeparator();
-  populateCheatsMenu(m_ui.menuCheats);
-}
-
 void MainWindow::onStartFullscreenUITriggered()
 {
   if (m_display_widget)
@@ -1599,6 +1659,7 @@ void MainWindow::setupAdditionalUi()
   m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
 
   updateDebugMenuVisibility();
+  updateCheatActionsVisibility();
 
   for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
   {
@@ -1723,6 +1784,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevo
   m_ui.actionPause->setDisabled(starting || !running);
   m_ui.actionChangeDisc->setDisabled(starting || !running);
   m_ui.actionCheats->setDisabled(starting || !running || cheevos_challenge_mode);
+  m_ui.actionCheatsToolbar->setDisabled(starting || !running || cheevos_challenge_mode);
   m_ui.actionScreenshot->setDisabled(starting || !running);
   m_ui.menuChangeDisc->setDisabled(starting || !running);
   m_ui.menuCheats->setDisabled(starting || !running || cheevos_challenge_mode);
@@ -1964,7 +2026,8 @@ void MainWindow::connectSignals()
   connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
   connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
   connect(m_ui.menuCheats, &QMenu::aboutToShow, this, &MainWindow::onCheatsMenuAboutToShow);
-  connect(m_ui.actionCheats, &QAction::triggered, [this] { m_ui.menuCheats->exec(QCursor::pos()); });
+  connect(m_ui.actionCheats, &QAction::triggered, this, &MainWindow::onCheatsActionTriggered);
+  connect(m_ui.actionCheatsToolbar, &QAction::triggered, this, &MainWindow::onCheatsActionTriggered);
   connect(m_ui.actionStartFullscreenUI, &QAction::triggered, this, &MainWindow::onStartFullscreenUITriggered);
   connect(m_ui.actionStartFullscreenUI2, &QAction::triggered, this, &MainWindow::onStartFullscreenUITriggered);
   connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered);
@@ -2698,6 +2761,7 @@ void MainWindow::checkForSettingChanges()
 {
   LogWindow::updateSettings();
   updateWindowState();
+  updateCheatActionsVisibility();
 }
 
 std::optional<WindowInfo> MainWindow::getWindowInfo()
@@ -2828,38 +2892,18 @@ void MainWindow::onToolsCoverDownloaderTriggered()
 void MainWindow::onToolsCheatManagerTriggered()
 {
   if (!m_cheat_manager_dialog)
-  {
-    if (Host::GetBaseBoolSettingValue("UI", "DisplayCheatWarning", true))
-    {
-      QCheckBox* cb = new QCheckBox(tr("Do not show again"));
-      QMessageBox mb(this);
-      mb.setWindowTitle(tr("Cheat Manager"));
-      mb.setText(
-        tr("Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted "
-           "saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not "
-           "provide you with any assistance when games break.\n\nCheats persist through save states even after being "
-           "disabled, please remember to reset/reboot the game after turning off any codes.\n\nAre you sure you want "
-           "to continue?"));
-      mb.setIcon(QMessageBox::Warning);
-      mb.addButton(QMessageBox::Yes);
-      mb.addButton(QMessageBox::No);
-      mb.setDefaultButton(QMessageBox::No);
-      mb.setCheckBox(cb);
-
-      connect(cb, &QCheckBox::stateChanged, [](int state) {
-        Host::SetBaseBoolSettingValue("UI", "DisplayCheatWarning", (state != Qt::CheckState::Checked));
-        Host::CommitBaseSettingChanges();
-      });
-
-      if (mb.exec() == QMessageBox::No)
-        return;
-    }
-
     m_cheat_manager_dialog = new CheatManagerDialog(this);
-  }
 
-  m_cheat_manager_dialog->setModal(false);
-  m_cheat_manager_dialog->show();
+  if (!m_cheat_manager_dialog->isVisible())
+  {
+    m_cheat_manager_dialog->show();
+  }
+  else
+  {
+    m_cheat_manager_dialog->raise();
+    m_cheat_manager_dialog->activateWindow();
+    m_cheat_manager_dialog->setFocus();
+  }
 }
 
 void MainWindow::openCPUDebugger()
diff --git a/src/duckstation-qt/mainwindow.h b/src/duckstation-qt/mainwindow.h
index 760e9c708..b3740b91d 100644
--- a/src/duckstation-qt/mainwindow.h
+++ b/src/duckstation-qt/mainwindow.h
@@ -145,6 +145,7 @@ private Q_SLOTS:
   void onChangeDiscMenuAboutToHide();
   void onLoadStateMenuAboutToShow();
   void onSaveStateMenuAboutToShow();
+  void onCheatsActionTriggered();
   void onCheatsMenuAboutToShow();
   void onStartFullscreenUITriggered();
   void onFullscreenUIStateChange(bool running);
@@ -205,6 +206,7 @@ private:
   void updateStatusBarWidgetVisibility();
   void updateWindowTitle();
   void updateWindowState(bool force_visible = false);
+  void updateCheatActionsVisibility();
 
   void setProgressBar(int current, int total);
   void clearProgressBar();
diff --git a/src/duckstation-qt/mainwindow.ui b/src/duckstation-qt/mainwindow.ui
index d1c521be9..30d889977 100644
--- a/src/duckstation-qt/mainwindow.ui
+++ b/src/duckstation-qt/mainwindow.ui
@@ -91,6 +91,7 @@
     <addaction name="actionPause"/>
     <addaction name="menuChangeDisc"/>
     <addaction name="separator"/>
+    <addaction name="actionCheats"/>
     <addaction name="menuCheats"/>
     <addaction name="actionScreenshot"/>
     <addaction name="separator"/>
@@ -274,7 +275,7 @@
    <addaction name="actionReset"/>
    <addaction name="actionPause"/>
    <addaction name="actionChangeDisc"/>
-   <addaction name="actionCheats"/>
+   <addaction name="actionCheatsToolbar"/>
    <addaction name="actionScreenshot"/>
    <addaction name="separator"/>
    <addaction name="actionLoadState"/>
@@ -541,6 +542,15 @@
     <string>Cheats...</string>
    </property>
   </action>
+  <action name="actionCheatsToolbar">
+   <property name="icon">
+    <iconset theme="cheats-line">
+     <normaloff>.</normaloff>.</iconset>
+   </property>
+   <property name="text">
+    <string>Cheats</string>
+   </property>
+  </action>
   <action name="actionAudioSettings">
    <property name="icon">
     <iconset theme="volume-up-line">
diff --git a/src/duckstation-qt/qthost.cpp b/src/duckstation-qt/qthost.cpp
index b768d70dd..8c851507d 100644
--- a/src/duckstation-qt/qthost.cpp
+++ b/src/duckstation-qt/qthost.cpp
@@ -1086,17 +1086,6 @@ void EmuThread::changeDiscFromPlaylist(quint32 index)
     Host::ReportFormattedErrorAsync("Error", "Failed to switch to subimage %u", index);
 }
 
-void EmuThread::loadCheatList(const QString& filename)
-{
-  if (!isOnThread())
-  {
-    QMetaObject::invokeMethod(this, "loadCheatList", Qt::QueuedConnection, Q_ARG(const QString&, filename));
-    return;
-  }
-
-  System::LoadCheatList(filename.toUtf8().constData());
-}
-
 void EmuThread::setCheatEnabled(quint32 index, bool enabled)
 {
   if (!isOnThread())
@@ -1106,7 +1095,7 @@ void EmuThread::setCheatEnabled(quint32 index, bool enabled)
     return;
   }
 
-  System::SetCheatCodeState(index, enabled, g_settings.auto_load_cheats);
+  System::SetCheatCodeState(index, enabled);
   emit cheatEnabled(index, enabled);
 }
 
diff --git a/src/duckstation-qt/qthost.h b/src/duckstation-qt/qthost.h
index 907d390a9..31166f2aa 100644
--- a/src/duckstation-qt/qthost.h
+++ b/src/duckstation-qt/qthost.h
@@ -192,7 +192,6 @@ public Q_SLOTS:
   void setFullscreen(bool fullscreen, bool allow_render_to_main);
   void setSurfaceless(bool surfaceless);
   void requestDisplaySize(float scale);
-  void loadCheatList(const QString& filename);
   void setCheatEnabled(quint32 index, bool enabled);
   void applyCheat(quint32 index);
   void reloadPostProcessingShaders();
diff --git a/src/duckstation-qt/settingswindow.cpp b/src/duckstation-qt/settingswindow.cpp
index 51721cdfb..98f19efc3 100644
--- a/src/duckstation-qt/settingswindow.cpp
+++ b/src/duckstation-qt/settingswindow.cpp
@@ -129,8 +129,12 @@ void SettingsWindow::addPages()
   {
     QString title(tr("Achievements"));
     QString icon_text(QStringLiteral("trophy-line"));
-    QString help_text(tr("<strong>Achievement Settings</strong><hr>These options control RetroAchievements. Mouse over "
-                         "an option for additional information, and Shift+Wheel to scroll this panel."));
+    QString help_text(
+      tr("<strong>Achievement Settings</strong><hr>DuckStation uses RetroAchievements as an achievement database and "
+         "for tracking progress. To use achievements, please sign up for an account at retroachievements.org. To view "
+         "the achievement list in-game, press the hotkey for <strong>Open Pause Menu</strong> and select "
+         "<strong>Achievements</strong> from the menu. Mouse over an option for additional information, and "
+         "Shift+Wheel to scroll this panel."));
 
     if (!Achievements::IsUsingRAIntegration())
     {
@@ -578,3 +582,18 @@ void SettingsWindow::closeGamePropertiesDialogs()
     dialog->deleteLater();
   }
 }
+
+bool SettingsWindow::setGameSettingsBoolForSerial(const std::string& serial, const char* section, const char* key,
+                                                  bool value)
+{
+  std::string ini_filename = System::GetGameSettingsPath(serial);
+  if (ini_filename.empty())
+    return false;
+
+  INISettingsInterface sif(std::move(ini_filename));
+  if (FileSystem::FileExists(sif.GetFileName().c_str()))
+    sif.Load();
+
+  sif.SetBoolValue(section, key, value);
+  return sif.Save();
+}
diff --git a/src/duckstation-qt/settingswindow.h b/src/duckstation-qt/settingswindow.h
index bfb1f718e..591f98060 100644
--- a/src/duckstation-qt/settingswindow.h
+++ b/src/duckstation-qt/settingswindow.h
@@ -47,6 +47,9 @@ public:
   static void openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region);
   static void closeGamePropertiesDialogs();
 
+  // Helper for externally setting fields in game settings ini.
+  static bool setGameSettingsBoolForSerial(const std::string& serial, const char* section, const char* key, bool value);
+
   ALWAYS_INLINE bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
   ALWAYS_INLINE SettingsInterface* getSettingsInterface() const { return m_sif.get(); }
 
diff --git a/src/util/imgui_manager.cpp b/src/util/imgui_manager.cpp
index 0d90bf49d..bf5d4c993 100644
--- a/src/util/imgui_manager.cpp
+++ b/src/util/imgui_manager.cpp
@@ -560,19 +560,20 @@ ImFont* ImGuiManager::AddFixedFont(float size)
 bool ImGuiManager::AddIconFonts(float size)
 {
   static constexpr ImWchar range_fa[] = {
-    0xf002, 0xf002, 0xf005, 0xf005, 0xf007, 0xf007, 0xf00c, 0xf00e, 0xf011, 0xf011, 0xf013, 0xf013, 0xf017, 0xf017,
-    0xf019, 0xf019, 0xf01c, 0xf01c, 0xf021, 0xf021, 0xf023, 0xf023, 0xf025, 0xf025, 0xf027, 0xf028, 0xf02e, 0xf02e,
-    0xf030, 0xf030, 0xf03a, 0xf03a, 0xf03d, 0xf03d, 0xf049, 0xf04c, 0xf050, 0xf050, 0xf059, 0xf059, 0xf05e, 0xf05e,
-    0xf062, 0xf063, 0xf065, 0xf065, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075, 0xf077, 0xf078, 0xf07b, 0xf07c,
-    0xf084, 0xf085, 0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5, 0xf0c7, 0xf0c9, 0xf0cb, 0xf0cb,
-    0xf0d0, 0xf0d0, 0xf0dc, 0xf0dc, 0xf0e2, 0xf0e2, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1, 0xf0f3, 0xf0f3, 0xf0fe, 0xf0fe,
-    0xf110, 0xf110, 0xf119, 0xf119, 0xf11b, 0xf11c, 0xf140, 0xf140, 0xf144, 0xf144, 0xf14a, 0xf14a, 0xf15b, 0xf15b,
-    0xf15d, 0xf15d, 0xf188, 0xf188, 0xf191, 0xf192, 0xf1ab, 0xf1ab, 0xf1dd, 0xf1de, 0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb,
-    0xf1f8, 0xf1f8, 0xf1fc, 0xf1fc, 0xf242, 0xf242, 0xf245, 0xf245, 0xf26c, 0xf26c, 0xf279, 0xf279, 0xf2d0, 0xf2d0,
-    0xf2db, 0xf2db, 0xf2f2, 0xf2f2, 0xf2f5, 0xf2f5, 0xf3c1, 0xf3c1, 0xf410, 0xf410, 0xf466, 0xf466, 0xf500, 0xf500,
-    0xf51f, 0xf51f, 0xf545, 0xf545, 0xf547, 0xf548, 0xf552, 0xf552, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf5aa, 0xf5aa,
-    0xf5e7, 0xf5e7, 0xf65d, 0xf65e, 0xf6a9, 0xf6a9, 0xf6cf, 0xf6cf, 0xf794, 0xf794, 0xf7c2, 0xf7c2, 0xf807, 0xf807,
-    0xf815, 0xf815, 0xf818, 0xf818, 0xf84c, 0xf84c, 0xf8cc, 0xf8cc, 0x0,    0x0};
+    0xe086, 0xe086, 0xf002, 0xf002, 0xf005, 0xf005, 0xf007, 0xf007, 0xf00c, 0xf00e, 0xf011, 0xf011, 0xf013, 0xf013,
+    0xf017, 0xf017, 0xf019, 0xf019, 0xf01c, 0xf01c, 0xf021, 0xf021, 0xf023, 0xf023, 0xf025, 0xf025, 0xf027, 0xf028,
+    0xf02e, 0xf02e, 0xf030, 0xf030, 0xf03a, 0xf03a, 0xf03d, 0xf03d, 0xf049, 0xf04c, 0xf050, 0xf050, 0xf059, 0xf059,
+    0xf05e, 0xf05e, 0xf062, 0xf063, 0xf065, 0xf065, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075, 0xf077, 0xf078,
+    0xf07b, 0xf07c, 0xf084, 0xf085, 0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5, 0xf0c7, 0xf0c9,
+    0xf0cb, 0xf0cb, 0xf0d0, 0xf0d0, 0xf0dc, 0xf0dc, 0xf0e2, 0xf0e2, 0xf0e7, 0xf0e7, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1,
+    0xf0f3, 0xf0f3, 0xf0fe, 0xf0fe, 0xf110, 0xf110, 0xf119, 0xf119, 0xf11b, 0xf11c, 0xf140, 0xf140, 0xf144, 0xf144,
+    0xf14a, 0xf14a, 0xf15b, 0xf15b, 0xf15d, 0xf15d, 0xf188, 0xf188, 0xf191, 0xf192, 0xf1ab, 0xf1ab, 0xf1dd, 0xf1de,
+    0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb, 0xf1f8, 0xf1f8, 0xf1fc, 0xf1fc, 0xf242, 0xf242, 0xf245, 0xf245, 0xf26c, 0xf26c,
+    0xf279, 0xf279, 0xf2d0, 0xf2d0, 0xf2db, 0xf2db, 0xf2f2, 0xf2f2, 0xf2f5, 0xf2f5, 0xf3c1, 0xf3c1, 0xf3fd, 0xf3fd,
+    0xf410, 0xf410, 0xf466, 0xf466, 0xf500, 0xf500, 0xf51f, 0xf51f, 0xf538, 0xf538, 0xf545, 0xf545, 0xf547, 0xf548,
+    0xf552, 0xf552, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf5aa, 0xf5aa, 0xf5e7, 0xf5e7, 0xf65d, 0xf65e, 0xf6a9, 0xf6a9,
+    0xf6cf, 0xf6cf, 0xf794, 0xf794, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818, 0xf84c, 0xf84c,
+    0xf8cc, 0xf8cc, 0x0,    0x0};
   static constexpr ImWchar range_pf[] = {
     0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca, 0x21d0, 0x21d4, 0x21dc, 0x21dd,
     0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f7, 0x21f8, 0x21fa, 0x21fb, 0x227a, 0x227d, 0x235e, 0x235e, 0x2360, 0x2361,